Print Topic - Archive

Commandos HQ  /  Modding & Mods  /  I need help...
Posted by: sniper frank, October 13, 2009, 9:09pm
Hi I want to ask if anyone knows how to change the weather and time on the Commandos 2 ... for example: the second mission I want it to be dark and raining or snowing .... if anyone knows tell
me please ...
Posted by: Incor, October 14, 2009, 6:33am; Reply: 1
In .BAS file write:
.MUNDO
    [
        .ESCENARIOS
        (
            
            [
              ----
             .LLOVIENDO 1.0 #ACTIVATE RAIN
             .PRIMER_TICK_LLUVIA 500.0 #TIME AFTER WHICH OPERATES THE ACTIVATED RAIN

             -----
              .NEVANDO  1.0 #ACTIVATE SNOW
... download editing tutorials or contact wyel2000 for more information
but better after all independently take apart on repair parts all Сommandos game (understand a structure of .mis, .gsc, .bas by changing  some information, but not forget to check up the rightness of writing of script because not putting a handle (round or square) an action will not be executed (a mission simply will not be loaded)
for example (in .MIS):
.MUSICA
    [
        .MUSICAS
        (
            
            (
                M_TU.WAV EXTERIOR
            )
        )
        .MUSICA_POR_DEFECTO EXTERIOR
    ]
at once notedly, that this function shows, what music will sound...
and function ".MUSICA_POR_DEFECTO EXTERIOR" gives to know that it will sound on outwardly...

Read carefully in lines and you will notice the acquainted words...
Knowing that a mission is nightly, go inside folder with a that mission and overlook scripts...
Be not afraid of these difficult texts, it they only on the face of it such, understanding you will create all that pleasingly, Good luck!!!
Posted by: Incor, October 14, 2009, 6:41am; Reply: 2
To activate night in .MIS file:
      .MUNDO
      [
        .DATOS_LUZAMBIENTE
        [
            .NOCTURNA  1.0
        ]
Posted by: wyel2000, October 15, 2009, 1:02pm; Reply: 3
Quoted from Incor
To activate night in .MIS file:
      .MUNDO
      [
        .DATOS_LUZAMBIENTE
        [
            .NOCTURNA  1.0
        ]
The full code

    .MUNDO
    [
        .DATOS_LUZAMBIENTE
        [
            .NOCTURNA  1.0
        ]
        .ESPECIAL_ESCENARIOS
        (
            [
                .NOCTURNO  1.0
                .ELONGSOMBRA  0.3
                .COLORVISTAALEMANCERCA
                (
                    0 48.0 40.0
                )
                .COLORVISTAALEMANLEJOS
                (
                    0 32.0 24.0
                )
                .COLORVISTAALEMANRANGOFOCO
                (
                    0 16.0 16.0
                )
                .COLORVISTAALIADOCERCA
                (
                    48.0 40.0 16.0
                )
                .COLORVISTAALIADOLEJOS
                (
                    32.0 32.0 24.0
                )
                .COLORVISTAALIADORANGOFOCO
                (
                    24.0 16.0 16.0
                )
                .NOMBRE EXTERIOR
            ]
        )
    ]


Posted by: wyel2000, October 15, 2009, 1:07pm; Reply: 4
In .BAS file write:
.MUNDO
    [
        .ESCENARIOS
        (
            
            [
              ----
             .LLOVIENDO 1.0 #ACTIVATE RAIN
             .PRIMER_TICK_LLUVIA 500.0 #TIME AFTER WHICH OPERATES THE ACTIVATED RAIN
             .METEOROLOGIA_EN_BRIEFING  1.0 #activeate when playing briefing.

             -----
              .NEVANDO  1.0 #ACTIVATE SNOW,but only can rain or snow
              .FRIO  1.0 #cold
Posted by: sniper frank, October 16, 2009, 6:15pm; Reply: 5
tk man!!
Posted by: sniper frank, October 16, 2009, 6:19pm; Reply: 6
how can I do to put other commands in the missions .... for example
to 1, which is the thief and Nataya, I put the green beret.

