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Commandos HQ    Commandos Series    Modding & Mods  ›  MOD "Operation Death Hand" Mission 3

MOD "Operation Death Hand" Mission 3 Print
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Haart
December 5, 2009, 2:49pm Report to Moderator
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Quoted from wyel2000
very nice mod. good work!!!

me advice:
1.MANUAL_LIBRETA_TU02.MSB have issue. anto exit when view.
add the code. for example: .INFOVISORPRINCIPAL  [***]
2.code format can to standardization.
3.the cargadorbazoka 1 to 3. if the all detonate is failing. can't pass the mission.



No problem. I will fix all these elements in the future release, but where i can find the information about 2

Quoted Text
your moding me share on our bbs.
http://tieba.baidu.com/f?kz=677674980

ok? or else me to delete...


OK of course.
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MoiChain
December 5, 2009, 5:00pm Report to Moderator
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Thank you Haart.
As a professionnal "Photoshoper" (retouching on Photoshop is my job), I'll try to work on these masks. I may let you or Wyel2000 insert them in the game. I think the hard part is to create them from the bmp we extract from the Y64.
Tell me if you already did some, so that I don't work on the same as you ...
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wyel2000
December 5, 2009, 6:38pm Report to Moderator
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me like the format from pyro release. favourable to look and analyse the content.
too need fix the format when me conversion the "Destination Paris" code to c3.
you can look my code. the format is same.
for example: bracket and spaces. etc...

all the is a reference. hehehe

:)
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wyel2000
December 6, 2009, 7:48am Report to Moderator
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Haart
December 6, 2009, 9:04am Report to Moderator
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Interesting video. I understood that most people prefer to block the tanks with the help of vehicles.

Why the commandos avatars are represented not by *.abi but static pictures from GRL. Is it console interface or it's mod?

The enemy general and his assistant do not leave the kubelwagen. Is it a bug?
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Haart
December 6, 2009, 9:05am Report to Moderator
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Quoted from MoiChain

Thank you Haart.
As a professionnal "Photoshoper" (retouching on Photoshop is my job), I'll try to work on these masks. I may let you or Wyel2000 insert them in the game. I think the hard part is to create them from the bmp we extract from the Y64.
Tell me if you already did some, so that I don't work on the same as you ...


I've created 2 clumsy test masks which do not have any value. So you may consider that my progress in that  = 0.

It would be cool if you will create the new masks, but before doing something it would be better to contact Incor and Rex (a guy who created this toolkit)  to get more information about *.ma2, because there may be some additional features that you must take into account while creating *.ma2. I think these guys really know all about it (e.g.  See "Creating a new *.y64" theme). Besides Wyel2000 promised the update for  "Playing C3 on C2". So may be he already has all masks done. : )

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Haart
December 6, 2009, 9:24am Report to Moderator
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My attempt of creating paratrooper officer from C3. Test variant.



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wyel2000
December 6, 2009, 10:18am Report to Moderator
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the *.abi me to replace.i'm sorry!
rar file is big not expedience share in network.
and the some *.abi is use on all system. you not change the .ani name.

The enemy general and his assistant do not leave the kubelwagen. Is it a bug?
me can look the general and his assistant exit kubel.
but the video is quick not see.


http://keep4u.ru/imgs/b/2009/12/06/1e/1e93a3c9f7f64ca787a4586f9441a31e.jpg
this image is you edit. or read the .abi file?

thanks.
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Haart
December 6, 2009, 11:00am Report to Moderator
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Quoted from wyel2000
the *.abi me to replace.i'm sorry!
rar file is big not expedience share in network.
and the some *.abi is use on all system. you not change the .ani name.

The enemy general and his assistant do not leave the kubelwagen. Is it a bug?
me can look the general and his assistant exit kubel.
but the video is quick not see..



OK. No problem.

Quoted Text

http://keep4u.ru/imgs/b/2009/12/06/1e/1e93a3c9f7f64ca787a4586f9441a31e.jpg
this image is you edit. or read the .abi file?

thanks.


This is an edited model of japanese admiral. I've created a new texture and then edited the abi file. The picture above is a group of screenshots of that abi opened in "C2 abi viewer" by NeoRAGEx2002. Later i want to add the boots and redraw some element of this texture.  
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wyel2000
December 6, 2009, 2:43pm Report to Moderator
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ok. waiting your release!
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r0ex
December 7, 2009, 9:21am Report to Moderator
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The MA2 mainly consists of ObjectInfoBlocks and RenderInfoBlocks.
The ObjectInfoBlock controls where you activate a mask. It's described with a polygon and its vertices.
A ObjectInfoBlock corresponds to one or more masks for each view (4 views in total).
The RenderInfoBlock controls the mask itself. You need to specify it's corresponding object and it's coordinates in the view.
The current extracted xmls and images contains all the information in the MA2 format.
About the MA2 format, you can try for Src\Doc\ToTranslate\Comm2_MA2.zh.htm in the toolkit, but it's not translated and only names are English.

C3 use another method to implement this. They move the data to Y64, and there are only one mask for each view. It's integrated. It also support Alpha blending, while C2 only support 3 alpha level: 0, 0.5, 1.
But, we have not been able to decode these data.
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rafal_united
December 7, 2009, 6:39pm Report to Moderator
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I've just started to play this mission, it's great! Just for idea of putting Duke and Fins dead... You added some realism into a game... I can't wait for the other missions from You.
Even now I can say they all will be great!
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Haart
December 10, 2009, 10:49am Report to Moderator
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Quoted from rafal_united
I've just started to play this mission, it's great! Just for idea of putting Duke and Fins dead... You added some realism into a game... I can't wait for the other missions from You.
Even now I can say they all will be great!


Thank you! I Will try to justify your expectations.

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Haart
January 15, 2010, 3:10pm Report to Moderator
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Some enemies that will be added in the future missions:

1. Gestapo (the most dangerous).



2. Paratroopers.



3. SS with gun



4. In game (I'm sorry for this poor screenshot).





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wyel2000
January 15, 2010, 4:19pm Report to Moderator
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good job~~~~ :)
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