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I need help... Print
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sniper frank
October 13, 2009, 9:09pm Report to Moderator
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Hi I want to ask if anyone knows how to change the weather and time on the Commandos 2 ... for example: the second mission I want it to be dark and raining or snowing .... if anyone knows tell
me please ...
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Incor
October 14, 2009, 6:33am Report to Moderator
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In .BAS file write:
.MUNDO
    [
        .ESCENARIOS
        (
            
            [
              ----
             .LLOVIENDO 1.0 #ACTIVATE RAIN
             .PRIMER_TICK_LLUVIA 500.0 #TIME AFTER WHICH OPERATES THE ACTIVATED RAIN

             -----
              .NEVANDO  1.0 #ACTIVATE SNOW
... download editing tutorials or contact wyel2000 for more information
but better after all independently take apart on repair parts all Сommandos game (understand a structure of .mis, .gsc, .bas by changing  some information, but not forget to check up the rightness of writing of script because not putting a handle (round or square) an action will not be executed (a mission simply will not be loaded)
for example (in .MIS):
.MUSICA
    [
        .MUSICAS
        (
            
            (
                M_TU.WAV EXTERIOR
            )
        )
        .MUSICA_POR_DEFECTO EXTERIOR
    ]
at once notedly, that this function shows, what music will sound...
and function ".MUSICA_POR_DEFECTO EXTERIOR" gives to know that it will sound on outwardly...

Read carefully in lines and you will notice the acquainted words...
Knowing that a mission is nightly, go inside folder with a that mission and overlook scripts...
Be not afraid of these difficult texts, it they only on the face of it such, understanding you will create all that pleasingly, Good luck!!!
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Incor
October 14, 2009, 6:41am Report to Moderator
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To activate night in .MIS file:
      .MUNDO
      [
        .DATOS_LUZAMBIENTE
        [
            .NOCTURNA  1.0
        ]
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wyel2000
October 15, 2009, 1:02pm Report to Moderator
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Quoted from Incor
To activate night in .MIS file:
      .MUNDO
      [
        .DATOS_LUZAMBIENTE
        [
            .NOCTURNA  1.0
        ]
The full code

    .MUNDO
    [
        .DATOS_LUZAMBIENTE
        [
            .NOCTURNA  1.0
        ]
        .ESPECIAL_ESCENARIOS
        (
            [
                .NOCTURNO  1.0
                .ELONGSOMBRA  0.3
                .COLORVISTAALEMANCERCA
                (
                    0 48.0 40.0
                )
                .COLORVISTAALEMANLEJOS
                (
                    0 32.0 24.0
                )
                .COLORVISTAALEMANRANGOFOCO
                (
                    0 16.0 16.0
                )
                .COLORVISTAALIADOCERCA
                (
                    48.0 40.0 16.0
                )
                .COLORVISTAALIADOLEJOS
                (
                    32.0 32.0 24.0
                )
                .COLORVISTAALIADORANGOFOCO
                (
                    24.0 16.0 16.0
                )
                .NOMBRE EXTERIOR
            ]
        )
    ]


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wyel2000
October 15, 2009, 1:07pm Report to Moderator
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In .BAS file write:
.MUNDO
    [
        .ESCENARIOS
        (
            
            [
              ----
             .LLOVIENDO 1.0 #ACTIVATE RAIN
             .PRIMER_TICK_LLUVIA 500.0 #TIME AFTER WHICH OPERATES THE ACTIVATED RAIN
             .METEOROLOGIA_EN_BRIEFING  1.0 #activeate when playing briefing.

             -----
              .NEVANDO  1.0 #ACTIVATE SNOW,but only can rain or snow
              .FRIO  1.0 #cold
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sniper frank
October 16, 2009, 6:15pm Report to Moderator
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tk man!!
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sniper frank
October 16, 2009, 6:19pm Report to Moderator
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how can I do to put other commands in the missions .... for example
to 1, which is the thief and Nataya, I put the green beret.

