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Commandos HQ  /  Modding & Mods  /  Help with the lights in the night missions....
Posted by: sniper frank, December 8, 2009, 3:57pm
how to do this type of light:



because i put this in .mis file and I get another type of light....

]
            [
                .TOKEN BOMBILLA_01
                .POS
                [
                    .XYZ
                    (
                        357.0 -169.0 0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            357.0 -169.0 0
                        )
                        .RADIO_LUZ 70.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
            [
Posted by: wyel2000, December 9, 2009, 1:22am; Reply: 1
十一、关于游戏是黑夜的设置及相关内容

1、首先在MIS里设置晚上的环境

    .MUNDO
    [
        .DATOS_LUZAMBIENTE #晚上定义
        [
            .NOCTURNA  1.0
        ]
        .ESPECIAL_ESCENARIOS #晚上定义
        (
            [
                .NOCTURNO  1.0
                .ELONGSOMBRA  0.3
                .COLORVISTAALEMANCERCA
                (
                    0 48.0 40.0
                )
                .COLORVISTAALEMANLEJOS
                (
                    0 32.0 24.0
                )
                .COLORVISTAALEMANRANGOFOCO
                (
                    0 16.0 16.0
                )
                .COLORVISTAALIADOCERCA
                (
                    48.0 40.0 16.0
                )
                .COLORVISTAALIADOLEJOS
                (
                    32.0 32.0 24.0
                )
                .COLORVISTAALIADORANGOFOCO
                (
                    24.0 16.0 16.0
                )
                .NOMBRE EXTERIOR
            ]
        )
    ]

2、可移动的灯光

            [
                .TOKEN FOCO_03 #灯
                .POS
                [
                    .XYZ
                    (
                        -1703.0 -1479.0 105.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombillaMovil
                    [
                        .VEL_GIRO 2 #移动速度
                        .RADIO_LUZ 179.0 #光的大小
                        .VELOCIDAD  4.0
                        .VELOCIDADZ  0.5
                        .NUM_TICKS_FRENADA 50.0
                        .KEYS
                        [
                            .ESCENARIO EXTERIOR #移动路线
                            .NODOS
                            (
                                [
                                    .ID 13.0
                                    .POS
                                    (
                                        -2239.0 -1841.0 0
                                    )
                                ]
                                [
                                    .ID 14.0
                                    .POS
                                    (
                                        -2034.0 -1643.0 0
                                    )
                                ]
                                [
                                    .ID 15.0
                                    .POS
                                    (
                                        -1887.0 -1833.0 0
                                    )
                                ]
                                [
                                    .ID 16.0
                                    .POS
                                    (
                                        -1829.0 -2018.0 0
                                    )
                                ]
                                [
                                    .ID 17.0
                                    .POS
                                    (
                                        -1681.0 -1787.0 0
                                    )
                                ]
                                [
                                    .ID 18.0
                                    .POS
                                    (
                                        -1489.0 -1731.0 0
                                    )
                                ]
                                [
                                    .ID 19.0
                                    .POS
                                    (
                                        -1293.0 -1924.0 0
                                    )
                                ]
                                [
                                    .ID 20.0
                                    .POS
                                    (
                                        -1357.0 -1717.0 0
                                    )
                                ]
                                [
                                    .ID 21.0
                                    .POS
                                    (
                                        -1503.0 -1659.0 0
                                    )
                                ]
                            )
                            .ARISTAS
                            (
                                