P.D: sorry my bad english i speak spanish lol....
Posted by: wyel2000, October 17, 2009, 2:48am; Reply: 7
.bichos
(

   [
      .TOKEN RATERO #thief
      ........
   ]  
   [
      .TOKEN COMANDO #add "green beret" code
      ........
   ]  
   [
      .TOKEN NATACHA #Nataya
      ........
   ]
   ............
)

#########################################################
    .INTERFAZ
    [
        .SUBINTERFACES
        (
            (
                MOCHILA
                [
                    .TOKEN COMANDO #add
                    .ITEMS_BASICOS
                    (
                        #all skill
                    )
                    .ITEMS
                    (
                        
                    )
                ]
            )
            (
                MOCHILA
                [
                    .TOKEN NATACHA #7
                    .ITEMS_BASICOS
                    (

                    )
                    .ITEMS
                    (
                        
                    )
                ]
            )
            (
                MOCHILA
                [
                    .TOKEN RATERO #8
                    .ITEMS_BASICOS
                    (

                    )
                    .ITEMS
                    (

                )
                ]
            )


all look http://commandoshq.net/Files/2MOC/Commandos_2_Modding_Files.zip
Posted by: sniper frank, October 17, 2009, 6:41pm; Reply: 8
wyel2000 hello I did what you told me to do (about make the missions in day on night) but didn't work. When i click the mission for load, it's immediately get back to the menu or remains of the day.

Answer me pliz...
Posted by: sniper frank, October 19, 2009, 2:39am; Reply: 9
wyel2000 you know how it is to add the Saving Private Smith mission in Commandos 3????
Posted by: wyel2000, October 19, 2009, 5:02am; Reply: 10
@sniper frank
study=research. problem by self to resolve.

playing on c3. i know.
need conversion y64 and all script. means is easy. but step is tanglesome.
sec and ma2 and mbi files is common.
Posted by: sniper frank, October 19, 2009, 9:51pm; Reply: 11
Quoted from wyel2000
@sniper frank
study=research. problem by self to resolve.

playing on c3. i know.
need conversion y64 and all script. means is easy. but step is tanglesome.
sec and ma2 is common.


In .GSC file i must to change the script?? but what i must to change?
Posted by: sniper frank, October 19, 2009, 10:06pm; Reply: 12
What files i have to put in Commandos 3 folder, about mission: Saving Private Smith?

RY.Y64(converted)
RY.MA2
RY.GSC
RY.BAS
RY.MIS
RY.STR
the sound files
ani and abi files
RY.BRI
RY_FINAL.BRI
RY_INVASION.BRI
RY_PREVIEW.BRI
.GRL files
.MAC files


AND WHAT MORE I HAVE TO PUT IN THE COMMANDOS 3 FOLDER?
Posted by: wyel2000, October 20, 2009, 2:42am; Reply: 13
Quoted from sniper frank
What files i have to put in Commandos 3 folder, about mission: Saving Private Smith?

RY.Y64(converted)
RY.MA2
RY.GSC
RY.BAS
RY.MIS
RY.STR
the sound files
ani and abi files
RY.BRI
RY_FINAL.BRI
RY_INVASION.BRI
RY_PREVIEW.BRI
.GRL files
.MAC files


AND WHAT MORE I HAVE TO PUT IN THE COMMANDOS 3 FOLDER?

RY.Y64(converted)
RY.MA2 ---not change
RY.GSC ---hard
RY.BAS ---easy
RY.MIS ---very hard
RY.STR ---easy
the sound files ---not change
ani and abi files --- not need
RY.BRI --- easy
RY_FINAL.BRI --- easy
RY_INVASION.BRI --- easy
RY_PREVIEW.BRI --- easy
.GRL files ---not need
.MAC files ---not need

the base means is an exclusive method. (involve .mis and .bas and .gsc. etc...)
can is increase by degrees or degression.

for example:
C2 code
[
  code1
  code2
  code3
  ...
]

increase by degrees: (add the usable code)
to c3 code step1
[
  code1
]
step2
[
  code1
  code2
]
step3
[
  code1
  code2
  code3
]
step4
[
  code1
  code2
  code3
  ...
]

degression: (abatement the invalid code and change to normally)
step1
[
  code1
  code2
  code3
  ...
]
step2
[
  code1
  code2
  code3
]
step3
[
  code1
  code2
]
step4
[
  code1
]

