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Coagent |
December 29, 2008, 8:30am |
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ok thx all u mean to say i have to done it by my self through creating script in it and stuff like that or useing some language skills to create maps for death match in commandos 3 ...
and u guys working on creating death match in commandos 2 or the commandos developer................... |
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wyel2000 |
December 29, 2008, 8:46am |
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two |
December 29, 2008, 5:48pm |
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two |
December 29, 2008, 6:13pm |
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I also this programme no to operate help pls !!!! |
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wyel2000 |
December 30, 2008, 1:03am |
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Rayz |
December 31, 2008, 8:15am |
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gta have vacation soon!!! |
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two |
December 31, 2008, 1:21pm |
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Coagent |
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hello guys i want to know how can i edit in the map of commandos 3... like more buildings, pol, tree, etc..... is it possible????? useing this toolkit???????????? |
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wyel2000 |
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Commandos Developing Toolkit F.R.C. Source Package http://files.cnblogs.com/Rex/NDGrapherAndCommDevToolkitSrc.rarBinary Package http://files.cnblogs.com/Rex/CommDevToolkit.rar 1 General Introduction The toolkit is mainly used in modification in Comm2 or Comm3. See "UpdateLog.en.txt" for version and newest changes. 2 File Format List Supported File Format Y64Manager Y64 PCKManager Comm1_DIR PCK CSF_PAK SECConverter SEC ImageConverter Comm1_RLE GRL ABI MBI MA2 BsmbDecoderShell BSMB(AN2 ANI BAS BIN BRI DAT GSC MIS MSB) Public File Format Text File Comm1_SCR Comm1_TIL Comm1_TIP Comm1_VOL CFG DAT FAC GMT LIS MAC MAN OGC ROL STR TXT TUT CSF_FLI CSF_PRP Image File BMP JPG PNG Sound File WAV Comm3_OGC CSF_rws(need Vorbis Codec) Video File POP(need Indeo Codec) BIK(need RAD Video Tools) D3DX Texture File DDS(Photoshop) Not Supported Encoded Text File CSF_CSSFBS(BDD CFG FBS TXT) Image File Comm1_RLC Comm1_WAD ARLC DES Others Comm1_FNT Comm1_ZOM FNC FNM PK CSF_FNT All file formats above refer to files in resource folders or packages. File formats without a version belong to Comm2 or Comm3, or for all versions, or public formats.There are some repetition, as there are different formats share the same name. (ex. encoded and not encoded text files) |
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Coagent |
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yes i have this toolkit already but i don,t know how to use this..... :(:(:( i just need little help like how i add new building, where i find it... i try to find but most of stuff in chines so i cant read it :(:( THX............ for ur help |
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r0ex |
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Sorry. This toolkit is not fully documented, as it is mainly focused on the file formats. Adding new buildings requires modifications in many places. You need to modify: (1) textures in Y64 files (for exterior scenes) or MBI files (for interior scenes). (2) depth info in MA2 files (for exterior scenes, not realized now) or graphical models in MBI files (for interior scenes). (3) physical models in SEC files. (4) MIS/BAS scripts.
For (1)(2)(3), you can use ImageConverter.exe. For (4), any text editor, or if it's compiled, use BsmbDecoderShell to decompile. For this part, I think there must be some tutorials out there.
Now, only the interior scenes can be fully moded. MBI files tranlate to Obj + Mtl + Gif files. And they can be handled by 3DSMAX, or some other 3D tools. Follow the instructions in Src\Doc\OBJ_ConvertProcedure.en.htm. |
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Coagent |
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thx brother!! i will try to edit in map surly.... Thx again....
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AndrewT |
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well, i really would like to help, but i don't understand too much of the text. is this turkish windows? |
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two |
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Yes I'm Windows Turkish error that : Application building straight not... So writer... |
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