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Commandos HQ    Commandos Series    Modding & Mods  ›  Commandos Developing Toolkit

Commandos Developing Toolkit Print
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r0ex
February 16, 2009, 4:47am Report to Moderator
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I plan to translate all the existing documents in my project into English.
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Incor
February 16, 2009, 8:25am Report to Moderator
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It's would be great!!!))
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Incor
February 16, 2009, 12:42pm Report to Moderator
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to r0ex: How to help you with yours dev toolkit? And can you teach me to create the program like yours?
Have you wrote the mail to pyro studios?... Sorry for my errors... my english is very bad)))
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Incor
February 16, 2009, 12:50pm Report to Moderator
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r0ex: can you show me a structure of ABI file or algoritm of opening ABI file?  
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r0ex
February 17, 2009, 2:22am Report to Moderator
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@Incor

"How to help you with yours dev toolkit?"
My toolkit is built with VB.Net with a BSD license, you can download the sourcecode from my blog.
Once you can modify my codes and add something new, you can contact me and send me the patch. Then I may consider to host the project on a website like Google Codes.

"And can you teach me to create the program like yours?"
My toolkit is built with VB.Net, so you need to be able to use at least one of the .Net languages.
I'll send you my email address.
If you have any problem of all this, please contact me.

"Have you wrote the mail to pyro studios?"
No. Neither do I think it's appropriate. Further more, it seems Pyro is focusing on something else.

"can you show me a structure of ABI file or algoritm of opening ABI file?"
The structure of ABI file is specified in "Src\Doc\Comm2_ABI.zh.htm" in my toolkit source package. It's in Chinese and is what I'm translating.
Its code is at "Src\FileSystem\Comm2\ABI.vb", which need further work.
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Incor
February 18, 2009, 8:18pm Report to Moderator
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Thanks a lot for your help!!!))) I'll try to do my best in developing new things in old but greatest game ever created!))))
Lets create one project which will consist of our all ideas and yours (r0ex) research and work... The Destination Paris project
was good incitement to create something own and new. What do you think?
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two
June 7, 2009, 1:25pm Report to Moderator
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HOW CAN I RUN THE COMMANDOS DEV TOOL KÄ°T ?
I CAN'T RUN COMMANDOS DEV TOOL KÄ°T...
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wyel2000
June 8, 2009, 6:44am Report to Moderator
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Quoted from wyel2000

Commandos Developing Toolkit----------System Requirement

1.Install Microsoft .Net Framework 2.0(22.4MB).
http://download.microsoft.com/download/5/6/7/567758a3-759e-473e-bf8f-52154438565a/dotnetfx.exe

This framework will not be able to be installed on older operation systems such as Win98 or Win2k, for lack of WindowsInstaller 3.1.

2.Install DirectX October 2006 Redistable(55.6MB)
http://download.microsoft.com/.....x_oct2006_redist.exe
[http://download.microsoft.com/download/d/4/6/d46cc24d-33df-4727-aa89-9512513c67d3/directx_oct2006_redist.exe]

3.OS with DirectX 8.0 or DirectX 9.0

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Incor
August 11, 2009, 1:17pm Report to Moderator
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Boys help: In any way can not activate the ax of co-ordinates Z (to lift some picture up (2D))!!!!
[
                .TOKEN *
                .POS
                [
                    .XYZ
                    (
                        -133.57 -305.0 290.0
                    )
                    .ESC EXTERIOR
               ]
                
                .BANDO NEUTRAL
                .ANIMADOR
                (
                    Animador2d
                    [
                        .VOL
                        (
                            Cilindro
                            [
                                .RADIO 10.0
                                .ALTURA  290.0
                            ]
                        )
                        .ANI *.an2
                    ]
                )
                .ANGULO 0
                .LISTAS
                (
                    CHOC FLAS EJEC
                )
                
            ]
somewhere I could do it a year ago (before my HDD broke). Can not guess now - tried almost everything!! Remember that I script one line and everything work. Will expect reviews!!!!
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wyel2000
August 12, 2009, 1:36am Report to Moderator
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Quoted from Incor
Boys help: In any way can not activate the ax of co-ordinates Z (to lift some picture up (2D))!!!!
somewhere I could do it a year ago (before my HDD broke). Can not guess now - tried almost everything!! Remember that I script one line and everything work. Will expect reviews!!!!