Posted by: sniper frank, October 20, 2009, 6:51pm; Reply: 14
to you mean by easy or very hard, the difficulty of the mission or what?

and what did not understand what is this:

the base means is an exclusive method. (involve. my and. bas and. gsc. etc ...)
can is increase by degrees or DEGRESSION.

for example:
C2 Code
[
   Code1
   code2
   CODE3
   ...
]

increase by degrees: (add the usable code)
c3 code to step1
[
   Code1
]
step2
[
   Code1
   code2
]
step3
[
   Code1
   code2
   CODE3
]
step4
[
   Code1
   code2
   CODE3
   ...
]

DEGRESSION: (abatement the invalid code and change to normally)
step1
[
   Code1
   code2
   CODE3
   ...
]
step2
[
   Code1
   code2
   CODE3
]
step3
[
   Code1
   code2
]
step4
[
   Code1
]

Or where am I supposed to change the code or the steps?
Posted by: sniper frank, October 20, 2009, 7:47pm; Reply: 15
hey how i must to add the mission.... in GLOBAL.STR i have to put this?:

MCMP     "CRIPPLE NAZI SUPPORT"
SCMP     "NORMANDY"
MDOK     "DESTROY THE WARSHIPS"
SDOK     "NORMANDY"
MDSP     "STORM THE BEACH"
SDSP     "NORMANDY"

MRY          "SAVING PRIVATE SMITH
SRY           "NORMANDY"


and in MISIONES.dat i have to put this?:

  #Saving Private Smith
  [
    .ID RY
    .HTIT RY
    .SUBT SDSP
    .MIS RY
    .DIR RY
    .FICHERO_PROGRESO OM_LOAD.GRL
    .TIPO TM_SINGLE_PRINCIPAL
    .CONCEPTOS_PUNTUA 255
    .ALIADOS ( COMANDO RATERO ARTIFICIERO FRANCOTIRADOR LANCHERO ESPIA )
Posted by: wyel2000, October 21, 2009, 1:08am; Reply: 16
Quoted from sniper frank
hey how i must to add the mission.... in GLOBAL.STR i have to put this?:

MCMP     "CRIPPLE NAZI SUPPORT"
SCMP     "NORMANDY"
MDOK     "DESTROY THE WARSHIPS"
SDOK     "NORMANDY"
MDSP     "STORM THE BEACH"
SDSP     "NORMANDY"

MRY          "SAVING PRIVATE SMITH
SRY           "NORMANDY"


and in MISIONES.dat i have to put this?:

  #Saving Private Smith
  [
    .ID RY
    .HTIT RY
    .SUBT SDSP
    .MIS RY
    .DIR RY
    .FICHERO_PROGRESO OM_LOAD.GRL
    .TIPO TM_SINGLE_PRINCIPAL
    .CONCEPTOS_PUNTUA 255
    .ALIADOS ( COMANDO RATERO ARTIFICIERO FRANCOTIRADOR LANCHERO ESPIA )
look http://commandoshq.net/cgi-bin/forum/Blah.pl?m-1249873958/
according to the training1 and training2

first to can run on c3. then is add plus mode.
Posted by: sniper frank, October 21, 2009, 8:32pm; Reply: 17
and download the file Playing_C2_On_C3.rar and install it ..... where you got the file TUT_LOAD.GRL? That's all I need for the mission  saving private smith....
Posted by: sniper frank, October 22, 2009, 12:16am; Reply: 18
i need this files wyel2000 can you get me??:

from C2:
tut03, tut04, tut05 :
.bas
.mis

Posted by: wyel2000, October 22, 2009, 1:31am; Reply: 19
your moding idea is wrong....
all files or code need self to filnd from all misiones (c2 and c3)
and not tut03 tut04 tut05

the c2 all script files
http://commandoshq.net/Files/2MOC/Commandos_2_Files.zip
Posted by: sniper frank, October 22, 2009, 7:21pm; Reply: 20
I'm going to do simple , because I am tired ..... I want to put all mission and bonus of C2 on C3 .... convertible .y64 file in Comm3 Version .... and now, what i have to do to add the mission inside the game (c3) ???...


