» Welcome, Guest.
Please login or register.
February 27, 2010, 11:57pm

Forum Login
Login Name: Create a new account
Password:     Forgot password

Commandos HQ    Commandos Series    Modding & Mods  ›  Coding Bombing upon event (or Explosions)

Coding Bombing upon event (or Explosions) Print
1 Pages 1 Recommend Thread
MoiChain
November 7, 2009, 2:59pm Report to Moderator
Specialist
Posts: 75
Posts Per Day: 0.07
Time Online: 15 hours 36 minutes
Hi,

I want to create an event that simulate a bombing.

I thought of putting a vehicule on railes that would wait the event to be launched and then run on a mine.
I just have to make the vehicule invible and the illusion will be good.

Anyone knows how to make the vehicule invisible ?

or any better solution for the bombing event ?
Logged Offline
E-mail Private Message
wyel2000
November 7, 2009, 6:27pm Report to Moderator
Master Sergeant
Posts: 321
Posts Per Day: 0.29
Reputation: 100.00%
Time Online: 3 days 3 hours 36 minutes
1.auto explode event?

look me planing c3 on c2 code.
\DATA\MISIONES\BU\TU02.MIS
auto explode when time is over.

2.Invisible vehicles
\DATA\MISIONES\BU\BU.MIS
.TOKEN COCHE_GENERAL
the car is hide before use the radio.
Logged Offline
E-mail Private Message Reply: 1 - 11
MoiChain
November 9, 2009, 9:37am Report to Moderator
Specialist
Posts: 75
Posts Per Day: 0.07
Time Online: 15 hours 36 minutes
Thanks !

I succeeded to teleport barrel, mine, bombs upon event, with .REGLAS (... .

But How to make them explode ?
a vehicule  ? the teleported mine makes the game crash while exploding under man or vehicule !

or should I use
.DESTROZOS_LOGICOS ?
.DETECTORES_EXPLOSION ?
.SCRIPTS_EVENTOS_DESTRUCCION ?
both ? nor ?
Logged Offline
E-mail Private Message Reply: 2 - 11
wyel2000
November 9, 2009, 10:43am Report to Moderator
Master Sergeant
Posts: 321
Posts Per Day: 0.29
Reputation: 100.00%
Time Online: 3 days 3 hours 36 minutes
.DESTROZOS_LOGICOS ?
.DETECTORES_EXPLOSION ?
.SCRIPTS_EVENTOS_DESTRUCCION ?

this is control explosions show and area after happen event.

you not look me the code? the have for example.
Logged Offline
E-mail Private Message Reply: 3 - 11
MoiChain
November 9, 2009, 11:26am Report to Moderator
Specialist
Posts: 75
Posts Per Day: 0.07
Time Online: 15 hours 36 minutes
I looked and found how to teleport barrel, mine, ... I coded it in my mission, teleport ok, but no explosion...

in your code,  wich EVENTO is explosion : LAIN, LAIM, BOMB ?
LAIN makes barrel (and others things)  teleport, no ?
what makes trigger explosion ?
Logged Offline
E-mail Private Message Reply: 4 - 11
MoiChain
November 9, 2009, 6:00pm Report to Moderator
Specialist
Posts: 75
Posts Per Day: 0.07
Time Online: 15 hours 36 minutes
I understand it is the mine that makes the barrel and bombs explode.
But what makes the mine explode ? Obviously not the barrel or bombs ...
Logged Offline
E-mail Private Message Reply: 5 - 11
wyel2000
November 9, 2009, 6:40pm Report to Moderator
Master Sergeant
Posts: 321
Posts Per Day: 0.29
Reputation: 100.00%
Time Online: 3 days 3 hours 36 minutes
TIME OVER=LAIN=BOMB=mission fail

Teletransporta BARRIL+MINA+BOMBA+BOMBAACT to "TOKEN MINA_1105" area

TOKEN MINA_1105+BARRIL=explosions

The all POS=[1217.46 -3423.12 0 EXTERIOR] when explosions

Logged Offline
E-mail Private Message Reply: 6 - 11
MoiChain
November 9, 2009, 8:02pm Report to Moderator
Specialist
Posts: 75
Posts Per Day: 0.07
Time Online: 15 hours 36 minutes
Thank You very Much ! ! !

XieXie ! !

Works great !
Logged Offline
E-mail Private Message Reply: 7 - 11
MoiChain
November 11, 2009, 12:00am Report to Moderator
Specialist
Posts: 75
Posts Per Day: 0.07
Time Online: 15 hours 36 minutes
Thanks again !
I coded a very nice bombing event !
For anyone interested :

Place an AntitankeMine on the desired location
And then, upon event, Teletransport ( by a regla in .REGLAS ) at the same place another AntitankeMine, and a StandardMine (you can even add a Barrel, for a bigger explosion, and/or a TimeBomb for an even bigger, or all that !)
The first AntitankeMine is important. The game will crash without it. If you don't want the scenario to have this mine, then erase all four letter words (I think the CHOC is enough but if you may erase all them) in the .LISTAS (... of the AntiTankeMine.

Thanks to wyel2000 !
GoodLuck to all !
Logged Offline
E-mail Private Message Reply: 8 - 11
wyel2000
November 11, 2009, 2:54am Report to Moderator
Master Sergeant
Posts: 321
Posts Per Day: 0.29
Reputation: 100.00%
Time Online: 3 days 3 hours 36 minutes
:) ^_^

expect your moding release pack!
Logged Offline
E-mail Private Message Reply: 9 - 11
MoiChain
November 11, 2009, 2:08pm Report to Moderator
Specialist
Posts: 75
Posts Per Day: 0.07
Time Online: 15 hours 36 minutes
I'm presently coding only 1 mission, but nicely (or so I try)...

The scene takes place in the Normandy country during the D-Day night : Operation "Coup de main".
I work on 3 very different difficulty levels, including different map objects wether you play "easy as pie", normal or really tough ! ...
Objectives are ready.
Map objects are almost ready...

The bombing is ready :


Then I have to work on Ennemies and it will be finished !
About 2 weeks from now  (or so I hope).

Thanks again for your help.
Logged Offline
E-mail Private Message Reply: 10 - 11
wyel2000
November 11, 2009, 2:48pm Report to Moderator
Master Sergeant
Posts: 321
Posts Per Day: 0.29
Reputation: 100.00%
Time Online: 3 days 3 hours 36 minutes
good idea!!!
Logged Offline
E-mail Private Message Reply: 11 - 11
1 Pages 1 Recommend Thread
Print

Commandos HQ    Commandos Series    Modding & Mods  ›  Coding Bombing upon event (or Explosions)



Powered by E-Blah Forum Software 10.3.6 © 2001-2008