                                [
                                    .ID 15.0
                                    .R1
                                    (
                                        19.0 174.0
                                    )
                                    .R4
                                    (
                                        190.0 -33.0
                                    )
                                    .NODO0 13.0
                                    .NODO1 14.0
                                ]
                                [
                                    .ID 16.0
                                    .R1
                                    (
                                        251.0 -44.0
                                    )
                                    .R4
                                    (
                                        33.0 -230.0
                                    )
                                    .NODO0 14.0
                                    .NODO1 15.0
                                ]
                                [
                                    .ID 17.0
                                    .R1
                                    (
                                        12.0 -85.0
                                    )
                                    .R4
                                    (
                                        236.0 -51.0
                                    )
                                    .NODO0 15.0
                                    .NODO1 16.0
                                ]
                                [
                                    .ID 18.0
                                    .R1
                                    (
                                        279.0 -61.0
                                    )
                                    .R4
                                    (
                                        140.0 149.0
                                    )
                                    .NODO0 16.0
                                    .NODO1 17.0
                                ]
                                [
                                    .ID 19.0
                                    .R1
                                    (
                                        140.0 149.0
                                    )
                                    .R4
                                    (
                                        153.0 -40.0
                                    )
                                    .NODO0 17.0
                                    .NODO1 18.0
                                ]
                                [
                                    .ID 20.0
                                    .R1
                                    (
                                        243.0 -64.0
                                    )
                                    .R4
                                    (
                                        257.0 48.0
                                    )
                                    .NODO0 18.0
                                    .NODO1 19.0
                                ]
                                [
                                    .ID 21.0
                                    .R1
                                    (
                                        183.0 34.0
                                    )
                                    .R4
                                    (
                                        -155.0 105.0
                                    )
                                    .NODO0 19.0
                                    .NODO1 20.0
                                ]
                                [
                                    .ID 22.0
                                    .R1
                                    (
                                        -107.0 72.0
                                    )
                                    .R4
                                    (
                                        -149.0 13.0
                                    )
                                    .NODO0 20.0
                                    .NODO1 21.0
                                ]
                            )
                            .ARISTA_INICIAL 15.0
                            .LAMBDA_INICIAL  0.3
                            .SENTIDO_INICIAL_DEFECTO 0
                        ]
                        .PINGPONG  1.0
                    ]
                )
                .ANIMADOR
                (
                    AnimadorSimple
                    [
                        .VOL
                        (
                            Cilindro
                            [
                                .RADIO 20.0
                                .ALTURA 77.0
                            ]
                        )
                        .ANIM FOCO.ANI #灯的外观  #On  c3     .ANIM [ .NOMBRE_ANI FOCO.ANI .ASPECTO BASE ]
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 20.0
                        .ALTURA 77.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 20.0
                        .ALTURA 77.0
                    ]
                )
                .LISTAS
                (
                    VISI SELE EJEC
                )
            ]

3、定点的灯光

            [
                .TOKEN LUZ_14
                .POS
                [
                    .XYZ
                    (
                        -1657.0 186.0 125.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            -1680.0 177.0 0
                        )
                        .RADIO_LUZ 54.0 #灯光的范围
                        .VEL_GIRO 0 #为0不动的灯光, 〉1 原地转动,速度也随数值而变
                        .CON_FOCOGRAFICO  1.0
                        .ROMPIBLE  1.0
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]

4、士兵的视线随着灯一起转动

            [
                .POS
                [
                    .XYZ
                    (
                        -1728.0 -1498.0 105.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 325.0
                .TOKEN ALE_FOCO_03
                .BANDO ALEMAN
                .HTIP SOLD
                .COMPORTAMIENTO
                (
                    ComporAlemanScript
                    [
                        .EVENTOS_RUTA
                        (
                        )
                        .DISPARADOR
                        [
                            .ARMA ALEMAN_FUSIL
                        ]
                        .QUEDARSE_EN_EL_SITIO  1.0
                        .TOKEN_FOCO_ASOCIADO FOCO_03 #视线跟随名称为FOCO_03的灯转动
                        .ANIMACION ALEFUS.ANI #换敌人的能力在这
                        .GESTOR_MOVIMIENTO
                        [
                        ]
                    ]
                )
                .VISTA
                (
                    VistaTriangular
                    [
                    ]
                )
                .OIDO
                (
                    Oido
                    [
                    ]
                )
                .MOTOR
                (
                    MotorPeaton
                    [
                    ]
                )
                .ANIMADOR
                (
                    AnimadorHumano
                    [
                        .VOL
                        (
                            Cilindro
                            [
                                .RADIO 20.0
                                .ALTURA 50.0
                            ]
                        )
                        .ANIM ALEFUS.ANI #人、物品的皮肤及外观
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 12.0
                        .ALTURA 50.0
                    ]
                )
                .TIPOCOLISION PEATON
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    CHOC SELE VISI EJEC FLAE
                )
                .COLORPUNTOLIBRETA ALEMAN
                .USAHAB
                [
                ]
                .PUEDE_CONDUCIR
                (
                    WILLIS ZODIAK CAMION CANON LANCHA_MOTORA NIDO_AMETRALLADORAS ASCENSOR MONTA_ALEMAN SILLA CAMA
                )
                .MICUADRICULA
                [
                    .DIMCUADX  4.0 #行,如果这为0,此敌人没有背包
                    .DIMCUADY  6.0 #列,或这为0也没有背包,如机枪是4格,如果列〈2,则看不见机枪,或行〈2也一样;步枪、狙击枪则行〈4即可隐藏它。
                    .GFXCUAD CUADRIC #背包类型
                ]
                .GEL
                [
                ]
                .DUMMY
                [
                    .ANIMADOR
                    (
                        AnimadorHumano
                        [
                            .VOL
                            (
                                Cilindro
                                [
                                    .RADIO 10.0
                                    .ALTURA 50.0
                                ]
                            )
                            .ANIM ALEFUS.ANI
                        ]
                    )
                ]
            ]

