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sniper frank |
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Hi I want to ask if anyone knows how to change the weather and time on the Commandos 2 ... for example: the second mission I want it to be dark and raining or snowing .... if anyone knows tell me please ... |
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Incor |
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In .BAS file write: .MUNDO [ .ESCENARIOS ( [ ---- .LLOVIENDO 1.0 #ACTIVATE RAIN .PRIMER_TICK_LLUVIA 500.0 #TIME AFTER WHICH OPERATES THE ACTIVATED RAIN
----- .NEVANDO 1.0 #ACTIVATE SNOW ... download editing tutorials or contact wyel2000 for more information but better after all independently take apart on repair parts all Сommandos game (understand a structure of .mis, .gsc, .bas by changing some information, but not forget to check up the rightness of writing of script because not putting a handle (round or square) an action will not be executed (a mission simply will not be loaded) for example (in .MIS): .MUSICA [ .MUSICAS ( ( M_TU.WAV EXTERIOR ) ) .MUSICA_POR_DEFECTO EXTERIOR ] at once notedly, that this function shows, what music will sound... and function ".MUSICA_POR_DEFECTO EXTERIOR" gives to know that it will sound on outwardly...
Read carefully in lines and you will notice the acquainted words... Knowing that a mission is nightly, go inside folder with a that mission and overlook scripts... Be not afraid of these difficult texts, it they only on the face of it such, understanding you will create all that pleasingly, Good luck!!! |
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Incor |
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To activate night in .MIS file: .MUNDO [ .DATOS_LUZAMBIENTE [ .NOCTURNA 1.0 ] |
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wyel2000 |
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To activate night in .MIS file: .MUNDO [ .DATOS_LUZAMBIENTE [ .NOCTURNA 1.0 ]
The full code .MUNDO [ .DATOS_LUZAMBIENTE [ .NOCTURNA 1.0 ] .ESPECIAL_ESCENARIOS ( [ .NOCTURNO 1.0 .ELONGSOMBRA 0.3 .COLORVISTAALEMANCERCA ( 0 48.0 40.0 ) .COLORVISTAALEMANLEJOS ( 0 32.0 24.0 ) .COLORVISTAALEMANRANGOFOCO ( 0 16.0 16.0 ) .COLORVISTAALIADOCERCA ( 48.0 40.0 16.0 ) .COLORVISTAALIADOLEJOS ( 32.0 32.0 24.0 ) .COLORVISTAALIADORANGOFOCO ( 24.0 16.0 16.0 ) .NOMBRE EXTERIOR ] ) ] |
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wyel2000 |
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In .BAS file write: .MUNDO [ .ESCENARIOS ( [ ---- .LLOVIENDO 1.0 #ACTIVATE RAIN .PRIMER_TICK_LLUVIA 500.0 #TIME AFTER WHICH OPERATES THE ACTIVATED RAIN .METEOROLOGIA_EN_BRIEFING 1.0 #activeate when playing briefing.
----- .NEVANDO 1.0 #ACTIVATE SNOW,but only can rain or snow .FRIO 1.0 #cold
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sniper frank |
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sniper frank |
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how can I do to put other commands in the missions .... for example to 1, which is the thief and Nataya, I put the green beret.
P.D: sorry my bad english i speak spanish lol.... |
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wyel2000 |
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.bichos ( [ .TOKEN RATERO #thief ........ ] [ .TOKEN COMANDO #add "green beret" code ........ ] [ .TOKEN NATACHA #Nataya ........ ] ............ ) ######################################################### .INTERFAZ [ .SUBINTERFACES ( ( MOCHILA [ .TOKEN COMANDO #add .ITEMS_BASICOS ( #all skill ) .ITEMS ( ) ] ) ( MOCHILA [ .TOKEN NATACHA #7 .ITEMS_BASICOS ( ) .ITEMS ( ) ] ) ( MOCHILA [ .TOKEN RATERO #8 .ITEMS_BASICOS ( ) .ITEMS ( ) ] ) all look http://commandoshq.net/Files/2MOC/Commandos_2_Modding_Files.zip |
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sniper frank |
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wyel2000 hello I did what you told me to do (about make the missions in day on night) but didn't work. When i click the mission for load, it's immediately get back to the menu or remains of the day.
