|
Haart |
|
Private 
Posts: 21
Posts Per Day: 0.24
Reputation: 100.00%
Time Online: 4 hours 51 minutes
|
very nice mod. good work!!!
me advice: 1.MANUAL_LIBRETA_TU02.MSB have issue. anto exit when view. add the code. for example: .INFOVISORPRINCIPAL [***] 2.code format can to standardization. 3.the cargadorbazoka 1 to 3. if the all detonate is failing. can't pass the mission.
No problem. I will fix all these elements in the future release, but where i can find the information about 2
Quoted Text
your moding me share on our bbs. http://tieba.baidu.com/f?kz=677674980ok? or else me to delete...
OK of course. |
|
|
|
|
MoiChain |
|
Specialist 
Posts: 75
Posts Per Day: 0.07
Time Online: 15 hours 36 minutes
|
Thank you Haart. As a professionnal "Photoshoper" (retouching on Photoshop is my job), I'll try to work on these masks. I may let you or Wyel2000 insert them in the game. I think the hard part is to create them from the bmp we extract from the Y64. Tell me if you already did some, so that I don't work on the same as you ...
|
|
|
|
|
wyel2000 |
|
Posts: 321
Posts Per Day: 0.29
Reputation: 100.00%
Time Online: 3 days 3 hours 36 minutes
|
me like the format from pyro release. favourable to look and analyse the content. too need fix the format when me conversion the "Destination Paris" code to c3. you can look my code. the format is same. for example: bracket and spaces. etc...
all the is a reference. hehehe
:) |
|
|
|
|
wyel2000 |
|
Posts: 321
Posts Per Day: 0.29
Reputation: 100.00%
Time Online: 3 days 3 hours 36 minutes
|
|
|
|
|
Haart |
|
Private 
Posts: 21
Posts Per Day: 0.24
Reputation: 100.00%
Time Online: 4 hours 51 minutes
|
Interesting video. I understood that most people prefer to block the tanks with the help of vehicles.
Why the commandos avatars are represented not by *.abi but static pictures from GRL. Is it console interface or it's mod?
The enemy general and his assistant do not leave the kubelwagen. Is it a bug? |
|
|
|
|
Haart |
|
Private 
Posts: 21
Posts Per Day: 0.24
Reputation: 100.00%
Time Online: 4 hours 51 minutes
|
Thank you Haart. As a professionnal "Photoshoper" (retouching on Photoshop is my job), I'll try to work on these masks. I may let you or Wyel2000 insert them in the game. I think the hard part is to create them from the bmp we extract from the Y64. Tell me if you already did some, so that I don't work on the same as you ...
I've created 2 clumsy test masks which do not have any value. So you may consider that my progress in that = 0. It would be cool if you will create the new masks, but before doing something it would be better to contact Incor and Rex (a guy who created this toolkit) to get more information about *.ma2, because there may be some additional features that you must take into account while creating *.ma2. I think these guys really know all about it (e.g. See "Creating a new *.y64" theme). Besides Wyel2000 promised the update for "Playing C3 on C2". So may be he already has all masks done. : ) |
|
|
|
|
Haart |
|
Private 
Posts: 21
Posts Per Day: 0.24
Reputation: 100.00%
Time Online: 4 hours 51 minutes
|
My attempt of creating paratrooper officer from C3. Test variant.   |
|
|
|
|
wyel2000 |
December 6, 2009, 10:18am |
|
Posts: 321
Posts Per Day: 0.29
Reputation: 100.00%
Time Online: 3 days 3 hours 36 minutes
|
the *.abi me to replace.i'm sorry! rar file is big not expedience share in network. and the some *.abi is use on all system. you not change the .ani name. The enemy general and his assistant do not leave the kubelwagen. Is it a bug? me can look the general and his assistant exit kubel. but the video is quick not see. http://keep4u.ru/imgs/b/2009/12/06/1e/1e93a3c9f7f64ca787a4586f9441a31e.jpgthis image is you edit. or read the .abi file? thanks. |
|
|
|
|
Haart |
December 6, 2009, 11:00am |
|
Private 
Posts: 21
Posts Per Day: 0.24
Reputation: 100.00%
Time Online: 4 hours 51 minutes
|
the *.abi me to replace.i'm sorry! rar file is big not expedience share in network. and the some *.abi is use on all system. you not change the .ani name.
The enemy general and his assistant do not leave the kubelwagen. Is it a bug? me can look the general and his assistant exit kubel. but the video is quick not see..
OK. No problem.
Quoted Text
This is an edited model of japanese admiral. I've created a new texture and then edited the abi file. The picture above is a group of screenshots of that abi opened in "C2 abi viewer" by NeoRAGEx2002. Later i want to add the boots and redraw some element of this texture. |
|
|
|
|
wyel2000 |
|
Posts: 321
Posts Per Day: 0.29
Reputation: 100.00%
Time Online: 3 days 3 hours 36 minutes
|
ok. waiting your release! |
|
|
|
|
r0ex |
|
Private First Class 
Posts: 38
Posts Per Day: 0.04
Reputation: 100.00%
Time Online: 14 hours 20 minutes
Location: China
|
The MA2 mainly consists of ObjectInfoBlocks and RenderInfoBlocks. The ObjectInfoBlock controls where you activate a mask. It's described with a polygon and its vertices. A ObjectInfoBlock corresponds to one or more masks for each view (4 views in total). The RenderInfoBlock controls the mask itself. You need to specify it's corresponding object and it's coordinates in the view. The current extracted xmls and images contains all the information in the MA2 format. About the MA2 format, you can try for Src\Doc\ToTranslate\Comm2_MA2.zh.htm in the toolkit, but it's not translated and only names are English.
C3 use another method to implement this. They move the data to Y64, and there are only one mask for each view. It's integrated. It also support Alpha blending, while C2 only support 3 alpha level: 0, 0.5, 1. But, we have not been able to decode these data. |
|
|
|
|
rafal_united |
|
Private 
Posts: 2
Posts Per Day: 0.00
Time Online: 3 hours 3 minutes
|
I've just started to play this mission, it's great! Just for idea of putting Duke and Fins dead... You added some realism into a game... I can't wait for the other missions from You. Even now I can say they all will be great! |
|
|
|
|
Haart |
December 10, 2009, 10:49am |
|
Private 
Posts: 21
Posts Per Day: 0.24
Reputation: 100.00%
Time Online: 4 hours 51 minutes
|
I've just started to play this mission, it's great! Just for idea of putting Duke and Fins dead... You added some realism into a game... I can't wait for the other missions from You. Even now I can say they all will be great!
Thank you! I Will try to justify your expectations. |
|
|
|
|
Haart |
|
Private 
Posts: 21
Posts Per Day: 0.24
Reputation: 100.00%
Time Online: 4 hours 51 minutes
|
Some enemies that will be added in the future missions: 1. Gestapo (the most dangerous).  2. Paratroopers.  3. SS with gun  4. In game (I'm sorry for this poor screenshot).  |
|
|
|
|
wyel2000 |
|
Posts: 321
Posts Per Day: 0.29
Reputation: 100.00%
Time Online: 3 days 3 hours 36 minutes
|
|
|
|
|