you can reference following code:


                .ANIMADOR
                (
                    AnimadorSimple#3D. load *.ani->*.abi
                    [
                        .VOL
                        (
                            Cilindro
                            [
                                .RADIO 20.0
                                .ALTURA 30.0
                            ]
                        )
                        .ANIM CAJAMETALICA.ANI #box
                    ]
                )
   --------------------------------------------------------
                .ANIMADOR
                (
                    Animador2d #2D. load *.an2->*.grl
                    [
                        .VOL
                        (
                            Cilindro
                            [
                                .RADIO 20.0
                                .ALTURA 30.0
                            ]
                        )
                        .ANI TABACO.AN2 #tobacco
                    ]
                )

by the way: all the items is 3d on c3.

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Incor
August 12, 2009, 12:21pm Report to Moderator
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.ANIMADOR
                (
                    Animador2d #2D. load *.an2->*.grl
                    [
                        .VOL
                        (
                            Cilindro
                            [
                                .RADIO 20.0
                                .ALTURA 30.0
                            ]
                        )
                        .ANI TABACO.AN2 #tobacco
                    ]
                )
It's only specifies on visualization of object (3D or 2D object)
I need to activate Z-coordinate!!!!
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wyel2000
August 13, 2009, 1:54am Report to Moderator
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o. i'm sorry. i don't know。:)

but if the Z-coordinate without high.the default coordinate is 0.0
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Incor
August 13, 2009, 1:45pm Report to Moderator
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it is more difficult method, but main is a result...
who will interest - will explain ( probably you guessed how to do it)
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wyel2000
August 14, 2009, 2:09am Report to Moderator
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The grl and .CHUMINADAS is c3 code. but me not test on c2.
or use other code. only replace the .an2->.grl

    Banderaslocomotora.grl
    Banderast.grl
    Banderasvagonacorazado.grl
    Banderasvagondelestado.grl
    Banderasvagondelestado2.grl


[
    .MUNDO
    [
        .CHUMINADAS
        (
            (
                ANIM_2D #c3_oriflamme
                [
                    .CORRIGE_ALTURA 0
                    .XYZ
                    (
                        2250.0 1444.0 178.0
                    )
                    .ESC EXTERIOR
                    .ANG 0
                    .FRAMEINICIAL  5.0
                    .RADIO 91.0
                    .ALTURA 37.0
                    .AN2 Banderaslocomotora.grl
                    .SECUENCIA BASE
                    .DE_TREN  1.0
                ]
            )
            (
                ANIM_SIMPLE #c3_wire
                [
                    .XYZ
                    (
                        -383.0 -78.0 145.0
                    )
                    .ESC EXTERIOR
                    .ABI GANCHOGRUAPT.ABI
                    .SECUENCIA TAMBALEANDOSE
                    .ANG 18.0
                    .RADIO 24.0
                    .ALTURA 228.0
                    .FRAMEINICIAL 0
                    .SOMBRA SINSOMBRA
                ]
            )
            (
                CAIDITA_AGUA #c3_rain water
                [
                    .POS
                    (
                        -221.8 173.6 260.3
                    )
                    .ESC EXTERIOR
                    .DENSIDAD 480.0
                    .DURACION 50.0
                    .COLOR_INICILAL
                    (
                        160.0 140.0 100.0
                    )
                    .COLOR_FINAL
                    (
                        255.0 255.0 255.0
                    )
                ]
            )
            (
                DUCHA #c2_swab down
                [
                    .POS
                    (
                        -101.0 -16.0 75.0
                    )
                    .ESC SBE08
                ]
            )
            (
                ANIM_2D #c2_seaweed
                [
                    .XYZ
                    (
                        182.0 -1168.0 -154.0
                    )
                    .ESC MAR_IS33
                    .ANG 0
                    .FRAMEINICIAL 0
                    .RADIO 11.0
                    .ALTURA 78.0
                    .AN2 ALGAS_B.AN2
                ]
            )
        )
    ]
]

you too the means?
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Incor
August 15, 2009, 11:20am Report to Moderator
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It' doesn't work! Or I making errors
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