Answer me pliz... |
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sniper frank |
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wyel2000 you know how it is to add the Saving Private Smith mission in Commandos 3???? |
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wyel2000 |
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@sniper frank study=research. problem by self to resolve.
playing on c3. i know. need conversion y64 and all script. means is easy. but step is tanglesome. sec and ma2 and mbi files is common. |
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sniper frank |
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@sniper frank study=research. problem by self to resolve.
playing on c3. i know. need conversion y64 and all script. means is easy. but step is tanglesome. sec and ma2 is common.
In .GSC file i must to change the script?? but what i must to change? |
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sniper frank |
October 19, 2009, 10:06pm |
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What files i have to put in Commandos 3 folder, about mission: Saving Private Smith?
RY.Y64(converted) RY.MA2 RY.GSC RY.BAS RY.MIS RY.STR the sound files ani and abi files RY.BRI RY_FINAL.BRI RY_INVASION.BRI RY_PREVIEW.BRI .GRL files .MAC files
AND WHAT MORE I HAVE TO PUT IN THE COMMANDOS 3 FOLDER? |
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wyel2000 |
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What files i have to put in Commandos 3 folder, about mission: Saving Private Smith?
RY.Y64(converted) RY.MA2 RY.GSC RY.BAS RY.MIS RY.STR the sound files ani and abi files RY.BRI RY_FINAL.BRI RY_INVASION.BRI RY_PREVIEW.BRI .GRL files .MAC files
AND WHAT MORE I HAVE TO PUT IN THE COMMANDOS 3 FOLDER?
RY.Y64(converted) RY.MA2 ---not change RY.GSC ---hard RY.BAS ---easy RY.MIS ---very hard RY.STR ---easy the sound files ---not change ani and abi files --- not need RY.BRI --- easy RY_FINAL.BRI --- easy RY_INVASION.BRI --- easy RY_PREVIEW.BRI --- easy .GRL files ---not need .MAC files ---not need the base means is an exclusive method. (involve .mis and .bas and .gsc. etc...) can is increase by degrees or degression. for example: C2 code [ code1 code2 code3 ... ] increase by degrees: (add the usable code) to c3 code step1 [ code1 ] step2 [ code1 code2 ] step3 [ code1 code2 code3 ] step4 [ code1 code2 code3 ... ] degression: (abatement the invalid code and change to normally) step1 [ code1 code2 code3 ... ] step2 [ code1 code2 code3 ] step3 [ code1 code2 ] step4 [ code1 ] |
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sniper frank |
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to you mean by easy or very hard, the difficulty of the mission or what?
and what did not understand what is this: the base means is an exclusive method. (involve. my and. bas and. gsc. etc ...) can is increase by degrees or DEGRESSION.
for example: C2 Code [ Code1 code2 CODE3 ... ]