以上是一个步枪兵的全部代码,我们如果只修改.COMPORTAMIENTO下为.ANIMACION  alemet.ani,那这个士兵看上去虽然是步枪兵,但他开枪攻击我们时是机枪;若只修改.ANIMADOR下为.ANIMACION  alemet.ani,则看上去机枪兵,实际上是步枪兵;反之同理。

所有敌人的架子都一样,我们换敌人只需要换.ani就可以实现换敌人了,关于.ani的名称参考URF主页的内容。

.ANI分为四大类(敌人种类而言,日本人也一样):
1、修理兵、中尉、军官、没有武器或拿手枪的为一类;
2、步枪兵类;
3、机枪兵类;
4、狙击手类;

在黑夜的环境下,如果我们给第一类.ANI里的敌人加上.TENGO_LINTERNA 1.0,类似下面的代码段
            [
                .POS
                [
                    .XYZ
                    (
                        -157.0 -216.0 0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0 #角度
                .TOKEN ALE_TI #名称
                .BANDO ALEMAN #类型是敌人
                .HTIP SOLD #敌人的类型
                .COMPORTAMIENTO
                (
                    ComporAlemanScript #能力、状态设置区
                    [
                        .TENGO_LINTERNA  1.0 #有手电可以照射
                        .EVENTOS_RUTA
                        (
                            
                        )
                        .DISPARADOR
                        [
                            .ARMA ALEMAN_PISTOLA
                        ]
                        .ANIMACION ALECABONOCHE.ANI #中尉的ANI
                        .GESTOR_MOVIMIENTO
                        [
                        ]
                    ]
                )
                ......
                ......
            ]

其中第一类几乎所有的动作都可以做,而其他3类则只可以做部分动作。这里的动作指如擦枪、刷油漆等等。
Posted by: sniper frank, December 9, 2009, 1:53pm; Reply: 2
hi again..... (this mission is trainning camp 2)

Posted by: sniper frank, December 9, 2009, 11:42pm; Reply: 3
as you did in this picture:




the light in circle that what i want....
Posted by: wyel2000, December 10, 2009, 2:07am; Reply: 4
initialization

        .DATOS_LUZAMBIENTE
        [
            .NOCTURNA  1.0
        ]
        .ESPECIAL_ESCENARIOS
        (
            
            [
                .NOCTURNO  1.0
                .NOMBRE EXTERIOR
            ]
        )


move of the light
            [
                .TOKEN FOCO_1
                .POS
                [
                    .XYZ
                    (
                        -149.0 737.0 0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombillaMovil
                    [
                        .RADIO_LUZ 70.0
                        .ROMPIBLE  1.0
                        .VELOCIDAD  2.0
                        .VELOCIDADZ  0.5
                        .NUM_TICKS_FRENADA 50.0
                        .KEYS
                        [
                            .ESCENARIO EXTERIOR
                            .NODOS
                            (
                                
