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Haart |
November 30, 2009, 7:47pm |
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Hi to All! This is the third map from my mod "Operation 'DEATH HAND'". This map is fully completed and was tested & traversed by me. To install, unzip the archive to your C2 game folder Note that after installation all your profiles will be deleted. So make a backup of your OUTPUT folder. If you use the "Destination Paris" mod make a backup of DATA folder too. Some features: - Increased Difficulty. You will have to think over every your step or you will be dead. - 4 new enemies from C3 (Will be seen during the gameplay). - Some new sounds. - All your men (excepting THIEF) can throw grenades (Hotkey "B"). - New storyline with new objectives. * - Some enemies are more dangerous than before. - Some new designations for the enemies. - Some skins from C3 - Interface "CUADPERR" has been extended to 4x4 cells. - And so on... * The whole storyline is ready and will be fully revealed in the previous maps (this is the 3rd map). So you will be unable to understand what is going on in this mission (I'm sorry)... Recommended difficulty - Very HardI will be glad to get some criticism, suggestions, etc... Have fun... Screenshots: Download: http://www.megaupload.com/?d=92LTEHQWor http://depositfiles.com/files/nzzzen6vr |
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MoiChain |
November 30, 2009, 9:57pm |
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MoiChain |
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Specialist 
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Time Online: 15 hours 36 minutes
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Great job ! Nice Action map ! Lots of ennemies to deal with ! Nice invasion.
a few things I see ... -Obtaining the key is not compulsary as the thief can jump in the house through the windows. You could forbid this ability or change the objective for a simple clue. - Commandos can drive the jeeps. Ok the thief may be a kid, but Jack is supposed to know how to drive a car ! - Invasion trucks are impossible to drive. Is there a german driver remainig in there ? Even the Driver can't move them... - I would have been very happy to be able to stab the dog !
Again, very nice job ! Thx . |
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Haart |
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Quoted Text
a few things I see ... -Obtaining the key is not compulsary as the thief can jump in the house through the windows. You could forbid this ability or change the objective for a simple clue. - Commandos can drive the jeeps. Ok the thief may be a kid, but Jack is supposed to know how to drive a car ! - Invasion trucks are impossible to drive. Is there a german driver remainig in there ? Even the Driver can't move them... - I would have been very happy to be able to stab the dog !
1. I forgot to delete the code that allows to thief to transfer through the windows: ( AUColarsePorTransfer [ ] ) It even was marked by me in .mis file. I will fix it. 2. I deleted the ability to drive jeep at early stage of development just for test. I will fix it too. 3. The trucks cannot be driven because they are "vehicles on railes". They are equal to enemy armed tanks. 4. It is impossible to stab the dog, but you can poison it. |
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MoiChain |
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Great success for your mod in the french community. Watch my friend LeDuke did :  |
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MoiChain |
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I did so too about the thief on the same map ;-) ! too easy with the jump through the windows.
? Must a vehicle be on railes to be moved by ennemies ? What about the CANION_METRALLETA ? I would like it to alternate its angle of view, to make like a scan. The GESTOR MOVIMIENTO of its driver doesn't do it. Have an idea ? Railes (like the FOCORAIL) ?
Congratulations again. Your mod is very well finished. Don't look at my code, it's awfull ...
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Haart |
December 2, 2009, 11:00am |
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I'm glad that somebody like it. Thanks.
See the "Editing the Rails" tutorial by [GMC]-GoA-{Phantom} |
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MoiChain |
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Haart |
December 4, 2009, 11:52am |
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There will be 5-6 missions (including 1-2 maps from C3 with masks (.ma2 file)) united with one storyline. Now I'm working on map 1 and intro mission (without action). I will upload it (and other missions) as soon as they will be fully completed and tested.
Cool ambush at the upper image. I thought that someone will use barrels against an enemies (e.g. against SS) but i never imagined that it would be these soldiers on march. |
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MoiChain |
December 4, 2009, 12:55pm |
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Do you already have the masks for C3 maps ? I would also be happy to offer C3 maps playable in C2, but I still have this display problem, without the masks ... |
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Haart |
December 4, 2009, 10:29pm |
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I've only created a couple of masks for two object just to understand the basic principals. It's very hard and damn work. |
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wyel2000 |
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very nice mod. good work!!! me advice: 1.MANUAL_LIBRETA_TU02.MSB have issue. anto exit when view. add the code. for example: .INFOVISORPRINCIPAL [***] 2.code format can to standardization. 3.the cargadorbazoka 1 to 3. if the all detonate is failing. can't pass the mission. please reference. thx.  |
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MoiChain |
December 5, 2009, 10:19am |
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Is it possible to get these masks from C3 and convert them ? Or is it compulsory to recreate from scratch ? Where could I find useful information about their format ? I could work on some of them too ... |
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wyel2000 |
December 5, 2009, 11:37am |
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Haart |
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Is it possible to get these masks from C3 and convert them ? Or is it compulsory to recreate from scratch ? Where could I find useful information about their format ? I could work on some of them too ...
Image convertor from CommsDevToolkit (2009.11.02) can allow to create new .ma2 file. You can extract images and description from *.ma2 and edit them. The process of creating a mask (note that my technology can be wrong) :  After creating the mask you must specify its coordinates in the description. |
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