increase by degrees: (add the usable code) c3 code to step1 [ Code1 ] step2 [ Code1 code2 ] step3 [ Code1 code2 CODE3 ] step4 [ Code1 code2 CODE3 ... ]
DEGRESSION: (abatement the invalid code and change to normally) step1 [ Code1 code2 CODE3 ... ] step2 [ Code1 code2 CODE3 ] step3 [ Code1 code2 ] step4 [ Code1 ]
Or where am I supposed to change the code or the steps? |
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sniper frank |
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hey how i must to add the mission.... in GLOBAL.STR i have to put this?:
MCMP "CRIPPLE NAZI SUPPORT" SCMP "NORMANDY" MDOK "DESTROY THE WARSHIPS" SDOK "NORMANDY" MDSP "STORM THE BEACH" SDSP "NORMANDY"
MRY "SAVING PRIVATE SMITH SRY "NORMANDY"
and in MISIONES.dat i have to put this?:
#Saving Private Smith [ .ID RY .HTIT RY .SUBT SDSP .MIS RY .DIR RY .FICHERO_PROGRESO OM_LOAD.GRL .TIPO TM_SINGLE_PRINCIPAL .CONCEPTOS_PUNTUA 255 .ALIADOS ( COMANDO RATERO ARTIFICIERO FRANCOTIRADOR LANCHERO ESPIA )
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wyel2000 |
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hey how i must to add the mission.... in GLOBAL.STR i have to put this?:
MCMP "CRIPPLE NAZI SUPPORT" SCMP "NORMANDY" MDOK "DESTROY THE WARSHIPS" SDOK "NORMANDY" MDSP "STORM THE BEACH" SDSP "NORMANDY"
MRY "SAVING PRIVATE SMITH SRY "NORMANDY"
and in MISIONES.dat i have to put this?:
#Saving Private Smith [ .ID RY .HTIT RY .SUBT SDSP .MIS RY .DIR RY .FICHERO_PROGRESO OM_LOAD.GRL .TIPO TM_SINGLE_PRINCIPAL .CONCEPTOS_PUNTUA 255 .ALIADOS ( COMANDO RATERO ARTIFICIERO FRANCOTIRADOR LANCHERO ESPIA )
look http://commandoshq.net/cgi-bin/forum/Blah.pl?m-1249873958/according to the training1 and training2 first to can run on c3. then is add plus mode. |
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sniper frank |
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and download the file Playing_C2_On_C3.rar and install it ..... where you got the file TUT_LOAD.GRL? That's all I need for the mission saving private smith.... |
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sniper frank |
October 22, 2009, 12:16am |
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i need this files wyel2000 can you get me??:
from C2: tut03, tut04, tut05 : .bas .mis
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wyel2000 |
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sniper frank |
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I'm going to do simple , because I am tired ..... I want to put all mission and bonus of C2 on C3 .... convertible .y64 file in Comm3 Version .... and now, what i have to do to add the mission inside the game (c3) ???...
PS: and I saw the post trannig camp1 and 2 and simply,i dont know how you do for load mission ... man help me so I stop breaking balls |
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wyel2000 |
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though camp1 and 2 is easy. but the basic means is same. me also is time after time to test the script. not shortcut....... think the script difference can help you moding the playing on c3
