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sniper frank |
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Hi I want to ask if anyone knows how to change the weather and time on the Commandos 2 ... for example: the second mission I want it to be dark and raining or snowing .... if anyone knows tell me please ... |
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Incor |
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In .BAS file write: .MUNDO [ .ESCENARIOS ( [ ---- .LLOVIENDO 1.0 #ACTIVATE RAIN .PRIMER_TICK_LLUVIA 500.0 #TIME AFTER WHICH OPERATES THE ACTIVATED RAIN
----- .NEVANDO 1.0 #ACTIVATE SNOW ... download editing tutorials or contact wyel2000 for more information but better after all independently take apart on repair parts all Сommandos game (understand a structure of .mis, .gsc, .bas by changing some information, but not forget to check up the rightness of writing of script because not putting a handle (round or square) an action will not be executed (a mission simply will not be loaded) for example (in .MIS): .MUSICA [ .MUSICAS ( ( M_TU.WAV EXTERIOR ) ) .MUSICA_POR_DEFECTO EXTERIOR ] at once notedly, that this function shows, what music will sound... and function ".MUSICA_POR_DEFECTO EXTERIOR" gives to know that it will sound on outwardly...
Read carefully in lines and you will notice the acquainted words... Knowing that a mission is nightly, go inside folder with a that mission and overlook scripts... Be not afraid of these difficult texts, it they only on the face of it such, understanding you will create all that pleasingly, Good luck!!! |
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Incor |
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Specialist 
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To activate night in .MIS file: .MUNDO [ .DATOS_LUZAMBIENTE [ .NOCTURNA 1.0 ] |
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wyel2000 |
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To activate night in .MIS file: .MUNDO [ .DATOS_LUZAMBIENTE [ .NOCTURNA 1.0 ]
The full code .MUNDO [ .DATOS_LUZAMBIENTE [ .NOCTURNA 1.0 ] .ESPECIAL_ESCENARIOS ( [ .NOCTURNO 1.0 .ELONGSOMBRA 0.3 .COLORVISTAALEMANCERCA ( 0 48.0 40.0 ) .COLORVISTAALEMANLEJOS ( 0 32.0 24.0 ) .COLORVISTAALEMANRANGOFOCO ( 0 16.0 16.0 ) .COLORVISTAALIADOCERCA ( 48.0 40.0 16.0 ) .COLORVISTAALIADOLEJOS ( 32.0 32.0 24.0 ) .COLORVISTAALIADORANGOFOCO ( 24.0 16.0 16.0 ) .NOMBRE EXTERIOR ] ) ] |
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wyel2000 |
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In .BAS file write: .MUNDO [ .ESCENARIOS ( [ ---- .LLOVIENDO 1.0 #ACTIVATE RAIN .PRIMER_TICK_LLUVIA 500.0 #TIME AFTER WHICH OPERATES THE ACTIVATED RAIN .METEOROLOGIA_EN_BRIEFING 1.0 #activeate when playing briefing.
----- .NEVANDO 1.0 #ACTIVATE SNOW,but only can rain or snow .FRIO 1.0 #cold
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sniper frank |
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Specialist 
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sniper frank |
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Specialist 
Posts: 75
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Time Online: 1 days 1 hours 50 minutes
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how can I do to put other commands in the missions .... for example to 1, which is the thief and Nataya, I put the green beret.
P.D: sorry my bad english i speak spanish lol.... |
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wyel2000 |
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.bichos ( [ .TOKEN RATERO #thief ........ ] [ .TOKEN COMANDO #add "green beret" code ........ ] [ .TOKEN NATACHA #Nataya ........ ] ............ ) ######################################################### .INTERFAZ [ .SUBINTERFACES ( ( MOCHILA [ .TOKEN COMANDO #add .ITEMS_BASICOS ( #all skill ) .ITEMS ( ) ] ) ( MOCHILA [ .TOKEN NATACHA #7 .ITEMS_BASICOS ( ) .ITEMS ( ) ] ) ( MOCHILA [ .TOKEN RATERO #8 .ITEMS_BASICOS ( ) .ITEMS ( ) ] ) all look http://commandoshq.net/Files/2MOC/Commandos_2_Modding_Files.zip |
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sniper frank |
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wyel2000 hello I did what you told me to do (about make the missions in day on night) but didn't work. When i click the mission for load, it's immediately get back to the menu or remains of the day.
Answer me pliz... |
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sniper frank |
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wyel2000 you know how it is to add the Saving Private Smith mission in Commandos 3???? |
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wyel2000 |
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@sniper frank study=research. problem by self to resolve.
playing on c3. i know. need conversion y64 and all script. means is easy. but step is tanglesome. sec and ma2 and mbi files is common. |
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sniper frank |
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Specialist 
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@sniper frank study=research. problem by self to resolve.
playing on c3. i know. need conversion y64 and all script. means is easy. but step is tanglesome. sec and ma2 is common.
In .GSC file i must to change the script?? but what i must to change? |
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sniper frank |
October 19, 2009, 10:06pm |
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What files i have to put in Commandos 3 folder, about mission: Saving Private Smith?
RY.Y64(converted) RY.MA2 RY.GSC RY.BAS RY.MIS RY.STR the sound files ani and abi files RY.BRI RY_FINAL.BRI RY_INVASION.BRI RY_PREVIEW.BRI .GRL files .MAC files
AND WHAT MORE I HAVE TO PUT IN THE COMMANDOS 3 FOLDER? |
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wyel2000 |
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What files i have to put in Commandos 3 folder, about mission: Saving Private Smith?
RY.Y64(converted) RY.MA2 RY.GSC RY.BAS RY.MIS RY.STR the sound files ani and abi files RY.BRI RY_FINAL.BRI RY_INVASION.BRI RY_PREVIEW.BRI .GRL files .MAC files
AND WHAT MORE I HAVE TO PUT IN THE COMMANDOS 3 FOLDER?
RY.Y64(converted) RY.MA2 ---not change RY.GSC ---hard RY.BAS ---easy RY.MIS ---very hard RY.STR ---easy the sound files ---not change ani and abi files --- not need RY.BRI --- easy RY_FINAL.BRI --- easy RY_INVASION.BRI --- easy RY_PREVIEW.BRI --- easy .GRL files ---not need .MAC files ---not need the base means is an exclusive method. (involve .mis and .bas and .gsc. etc...) can is increase by degrees or degression. for example: C2 code [ code1 code2 code3 ... ] increase by degrees: (add the usable code) to c3 code step1 [ code1 ] step2 [ code1 code2 ] step3 [ code1 code2 code3 ] step4 [ code1 code2 code3 ... ] degression: (abatement the invalid code and change to normally) step1 [ code1 code2 code3 ... ] step2 [ code1 code2 code3 ] step3 [ code1 code2 ] step4 [ code1 ] |
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sniper frank |
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to you mean by easy or very hard, the difficulty of the mission or what?
and what did not understand what is this: the base means is an exclusive method. (involve. my and. bas and. gsc. etc ...) can is increase by degrees or DEGRESSION.
for example: C2 Code [ Code1 code2 CODE3 ... ]
increase by degrees: (add the usable code) c3 code to step1 [ Code1 ] step2 [ Code1 code2 ] step3 [ Code1 code2 CODE3 ] step4 [ Code1 code2 CODE3 ... ]
DEGRESSION: (abatement the invalid code and change to normally) step1 [ Code1 code2 CODE3 ... ] step2 [ Code1 code2 CODE3 ] step3 [ Code1 code2 ] step4 [ Code1 ]
Or where am I supposed to change the code or the steps? |
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