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Commandos HQ    Commandos Series    Modding & Mods  ›  Commandos Developing Toolkit

Commandos Developing Toolkit Print
8 Pages « 1 2 3 4 5 6 7 8 » All Recommend Thread
r0ex
August 16, 2009, 4:58am Report to Moderator
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2009.08.16.0
The Y64 reading and writing is improved.
The image conversion bug in Y64 is fixed.

2009.08.15
Document BSMB.zh.txt is added.
A new native .Net implementation for BSMB -- DeBsmb is employed to replace BsmbDecoderShell.
Oslo MGrammar file for BSMB -- Src\FileSystem\Comm2\BSMB.m is added.

2009.08.11
FileSystem\Common is removed. Instead, a reference to another project of mine, the "Firefly Localization Framework" is added.
http://www.cnblogs.com/Rex/archive/2008/11/08/1329759.html
The main part involved are Firefly.Core, Firefly.Imaging and Firefly.Packaging. These code derive from the CommDevToolkit project, but now consists a new system, which is hugely upgraded.
This Firefly framework is also BSD licensed.
The removal caused many imports correction in the source code.

NDGrapher, MagicCube, 3DMine are removed. Only the GraphSystem among the NDGrapher subprojects are preserved.
The source package are renamed back to CommDevToolkitSrc.rar.
Y64Manager is obsoleted and will be removed in some future release.

The zlib.net library is used to replace the native zlib library.
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Incor
August 17, 2009, 1:50pm Report to Moderator
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Good work!!! Finally!!! thank's alot!!!
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Incor
August 25, 2009, 3:26pm Report to Moderator
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Thanking r0ex we can do such things now...



to due to poly3D a picture take visualization volume
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wyel2000
August 31, 2009, 2:40am Report to Moderator
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Quoted from Incor
to due to poly3D a picture take visualization volume

you can add to ma2? or more message.
thanks.
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two
August 31, 2009, 7:46am Report to Moderator
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please help
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Incor
August 31, 2009, 1:36pm Report to Moderator
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Work of such scale is very trouble and hard. It is a not direct action of ma2 format it's only his imitation, that by sight it reminds this format exactly...

If you want to know how to do it - will explain gladly!!!

to r0ex: How to convert .sec {-} .max ... Thanks!!!
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two
August 31, 2009, 1:46pm Report to Moderator
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I not open image converter ???
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r0ex
September 1, 2009, 5:27am Report to Moderator
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@Incor
SEC -> OBJ -> MAX is not supported now. When we were trying to create new map last year, we get the sec's obj from mbi's obj.
It will be added in some coming version.

@Jackson
I can't see your picture, but I think your problem may be that you have not installed .Net Framework 2.0, or that you do not use ImageConverter by draging files to it.
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wyel2000
September 1, 2009, 5:40am Report to Moderator
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How to export OBJ from 3DS Max 8.0 for SEC
http://commandoshq.net/cgi-bin/forum/Blah.pl?m-1251783049/s-0/

reference.
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two
September 1, 2009, 9:39am Report to Moderator
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I Frame Work 3.1 sp1 :D I not open Image Converter ????

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r0ex
September 1, 2009, 11:07am Report to Moderator
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I don't think there is a .Net Framework 3.1
.Net Framework 2.0/3.0/3.5 are OK.
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two
September 1, 2009, 11:15am Report to Moderator
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I  tutorial 1 instead target:burma I want to do how will ? - YES MY FRAME WORK 3.5 BUT NOT OPEN IMAGE CONVERTER ???
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two
September 1, 2009, 11:45am Report to Moderator
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error :

           Image Converter
            F.R.C

          The software is used to translate commandos image files.

          drag the files or directories  onto the application file

         -Or-
      
         use console mode like ImageConverter file1 file2 file 3

         will run it

          see readme.en.txt for more information               -             I ENGLÄ°SH BAD :(((((
          
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r0ex
September 1, 2009, 12:25pm Report to Moderator
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ImageConverter is not a GUI program, it is a console program.
To use ImageConverter, you should drag a image file (.Y64, .MBI, ...) and drop it onto the ImageConverter.exe.
You push the left mouse button on the image file, move mouse cursor to ImageConverter.exe, and release the button.
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two
September 1, 2009, 12:32pm Report to Moderator
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yes I said thanks rex
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