the all is ardour sustain me to moding. you too. |
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sniper frank |
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wtf dude...just teld me o show me a tutorial how put the missions of 2 en 3 men. I don´t want any more philosophies about this. Just teld me the basic to do. And try to express a little better.
tks men, pliz help. |
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wyel2000 |
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[ .NOMBRE_ANI XP.ANI .ASPECTO OficialSS ] å…šå«å…µ
[ .NOMBRE_ANI XP.ANI .ASPECTO OficialParacaidista ] 大军官
[ .NOMBRE_ANI XP.ANI .ASPECTO OficialSS_2 ] å…šå«å†›å®˜
[ .NOMBRE_ANI XP.ANI .ASPECTO AleOfi ] 军官
[ .NOMBRE_ANI XP.ANI .ASPECTO Cabo ] ä¸å°‰
[ .NOMBRE_ANI XF.ANI .ASPECTO Francotirador ] 狙击手
[ .NOMBRE_ANI XM.ANI .ASPECTO Metrallero ] 机枪兵
[ .NOMBRE_ANI XF.ANI .ASPECTO Paracaidista ] 新A4枪兵
[ .NOMBRE_ANI XF.ANI .ASPECTO Fusilero ] æ¥æžªå…µ
[ .NOMBRE_ANI XP.ANI .ASPECTO Mecanico ] ä¿®ç†å…µ
[ .NOMBRE_ANI XP.ANI .ASPECTO Marinero ] 黑色消防兵
[ .NOMBRE_ANI XP.ANI .ASPECTO Oficinista ] 白色秘书
[ .NOMBRE_ANI XP.ANI .ASPECTO Sanitario ] 医疗手枪兵
[ .NOMBRE_ANI XP.ANI .ASPECTO Granadero ] 手雷兵
[ .NOMBRE_ANI ESPIA.ANI .ASPECTO Ali1 ] 盟军长枪兵
.ANI_EXPLOTANDO PANZER3EXPL2.ANI ->.ANI_EXPLOTANDO [ .NOMBRE_ANI PANZER3EXPL2.ANI .ASPECTO BASE ] .ANIM PANZER3.ANI ->.ANIM [ .NOMBRE_ANI PANZER3.ANI ] ->.ANIM PANZER3.ANI .ANIM [ .NOMBRE_ANI MORADO.ANI ] å¦å…‹
.HTIP SOLD ->.GESTOR_IMPACTOS [ .BLINDAJE 10.0 ] _____________________________________________________________________________________
Animador2d ->AnimadorSimple 全部æ¢
.ANIM CAJAMADERA.ANI .ANIM [ .NOMBRE_ANI CAJA.ANI .ASPECTO CajaMadera ] 木箱å
cajafuerte.ani ANIM [ .NOMBRE_ANI CAJAFUERTE.ANI .ASPECTO BASE ] ä¿é™©ç®±å
.ANIM CAJAMETALICA.ANI .ANIM [ .NOMBRE_ANI CAJA.ANI .ASPECTO CAJAMETALICA ] add .PUNTOMANEJO [ .TIPO PRECONFIGURADO .PUNTOS ( [ .POS ( 22.0 0 0 ) ] ) ] 带é”çš„#8开箱å
.ANI LLAVES.AN2 .ANIM [ .NOMBRE_ANI LLAVE.ANI ] 钥匙
.ANI GRANADA.AN2 .ANIM [ .NOMBRE_ANI GRANADA.ANI ] 手雷
.ANI MOLOTOV.ANI .ANIM [ .NOMBRE_ANI MOLOTOV.ANI ] 燃烧弹
.HTIP BOHU ->.HTIP TBGA ComporBombaHumo ->ComporBombaGas BOMBAHUMO.AN2 .ANIM [ .NOMBRE_ANI BOMBAGAS.ANI ] .GFX CBOMBAHUMO ->.GFX CGAS 毒气弹
.ANI BOTIQUIN.AN2 .ANIM [ .NOMBRE_ANI BOTIQUIN.ANI ] 医è¯åŒ…
ComporMinaContraCarro ->ComporMina Add .CONTRACARRO 1.0
.ANI MinaCC.an2 .ANIM [ .NOMBRE_ANI Mina.ANI ] å¦å…‹é›·
.ANIM BARRIL.ANI .ANIM [ .NOMBRE_ANI BARRIL.ANI .ASPECTO BASE ] 油桶
.ANI PISTOLA.AN2 .ANIM [ .NOMBRE_ANI PISTOLA.ANI ] 手枪
.ANI BOMBAACT.AN2 .ANIM [ .NOMBRE_ANI BOMBACONACTIVADOR.ANI ] é¥æŽ§ç‚¸å¼¹
.ANIM RADIO.ANI .ANIM [ .NOMBRE_ANI INTERR_ROJO.ANI ] å‘报机
.ANI DETECTOR.AN2 .ANIM [ .NOMBRE_ANI DETECTORMINAS.ANI ] 排雷器
.ANI GANZUA.AN2 .ANIM [ .NOMBRE_ANI GANZUA.ANI ] æ’¬é”钥匙
.ANI TENAZAS.AN2 .ANIM [ .NOMBRE_ANI CIZALLAS.ANI ] é“ä¸å¤¹
.ANI TABACO.AN2 .ANIM [ .NOMBRE_ANI TABACO.ANI ] 烟
BOMBAGAS.AN2 .ANIM [ .NOMBRE_ANI BOMBAGAS.ANI ] 定时炸弹?
