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Commandos HQ / Modding & Mods / C3: SDKFZ-251 Half-Track Problem
Posted by: Sgt.Schnitzel, February 22, 2007, 4:45am
Hello everyone im new here.
I need some help with a vehicle in C3. Its the German half track, as the title says.
I managed to insert a drivable version on a map using this entity script.
MACRO SDKDESCUBIERTOVACIO
Token SDK
PosMundo [ .XYZ ( -250.0 -300.0 0 ) .ESC EXTERIOR ]
ANGULO 131
Anim [ .NOMBRE_ANI SDKDESCUBIERTO_NORMAL.ANI .ASPECTO Base ]
AnimExplotando [ .NOMBRE_ANI PANZER3EXPL2.ANI .ASPECTO BASE ]
ENDMACRO
My commandos can use it and drive around in it, they board it from the behind and you can see the doors open up.
This is my problem
When i tell the sapper to enter the Half-track after I place another comando in the driver's seat, he enters from behind and takes hold of the mg on top, but he cant use it, the firing icon doesnt appear (you know the little binoclular icon).
does anyone have a solution to this problem, that can allow the sapper to use the mg?
thnx for your help.
Posted by: GMC.Phantom, February 24, 2007, 11:13am; Reply: 1
try checking the scripts of the other vehicles with turrets and see if those work, if they do, you should try checking the difference in the scripts and study why your vehicle doesn't allow firing cannons.
If the problem is in the script you will fix it easily, if it's an unfinished script (Pyro's laziness or who knows what else) you can do nothing about it..
Posted by: Sgt.Schnitzel, February 25, 2007, 6:55pm; Reply: 2
Right, thanks for the help Phantom, ill try checking the scripts and report back if any progress is made. Im sure this information will be usefull to to other modders as well.
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