PS: and I saw the post trannig camp1 and 2 and simply,i dont know how you do for load mission ... man help me so I stop breaking balls
Posted by: wyel2000, October 23, 2009, 5:02am; Reply: 21
though camp1 and 2 is easy. but the basic means is same.
me also is time after time to test the script. not shortcut.......
think the script difference can help you moding the playing on c3

the all is ardour sustain me to moding. you too.
Posted by: sniper frank, October 23, 2009, 4:49pm; Reply: 22
wtf dude...just teld me o show me a tutorial how put the missions of 2 en 3 men. I don´t want any more philosophies about this. Just teld me the basic to do. And try to express a little better.

tks men, pliz help.
Posted by: wyel2000, October 23, 2009, 6:42pm; Reply: 23
[ .NOMBRE_ANI XP.ANI .ASPECTO OficialSS ]
党卫兵

[ .NOMBRE_ANI XP.ANI .ASPECTO OficialParacaidista ]
大军官

[ .NOMBRE_ANI XP.ANI .ASPECTO OficialSS_2 ]
党卫军官


[ .NOMBRE_ANI XP.ANI .ASPECTO AleOfi ]
军官

[ .NOMBRE_ANI XP.ANI .ASPECTO Cabo ]
中尉

[ .NOMBRE_ANI XF.ANI .ASPECTO Francotirador ]
狙击手

[ .NOMBRE_ANI XM.ANI .ASPECTO Metrallero ]
机枪兵

[ .NOMBRE_ANI XF.ANI .ASPECTO Paracaidista ]
新A4枪兵

[ .NOMBRE_ANI XF.ANI .ASPECTO Fusilero ]
步枪兵

[ .NOMBRE_ANI XP.ANI .ASPECTO Mecanico ]
修理兵

[ .NOMBRE_ANI XP.ANI .ASPECTO Marinero ]
黑色消防兵

[ .NOMBRE_ANI XP.ANI .ASPECTO Oficinista ]
白色秘书

[ .NOMBRE_ANI XP.ANI .ASPECTO Sanitario ]
医疗手枪兵

[ .NOMBRE_ANI XP.ANI .ASPECTO Granadero ]
手雷兵


[ .NOMBRE_ANI ESPIA.ANI .ASPECTO Ali1 ]
盟军长枪兵


.ANI_EXPLOTANDO PANZER3EXPL2.ANI
->.ANI_EXPLOTANDO [ .NOMBRE_ANI PANZER3EXPL2.ANI .ASPECTO BASE ]
.ANIM PANZER3.ANI
->.ANIM [ .NOMBRE_ANI PANZER3.ANI ]
->.ANIM PANZER3.ANI
.ANIM [ .NOMBRE_ANI MORADO.ANI ]
坦克

.HTIP SOLD
->.GESTOR_IMPACTOS [ .BLINDAJE 10.0 ]
_____________________________________________________________________________________

Animador2d
->AnimadorSimple
全部换

.ANIM CAJAMADERA.ANI
.ANIM [ .NOMBRE_ANI CAJA.ANI .ASPECTO CajaMadera ]
木箱子

cajafuerte.ani
ANIM [ .NOMBRE_ANI CAJAFUERTE.ANI .ASPECTO BASE ]
保险箱子

.ANIM CAJAMETALICA.ANI
.ANIM [ .NOMBRE_ANI CAJA.ANI .ASPECTO CAJAMETALICA ]
add
                .PUNTOMANEJO
                [
                    .TIPO PRECONFIGURADO
                    .PUNTOS
                    (
                        [
                            .POS
                            (
                                22.0 0 0
                            )
                        ]
                    )
                ]
带锁的#8开箱子


.ANI LLAVES.AN2
.ANIM [ .NOMBRE_ANI LLAVE.ANI ]
钥匙

.ANI GRANADA.AN2
.ANIM [ .NOMBRE_ANI GRANADA.ANI ]
手雷

.ANI MOLOTOV.ANI
.ANIM [ .NOMBRE_ANI MOLOTOV.ANI ]
燃烧弹

.HTIP BOHU
->.HTIP TBGA
ComporBombaHumo
->ComporBombaGas
BOMBAHUMO.AN2
.ANIM [ .NOMBRE_ANI BOMBAGAS.ANI ]
.GFX CBOMBAHUMO
->.GFX CGAS
毒气弹

