» Welcome, Guest.
Please login or register.
February 27, 2010, 11:55pm

Forum Login
Login Name: Create a new account
Password:     Forgot password

Commandos HQ    Commandos Series    Modding & Mods  ›  Creating a new Y64 files

Creating a new Y64 files Print
7 Pages « 1 2 3 4 5 6 7 All Recommend Thread
Incor
December 16, 2009, 7:06pm Report to Moderator
Specialist
Posts: 68
Gender: Male
Posts Per Day: 0.18
Time Online: 2 days 20 hours 27 minutes
Location: Ukraine
Age: 21
Simply grab \EX01.SEC.files to ImageConverter.exe? Result on my PC - negative. (.NET FRAMEWORK 2.0, Win xp sp 3) Another functiones of ImageConverter working.  
Logged Offline
E-mail Private Message Reply: 90 - 100
r0ex
December 18, 2009, 1:35pm Report to Moderator
Private First Class
Posts: 38
Posts Per Day: 0.04
Reputation: 100.00%
Time Online: 14 hours 20 minutes
Location: China
It should create a EX01.SEC.
Any popups?
Logged Offline
E-mail Private Message Reply: 91 - 100
Incor
December 19, 2009, 6:57am Report to Moderator
Specialist
Posts: 68
Gender: Male
Posts Per Day: 0.18
Time Online: 2 days 20 hours 27 minutes
Location: Ukraine
Age: 21


Maybe I missed something?
Logged Offline
E-mail Private Message Reply: 92 - 100
r0ex
December 22, 2009, 12:02pm Report to Moderator
Private First Class
Posts: 38
Posts Per Day: 0.04
Reputation: 100.00%
Time Online: 14 hours 20 minutes
Location: China
Very strange.
It says it cannot parse string "-966.731445" as a float point.
Maybe this involves your locale.
The decimal point, is written as "," in your coutry, I think. The parse function I use is related to your locale and refused to parse the dot as decimal point.
I'll fix it soon.
Logged Offline
E-mail Private Message Reply: 93 - 100
Incor
December 22, 2009, 4:02pm Report to Moderator
Specialist
Posts: 68
Gender: Male
Posts Per Day: 0.18
Time Online: 2 days 20 hours 27 minutes
Location: Ukraine
Age: 21
If I send to you(r0ex) ready .obj file, can you convert it and resend ready .sec?
Logged Offline
E-mail Private Message Reply: 94 - 100
r0ex
December 22, 2009, 4:58pm Report to Moderator
Private First Class
Posts: 38
Posts Per Day: 0.04
Reputation: 100.00%
Time Online: 14 hours 20 minutes
Location: China
I have just made a new release.
You can get it from:
http://files.cnblogs.com/Rex/CommDevToolkit.rar
http://files.cnblogs.com/Rex/CommDevToolkitSrc.rar

If you still have this problem, you can contact me via my email address that I'll send to you with private message.
Logged Offline
E-mail Private Message Reply: 95 - 100
MoiChain
December 23, 2009, 1:56pm Report to Moderator
Specialist
Posts: 75
Posts Per Day: 0.07
Time Online: 15 hours 36 minutes
Many Thanks for the ToolKit !
I hope we'll soon be able to convert MA2 files ...
Logged Offline
E-mail Private Message Reply: 96 - 100
Incor
December 23, 2009, 2:03pm Report to Moderator
Specialist
Posts: 68
Gender: Male
Posts Per Day: 0.18
Time Online: 2 days 20 hours 27 minutes
Location: Ukraine
Age: 21
Quoted from MoiChain
Many Thanks for the ToolKit !
I hope we'll soon be able to convert MA2 files ...


Allready able converting of .ma2
Logged Offline
E-mail Private Message Reply: 97 - 100
Incor
December 23, 2009, 2:06pm Report to Moderator
Specialist
Posts: 68
Gender: Male
Posts Per Day: 0.18
Time Online: 2 days 20 hours 27 minutes
Location: Ukraine
Age: 21
Very thank you - r0ex!!!
Logged Offline
E-mail Private Message Reply: 98 - 100
MoiChain
December 23, 2009, 4:04pm Report to Moderator
Specialist
Posts: 75
Posts Per Day: 0.07
Time Online: 15 hours 36 minutes
Sure ? Even from comm3 to comm2 ma2 files ?
I thought the mask process in C3 had not been decoded yet ...
Logged Offline
E-mail Private Message Reply: 99 - 100
r0ex
December 24, 2009, 5:11am Report to Moderator
Private First Class
Posts: 38
Posts Per Day: 0.04
Reputation: 100.00%
Time Online: 14 hours 20 minutes
Location: China
There is no way to automatically build MA2 for C3 in C2, because their models are completely different.
Even if we decoded the C3 Y64 extra data (which replaces MA2), we need to do much handwork to make a MA2.
Logged Offline
E-mail Private Message Reply: 100 - 100
7 Pages « 1 2 3 4 5 6 7 All Recommend Thread
Print

Commandos HQ    Commandos Series    Modding & Mods  ›  Creating a new Y64 files



Powered by E-Blah Forum Software 10.3.6 © 2001-2008