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Commandos HQ    Commandos Series    Modding & Mods  ›  Commandos Developing Toolkit

Commandos Developing Toolkit Print
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Coagent
December 29, 2008, 8:30am Report to Moderator
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ok thx
all u mean to say i have to done it by my self through creating script in it and stuff like that or useing some language skills to create maps for death match in commandos 3 ...

and u guys working on creating death match in commandos 2 or the commandos  developer...................
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wyel2000
December 29, 2008, 8:46am Report to Moderator
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At least it's not me.
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two
December 29, 2008, 5:48pm Report to Moderator
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THANK YOU
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two
December 29, 2008, 6:13pm Report to Moderator
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I also this programme no to operate help pls !!!!
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wyel2000
December 30, 2008, 1:03am Report to Moderator
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Quoted from wyel2000


Commandos Developing Toolkit----------System Requirement

1.Install Microsoft .Net Framework 2.0(22.4MB).
http://download.microsoft.com/download/5/6/7/567758a3-759e-473e-bf8f-52154438565a/dotnetfx.exe

This framework will not be able to be installed on older operation systems such as Win98 or Win2k, for lack of WindowsInstaller 3.1.

2.Install DirectX October 2006 Redistable(55.6MB)
http://download.microsoft.com/.....x_oct2006_redist.exe
[http://download.microsoft.com/download/d/4/6/d46cc24d-33df-4727-aa89-9512513c67d3/directx_oct2006_redist.exe]

3.OS with DirectX 8.0 or DirectX 9.0


.ABI files moding tool: ABI_Workshop
http://commandoshq.net/Files/2MOC/ABI_Workshop.zip


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Rayz
December 31, 2008, 8:15am Report to Moderator
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gta have vacation soon!!!
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two
December 31, 2008, 1:21pm Report to Moderator
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thank you ! :) :) :)
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Coagent
January 1, 2009, 9:37am Report to Moderator
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hello guys
i want to know how can i edit in the map of commandos 3... like more buildings, pol, tree, etc.....
is it possible?????
useing this toolkit????????????
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wyel2000
January 2, 2009, 3:46pm Report to Moderator
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Commandos Developing Toolkit

F.R.C.

Source Package http://files.cnblogs.com/Rex/NDGrapherAndCommDevToolkitSrc.rar
Binary Package http://files.cnblogs.com/Rex/CommDevToolkit.rar

1 General Introduction
The toolkit is mainly used in modification in Comm2 or Comm3.
See "UpdateLog.en.txt" for version and newest changes.

2 File Format List

Supported File Format

Y64Manager         Y64
PCKManager         Comm1_DIR PCK CSF_PAK
SECConverter       SEC
ImageConverter     Comm1_RLE GRL ABI MBI MA2
BsmbDecoderShell   BSMB(AN2 ANI BAS BIN BRI DAT GSC MIS MSB)

Public File Format

Text File          Comm1_SCR Comm1_TIL Comm1_TIP Comm1_VOL CFG DAT FAC GMT LIS MAC MAN OGC ROL STR TXT TUT CSF_FLI CSF_PRP
Image File         BMP JPG PNG
Sound File         WAV Comm3_OGC CSF_rws(need Vorbis Codec)
Video File         POP(need Indeo Codec) BIK(need RAD Video Tools)
D3DX Texture File  DDS(Photoshop)

Not Supported

Encoded Text File  CSF_CSSFBS(BDD CFG FBS TXT)
Image File         Comm1_RLC Comm1_WAD ARLC DES
Others             Comm1_FNT Comm1_ZOM FNC FNM PK CSF_FNT

All file formats above refer to files in resource folders or packages.
File formats without a version belong to Comm2 or Comm3, or for all versions, or public formats.
There are some repetition, as there are different formats share the same name. (ex. encoded and not encoded text files)


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Coagent
January 4, 2009, 5:04am Report to Moderator
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yes i have this toolkit already but i don,t know how to use this..... :(:(:(
i just need little help
like how i add new building, where i find it...
i try to find but most of stuff in chines so i cant read it :(:(
THX............ for ur help
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r0ex
January 4, 2009, 10:42am Report to Moderator
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Sorry. This toolkit is not fully documented, as it is mainly focused on the file formats.
Adding new buildings requires modifications in many places.
You need to modify:
(1) textures in Y64 files (for exterior scenes) or MBI files (for interior scenes).
(2) depth info in MA2 files (for exterior scenes, not realized now) or graphical models in MBI files (for interior scenes).
(3) physical models in SEC files.
(4) MIS/BAS scripts.

For (1)(2)(3), you can use ImageConverter.exe.
For (4), any text editor, or if it's compiled, use BsmbDecoderShell to decompile. For this part, I think there must be some tutorials out there.

Now, only the interior scenes can be fully moded.
MBI files tranlate to Obj + Mtl + Gif files. And they can be handled by 3DSMAX, or some other 3D tools.
Follow the instructions in Src\Doc\OBJ_ConvertProcedure.en.htm.
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Coagent
January 4, 2009, 4:17pm Report to Moderator
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thx brother!!
i will try to edit in map surly....
Thx again....
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two
January 17, 2009, 4:01pm Report to Moderator
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Commandos Dev Toolkit Problem Help Please!!!
http://img407.imageshack.us/my.php?image=commdevtoolkiterrorprobtf4.png
??????
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AndrewT
January 17, 2009, 6:18pm Report to Moderator
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well, i really would like to help, but i don't understand too much of the text. is this turkish windows?
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two
January 17, 2009, 6:54pm Report to Moderator
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Yes I'm Windows Turkish
error that : Application building straight not...
So writer...
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