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Sooslik |
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Private 
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 moding........
interesting... :Clap: |
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AndrewT |
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Specialist 
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i would like to ask you guys question about bsmb decoder. is this the right tool to extract (textures from) .abi files? (to tell the truths i didn't find any other tools to decrypt stuff). following the instructions wasn't successful while trying to decrypt panzer3.abi. i saw skin modifications, for example a greenberet, so i guess there must be a way to extract the bmp from .abi files. (opening the original one with abi workshop makes the textures very noisy) any suggestions would be greatly appreciated
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wyel2000 |
December 10, 2008, 3:34am |
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Posts: 321
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AndrewT |
December 10, 2008, 2:29pm |
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Specialist 
Posts: 78
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hi wooow, strange to see those planes at paris :) well, now i have another question. i already had this toolkit, now i know that image converter will be the tool i need, and for .vb files i have to use visual basic. thats where i'm stucked :S i can't get those vb files work. when i run it, it says compile error, invalid outside procedure, which doesn't tell me too much. as a programming analphabete i would like to request some help again, what should i do to be able to extract a clean image from abi files to skin it (thats the part where i won't have problems with photoshop :) ), then use the modified stuff ingame. all beginnings are difficult :'( |
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wyel2000 |
December 10, 2008, 3:39pm |
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AndrewT |
December 10, 2008, 5:38pm |
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Specialist 
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hi yeah, i read these in the readme, the pc meets the requirements, i have .net framework 3.0 (2.0 is required), directx 9.0c from september 2007 (october 2006 is required), and windows xp sp2 which of course supports both directx8 and 9. so the skins look like this with the original abi files extracted right from the package.  noisy like hell, thats why i thought there has to be a way to decrypt/decode/convert them to get a clear texture, free from those little colored stuffs. imageconverter seemed to be the right choice, but in the source pack there is the developer file with .vb extension, which i can't handle. i opened it with visual basic studio, but when i try to run it, it tells me about compilation errors, and due to lack of programming knowledge i don't know how to solve it. the binary package, which i hoped i'm gonna find executable versions of the vb files are only object examples. the pages with the tutorial you linked here don't seem to load in, it takes many many time and end usually with a time out :( so again: i would like to extract a clean texture from an abi file, edit it, and pack back to abi. now i feel myself a dumbass, but still don't get it. :B so now what? :) |
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wyel2000 |
December 11, 2008, 2:36am |
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AndrewT |
December 11, 2008, 9:47am |
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Specialist 
Posts: 78
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Time Online: 12 hours 42 minutes
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many thanks, mate, that's exactly what i needed! :o |
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Sgt.Schnitzel |
December 13, 2008, 2:48am |
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Private 
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Are those planes flyable by the player? |
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Rayz |
December 18, 2008, 12:51am |
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Private First Class 
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Coagent |
December 28, 2008, 6:58am |
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Private 
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hi can u guys do me a favour... plz help me to add maps of commandos men of courage in commandos 3 (destinition berlin) for death match.....
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Coagent |
December 28, 2008, 10:59am |
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Private 
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hello i use developers kit and use the tool named (Y64Manager) to change the map of commandos 3 tutorial to commandos 2 tutorial the map was changed and displayed as well but the mission was same and the position of the nazi offices is of the previous tutorial..... i neec help i want to play death match in commandos 3 but on the maps of commandos 2 plz help me guys............ |
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wyel2000 |
December 28, 2008, 4:06pm |
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Coagent |
December 28, 2008, 4:16pm |
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Private 
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thx but how about add maps of commandos 2 in commandos 3 bcoz in commandos 3 we can play death match... i only want more maps in it.. is it possible? |
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wyel2000 |
December 28, 2008, 5:08pm |
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have possible. but the death match mode need change program. and the people attribute.
you can see the c3 .mis files (*_MP.MIS) |
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