P.D: sorry my bad english i speak spanish lol....
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wyel2000
October 17, 2009, 2:48am Report to Moderator
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.bichos
(

   [
      .TOKEN RATERO #thief
      ........
   ]  
   [
      .TOKEN COMANDO #add "green beret" code
      ........
   ]  
   [
      .TOKEN NATACHA #Nataya
      ........
   ]
   ............
)

#########################################################
    .INTERFAZ
    [
        .SUBINTERFACES
        (
            (
                MOCHILA
                [
                    .TOKEN COMANDO #add
                    .ITEMS_BASICOS
                    (
                        #all skill
                    )
                    .ITEMS
                    (
                        
                    )
                ]
            )
            (
                MOCHILA
                [
                    .TOKEN NATACHA #7
                    .ITEMS_BASICOS
                    (

                    )
                    .ITEMS
                    (
                        
                    )
                ]
            )
            (
                MOCHILA
                [
                    .TOKEN RATERO #8
                    .ITEMS_BASICOS
                    (

                    )
                    .ITEMS
                    (

                )
                ]
            )


all look http://commandoshq.net/Files/2MOC/Commandos_2_Modding_Files.zip
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sniper frank
October 17, 2009, 6:41pm Report to Moderator
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wyel2000 hello I did what you told me to do (about make the missions in day on night) but didn't work. When i click the mission for load, it's immediately get back to the menu or remains of the day.

Answer me pliz...
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sniper frank
October 19, 2009, 2:39am Report to Moderator
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wyel2000 you know how it is to add the Saving Private Smith mission in Commandos 3????
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wyel2000
October 19, 2009, 5:02am Report to Moderator
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@sniper frank
study=research. problem by self to resolve.

playing on c3. i know.
need conversion y64 and all script. means is easy. but step is tanglesome.
sec and ma2 and mbi files is common.
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sniper frank
October 19, 2009, 9:51pm Report to Moderator
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Quoted from wyel2000
@sniper frank
study=research. problem by self to resolve.

playing on c3. i know.
need conversion y64 and all script. means is easy. but step is tanglesome.
sec and ma2 is common.


In .GSC file i must to change the script?? but what i must to change?
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sniper frank
October 19, 2009, 10:06pm Report to Moderator
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What files i have to put in Commandos 3 folder, about mission: Saving Private Smith?

RY.Y64(converted)
RY.MA2
RY.GSC
RY.BAS
RY.MIS
RY.STR
the sound files
ani and abi files
RY.BRI
RY_FINAL.BRI
RY_INVASION.BRI
RY_PREVIEW.BRI
.GRL files
.MAC files


AND WHAT MORE I HAVE TO PUT IN THE COMMANDOS 3 FOLDER?
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wyel2000
October 20, 2009, 2:42am Report to Moderator
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Quoted from sniper frank
What files i have to put in Commandos 3 folder, about mission: Saving Private Smith?

RY.Y64(converted)
RY.MA2
RY.GSC
RY.BAS
RY.MIS
RY.STR
the sound files
ani and abi files
RY.BRI
RY_FINAL.BRI
RY_INVASION.BRI
RY_PREVIEW.BRI
.GRL files
.MAC files


AND WHAT MORE I HAVE TO PUT IN THE COMMANDOS 3 FOLDER?

RY.Y64(converted)
RY.MA2 ---not change
RY.GSC ---hard
RY.BAS ---easy
RY.MIS ---very hard
RY.STR ---easy
the sound files ---not change
ani and abi files --- not need
RY.BRI --- easy
RY_FINAL.BRI --- easy
RY_INVASION.BRI --- easy
RY_PREVIEW.BRI --- easy
.GRL files ---not need
.MAC files ---not need

the base means is an exclusive method. (involve .mis and .bas and .gsc. etc...)
can is increase by degrees or degression.

for example:
C2 code
[
  code1
  code2
  code3
  ...
]

increase by degrees: (add the usable code)
to c3 code step1
[
  code1
]
step2
[
  code1
  code2
]
step3
[
  code1
  code2
  code3
]
step4
[
  code1
  code2
  code3
  ...
]

degression: (abatement the invalid code and change to normally)
step1
[
  code1
  code2
  code3
  ...
]
step2
[
  code1
  code2
  code3
]
step3
[
  code1
  code2
]
step4
[
  code1
]

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sniper frank
October 20, 2009, 6:51pm Report to Moderator
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to you mean by easy or very hard, the difficulty of the mission or what?

and what did not understand what is this:

the base means is an exclusive method. (involve. my and. bas and. gsc. etc ...)
can is increase by degrees or DEGRESSION.

for example:
C2 Code
[
   Code1
   code2
   CODE3
   ...
]

increase by degrees: (add the usable code)
c3 code to step1
[
   Code1
]
step2
[
   Code1
   code2
]
step3
[
   Code1
   code2
   CODE3
]
step4
[
   Code1
   code2
   CODE3
   ...
]

DEGRESSION: (abatement the invalid code and change to normally)
step1
[
   Code1
   code2
   CODE3
   ...
]
step2
[
   Code1
   code2
   CODE3
]
step3
[
   Code1
   code2
]
step4
[
   Code1
]

Or where am I supposed to change the code or the steps?
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