.ANI BOTIQUIN.AN2
.ANIM [ .NOMBRE_ANI BOTIQUIN.ANI ]
医药包

ComporMinaContraCarro
->ComporMina
Add
.CONTRACARRO  1.0

.ANI MinaCC.an2
.ANIM [ .NOMBRE_ANI Mina.ANI ]
坦克雷

.ANIM BARRIL.ANI
.ANIM [ .NOMBRE_ANI BARRIL.ANI .ASPECTO BASE ]
油桶

.ANI PISTOLA.AN2
.ANIM [ .NOMBRE_ANI PISTOLA.ANI ]
手枪

.ANI BOMBAACT.AN2
.ANIM [ .NOMBRE_ANI BOMBACONACTIVADOR.ANI ]
遥控炸弹

.ANIM RADIO.ANI
.ANIM [ .NOMBRE_ANI INTERR_ROJO.ANI ]
发报机

.ANI DETECTOR.AN2
.ANIM [ .NOMBRE_ANI DETECTORMINAS.ANI ]
排雷器

.ANI GANZUA.AN2
.ANIM [ .NOMBRE_ANI GANZUA.ANI ]
撬锁钥匙

.ANI TENAZAS.AN2
.ANIM [ .NOMBRE_ANI CIZALLAS.ANI ]
铁丝夹

.ANI TABACO.AN2
.ANIM [ .NOMBRE_ANI TABACO.ANI ]


BOMBAGAS.AN2
.ANIM [ .NOMBRE_ANI BOMBAGAS.ANI ]
定时炸弹?

ComporBotella [ .NUMTRAGOS 1.0 .CANT_DE_DOSIS  1.0 ]

.ANI BOTELLAVINO.ANI
.ANIM [ .NOMBRE_ANI BOTELLAVINO.ANI ]

.ANI BOTELLA.AN2
.ANIM [ .NOMBRE_ANI BOTELLAVINO.ANI ]


.ANI_EXPLOTANDO sdk_reventado.ani
.ANI_EXPLOTANDO [ .NOMBRE_ANI PANZER3EXPL2.ANI .ASPECTO BASE ]
.ANIM SDK.ANI
.ANIM [ .NOMBRE_ANI SDK.ANI ]
.ANIM MORADO.ANI
.ANIM [ .NOMBRE_ANI MORADO.ANI ]


.ANI BAZOOKA.AN2
.ANIM [ .NOMBRE_ANI BAZOOKA.ANI ]
火箭筒

                        .ZONASELECCION
                        (
                            Cilindro
                            [
                                .RADIO 10.0
                                .ALTURA 20.0
                            ]
                        )
->
                        .ZONASELECCION
                        (
                            Poly3d
                            [
                                .VERTICES
                                (
                                    (
                                        -6.5 -20.8
                                    )
                                    (
                                         6.1 -20.8
                                    )
                                    (
                                         6.1 20.8
                                    )
                                    (
                                        -6.5 20.8
                                    )
                                )
                                .ALTURA 10.0
                            ]
                        )


.ANI CARGADORBAZOKA.AN2
.ANIM [ .NOMBRE_ANI CARGADOR.ANI ]
Posted by: wyel2000, October 23, 2009, 6:42pm; Reply: 24
BAS

[
    .LIBRETA     #盟军2小地图显示,更改格式,删除
    [
    ]

[

替换[                        .ABI ]为[                     #  .ABI ],
替换[                        .ABIFILE ]为[                    #   .ABIFILE ],
是为了屏蔽门的显示,盟军2的ABI不能再盟军3用。括号[ ]是标记用的,实际上只替换括号内的内容。

VALLA:

        .VALLAS
        (
            [
                .TOKEN VALLA_ARRIBA_01
                .POSINI
                (
                    583.0 53.0 0
                )
                .POSFIN
                (
                    657.0 72.0 0
                )
                .ESC EXTERIOR
                .HOLGURADERECHA 10.0
                .HOLGURAIZQUIERDA 10.0
                .HACIADERECHA 1.0
                .HACIAIZQUIERDA  1.0
                .ALTURA 35.0
            ]
        )
Posted by: wyel2000, October 23, 2009, 6:46pm; Reply: 25
playing c2 on c3:

SAVING PRIVATE SMITH
complete 95%

IS PARIS BURNING? (MP)
complete 95%

BONUS MISSION 9
complete 100%




Posted by: sniper frank, October 23, 2009, 9:41pm; Reply: 26
can you spend me the bonus 9?
Posted by: sniper frank, October 23, 2009, 9:52pm; Reply: 27
how you do that?
Posted by: sniper frank, October 23, 2009, 11:17pm; Reply: 28
why you can do it and i dont??? how YOU DO THAT!!!!!???
Posted by: wyel2000, October 25, 2009, 3:38pm; Reply: 29
Quoted from sniper frank
why you can do it and i dont??? how YOU DO THAT!!!!!???
me also is time after time to test the script. not shortcut.......
Posted by: sniper frank, October 25, 2009, 5:03pm; Reply: 30
can you spend me the bonus 9, (becouse it's 100%)????
Posted by: wyel2000, October 26, 2009, 1:11am; Reply: 31
what? the package can't run? or have bug?

you only in speak. not action!!!!!!!
expect your moding result. thx............
Posted by: sniper frank, October 26, 2009, 2:52am; Reply: 32
it's perfect... but i have a question.... why i can see the view area of the nazi soldiers, and how i can put the sound of the rain when is raining (i put the raining)
Posted by: wyel2000, October 26, 2009, 4:18am; Reply: 33
view area question on c3 original is being. (for example:DSP)

about on *.bas

        .ESCENARIOS
        (
            [
                .ZBUFFER
                (
                    [
                        .CAMARAS
                        (

                            [
                                .POS
                                (
                                    -2336.6 -739.0 4256.5
                                )
                            ]
                            [
                                .POS
                                (
                                    2244.3 4233.5 4248.8
                                )
                            ]
                            [
                                .POS
                                (
                                    -2169.3 8737.5 4248.8
                                )
                            ]
                            [
                                .POS
                                (
                                    -7153.4 4259.6 4248.8
                                )
                            ]
                        )
                    ]
                )

---------------------------------------------------------------------
weather special efficacy set:

*.BAS
    .MUNDO
    [
        .ESCENARIOS #home set
        (
            [
                .TIPO 2D
                .NIEBLA  1.0  #brume v1 -PT
                .NIEBLA  2.0  #brume v2 -BER2
                .NIEBLA  3.0  #brume v3 -TUT2
                .NIEBLA -0.6  #brume v4 -TE
                .NIEBLA  0    #no brume

                .LLOVIENDO  1.0 #Rain v1
                .LLOVIENDO  2.0 #Rain v2
                .PRIMER_TICK_LLUVIA 350.0 #rain time after start game. 25=1 second

                .NEVANDO  1.0   #snow

                .METEOROLOGIA_EN_BRIEFING  1.0 #Rain or show when beiefing


*.BRI
TRUENO3.WAV #Rain and levin sound
Posted by: sniper frank, October 26, 2009, 10:15pm; Reply: 34
plz look this video and tell me why happened this......


http://www.youtube.com/watch?v=JG0LPFP2D9Y
Posted by: sniper frank, October 26, 2009, 10:32pm; Reply: 35
another think........ i want put this video http://www.youtube.com/watch?v=yDipMUIKQzM like C3 inicial video....what i must to do for do thast???
Posted by: sniper frank, October 27, 2009, 2:25am; Reply: 36
not well understood as is needed to put the sound of rain on the missions.

I could explain it again?
Posted by: wyel2000, October 27, 2009, 5:17am; Reply: 37
you unsuitability to moding. me think....
please contact other commandos fans help for you.
Posted by: sniper frank, October 28, 2009, 11:56pm; Reply: 38
when you finish the mission saving private smith, can you spend me (for c3)?
Posted by: wyel2000, October 29, 2009, 11:42am; Reply: 39
please waiting me update the release patch.
Posted by: sniper frank, October 29, 2009, 4:29pm; Reply: 40
oh ok no problem
Posted by: sniper frank, October 30, 2009, 11:44pm; Reply: 41
hey wyel2000 as is done to add German soldiers in the mission in the C3???
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