If C3 works like C2 (what I think is right), then after extracting DATA.PCK with PCKManager, you should find different "mission files" in the folder DATA\MISIONES. One of them is the xxx.MIS file that contains the objects like german soldiers etc... It's a text file and you can edit it with any text editor like Windows NotePad or another independant editor like ConText.
When you find sonething like that :
[ .POS [ .XYZ ( -3.0 -33.0 0 ) .ESC EXTERIOR ] .ANGULO 320.0 .TOKEN ALE_GRE .BANDO ALEMAN .HTIP SOLD .SOLOENDIFICULTAD ( NORMAL DIFICIL ) .COMPORTAMIENTO ( ComporAlemanScript [ .EVENTOS_RUTA ( ) .DISPARADOR [ .ARMA ALEMAN_FUSIL ] .NUM_GRANADAS 0 .ANIMACION ALEFUS.ANI .GESTOR_MOVIMIENTO [ ] ] ) .VISTA ( VistaTriangular [ ] ) .OIDO ( Oido [ ] ) .MOTOR ( MotorPeaton [ ] ) .ANIMADOR ( AnimadorHumano [ .VOL ( Cilindro [ .RADIO 20.0 .ALTURA 50.0 ] ) .ANIM ALEFUS.ANI ] ) .VOLCOLISION ( Cilindro [ .RADIO 12.0 .ALTURA 50.0 ] ) .TIPOCOLISION PEATON .ZONASELECCION ( Cilindro [ .RADIO 10.0 .ALTURA 50.0 ] ) .LISTAS ( CHOC SELE VISI EJEC FLAE ) .COLORPUNTOLIBRETA ALEMAN .USAHAB [ ] .PUEDE_CONDUCIR ( WILLIS ZODIAK CAMION CANON LANCHA_MOTORA NIDO_AMETRALLADORAS ASCENSOR MONTA_ALEMAN SILLA CAMA ) .MICUADRICULA [ .DIMCUADX 4.0 .DIMCUADY 6.0 .GFXCUAD CUADRIC ] .GEL [ ] .DUMMY [ .ANIMADOR ( AnimadorHumano [ .VOL ( Cilindro [ .RADIO 10.0 .ALTURA 50.0 ] ) .ANIM ALEFUS.ANI ] ) ] ]
Then you found a german soldier (here, it is a rifleman). You can modify his position after .POS XYZ or duplicate it to create a new one (you should then change at least his name after .TOKEN xxx, and the position, or you'd get 2 soldiers at the same place) To know the position, in C2, we use a "developper version" of C2.exe. Try to find the developper/debug version of C3. Good luck. |