ComporBotella [ .NUMTRAGOS 1.0 .CANT_DE_DOSIS 1.0 ]
.ANI BOTELLAVINO.ANI .ANIM [ .NOMBRE_ANI BOTELLAVINO.ANI ]
.ANI BOTELLA.AN2 .ANIM [ .NOMBRE_ANI BOTELLAVINO.ANI ] é…’
.ANI_EXPLOTANDO sdk_reventado.ani .ANI_EXPLOTANDO [ .NOMBRE_ANI PANZER3EXPL2.ANI .ASPECTO BASE ] .ANIM SDK.ANI .ANIM [ .NOMBRE_ANI SDK.ANI ] .ANIM MORADO.ANI .ANIM [ .NOMBRE_ANI MORADO.ANI ]
.ANI BAZOOKA.AN2 .ANIM [ .NOMBRE_ANI BAZOOKA.ANI ] ç«ç®ç’
.ZONASELECCION ( Cilindro [ .RADIO 10.0 .ALTURA 20.0 ] ) -> .ZONASELECCION ( Poly3d [ .VERTICES ( ( -6.5 -20.8 ) ( 6.1 -20.8 ) ( 6.1 20.8 ) ( -6.5 20.8 ) ) .ALTURA 10.0 ] )
.ANI CARGADORBAZOKA.AN2 .ANIM [ .NOMBRE_ANI CARGADOR.ANI ]
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wyel2000 |
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BAS
[ .LIBRETA #盟军2å°åœ°å›¾æ˜¾ç¤ºï¼Œæ›´æ”¹æ ¼å¼ï¼Œåˆ 除 [ ]
[
替æ¢[ .ABI ]为[ # .ABI ], 替æ¢[ .ABIFILE ]为[ # .ABIFILE ], 是为了å±è”½é—¨çš„显示,盟军2çš„ABIä¸èƒ½å†ç›Ÿå†›3用。括å·[ ]æ˜¯æ ‡è®°ç”¨çš„ï¼Œå®žé™…ä¸Šåªæ›¿æ¢æ‹¬å·å†…的内容。
VALLA:
.VALLAS ( [ .TOKEN VALLA_ARRIBA_01 .POSINI ( 583.0 53.0 0 ) .POSFIN ( 657.0 72.0 0 ) .ESC EXTERIOR .HOLGURADERECHA 10.0 .HOLGURAIZQUIERDA 10.0 .HACIADERECHA 1.0 .HACIAIZQUIERDA 1.0 .ALTURA 35.0 ] )
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wyel2000 |
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playing c2 on c3: SAVING PRIVATE SMITH complete 95% IS PARIS BURNING? (MP) complete 95% BONUS MISSION 9 complete 100%  |
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sniper frank |
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can you spend me the bonus 9? |
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sniper frank |
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sniper frank |
October 23, 2009, 11:17pm |
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why you can do it and i dont??? how YOU DO THAT!!!!!??? |
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wyel2000 |
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why you can do it and i dont??? how YOU DO THAT!!!!!???
me also is time after time to test the script. not shortcut....... |
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sniper frank |
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can you spend me the bonus 9, (becouse it's 100%)???? |
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wyel2000 |
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what? the package can't run? or have bug?
you only in speak. not action!!!!!!! expect your moding result. thx............ |
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sniper frank |
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it's perfect... but i have a question.... why i can see the view area of the nazi soldiers, and how i can put the sound of the rain when is raining (i put the raining) |
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wyel2000 |
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view area question on c3 original is being. (for example:DSP)
about on *.bas
.ESCENARIOS ( [ .ZBUFFER ( [ .CAMARAS (
[ .POS ( -2336.6 -739.0 4256.5 ) ] [ .POS ( 2244.3 4233.5 4248.8 ) ] [ .POS ( -2169.3 8737.5 4248.8 ) ] [ .POS ( -7153.4 4259.6 4248.8 ) ] ) ] )
--------------------------------------------------------------------- weather special efficacy set:
*.BAS .MUNDO [ .ESCENARIOS #home set ( [ .TIPO 2D .NIEBLA 1.0 #brume v1 -PT .NIEBLA 2.0 #brume v2 -BER2 .NIEBLA 3.0 #brume v3 -TUT2 .NIEBLA -0.6 #brume v4 -TE .NIEBLA 0 #no brume
.LLOVIENDO 1.0 #Rain v1 .LLOVIENDO 2.0 #Rain v2 .PRIMER_TICK_LLUVIA 350.0 #rain time after start game. 25=1 second
.NEVANDO 1.0 #snow
.METEOROLOGIA_EN_BRIEFING 1.0 #Rain or show when beiefing
*.BRI TRUENO3.WAV #Rain and levin sound |
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sniper frank |
October 26, 2009, 10:15pm |
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sniper frank |
October 26, 2009, 10:32pm |
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sniper frank |
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not well understood as is needed to put the sound of rain on the missions.
I could explain it again? |
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wyel2000 |
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you unsuitability to moding. me think.... please contact other commandos fans help for you.
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sniper frank |
October 28, 2009, 11:56pm |
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when you finish the mission saving private smith, can you spend me (for c3)? |
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wyel2000 |
October 29, 2009, 11:42am |
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please waiting me update the release patch. |
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sniper frank |
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sniper frank |
October 30, 2009, 11:44pm |
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hey wyel2000 as is done to add German soldiers in the mission in the C3??? |
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