                                [
                                    .ID 0
                                    .POS
                                    (
                                        -841.0 847.0 0
                                    )
                                ]
                                [
                                    .ID  1.0
                                    .POS
                                    (
                                        -357.0 787.0 0
                                    )
                                ]
                                [
                                    .ID  2.0
                                    .POS
                                    (
                                        -457.0 435.0 0
                                    )
                                ]
                                [
                                    .ID  3.0
                                    .POS
                                    (
                                        -883.0 665.0 0
                                    )
                                ]
                            )
                            .ARISTAS
                            (
                                
                                [
                                    .ID 0
                                    .R1
                                    (
                                        47.0 -527.0
                                    )
                                    .R4
                                    (
                                        489.0 23.0
                                    )
                                    .NODO0  3.0
                                    .NODO1  2.0
                                ]
                                [
                                    .ID  1.0
                                    .R1
                                    (
                                        360.0 17.0
                                    )
                                    .R4
                                    (
                                        -267.0 356.0
                                    )
                                    .NODO0  2.0
                                    .NODO1  1.0
                                ]
                                [
                                    .ID  2.0
                                    .R1
                                    (
                                        -125.0 167.0
                                    )
                                    .R4
                                    (
                                        -263.0 -299.0
                                    )
                                    .NODO0  1.0
                                    .NODO1 0
                                ]
                            )
                            .ARISTA_INICIAL  2.0
                            .LAMBDA_INICIAL  0.4
                            .SENTIDO_INICIAL_DEFECTO 0
                        ]
                        .PINGPONG  1.0
                    ]
                )
                .ANIMADOR
                (
                    AnimadorSimple
                    [
                        .VOL
                        (
                            Cilindro
                            [
                                .RADIO 20.0
                                .ALTURA 77.0
                            ]
                        )
                        .ANIM
                        [
                            .NOMBRE_ANI FOCO.ANI
                            .ASPECTO BASE
                        ]
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 20.0
                        .ALTURA 77.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 20.0
                        .ALTURA 77.0
                    ]
                )
                .LISTAS
                (
                    VISI SELE EJEC
                )
            ]
            [
                .TOKEN FOCO_2
                .POS
                [
                    .XYZ
                    (
                        424.0 252.0 0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombillaMovil
                    [
                        .RADIO_LUZ 70.0
                        .ROMPIBLE  1.0
                        .VELOCIDAD  2.0
                        .VELOCIDADZ  0.5
                        .NUM_TICKS_FRENADA 50.0
                        .KEYS
                        [
                            .ESCENARIO EXTERIOR
                            .NODOS
                            (
                                
                                [
                                    .ID 0
                                    .POS
                                    (
                                        679.0 214.0 0
                                    )
                                ]
                                [
                                    .ID  1.0
                                    .POS
                                    (
                                        1157.0 134.0 0
                                    )
                                ]
                                [
                                    .ID  2.0
                                    .POS
                                    (
                                        1076.0 -197.0 0
                                    )
                                ]
                                [
                                    .ID  3.0
                                    .POS
                                    (
                                        473.0 -27.0 0
                                    )
                                ]
                            )
                            .ARISTAS
                            (
                                
                                [
                                    .ID 0
                                    .R1
                                    (
                                        173.0 -532.0
                                    )
                                    .R4
                                    (
                                        639.0 160.0
                                    )
                                    .NODO0  3.0
                                    .NODO1  2.0
                                ]
                                [
                                    .ID  1.0
                                    .R1
                                    (
                                        498.0 125.0
                                    )
                                    .R4
                                    (
                                        -549.0 333.0
                                    )
                                    .NODO0  2.0
                                    .NODO1  1.0
                                ]
                                [
                                    .ID  2.0
                                    .R1
                                    (
                                        -179.0 109.0
                                    )
                                    .R4
                                    (
                                        -324.0 -29.0
                                    )
                                    .NODO0  1.0
                                    .NODO1 0
                                ]
                            )
                            .ARISTA_INICIAL  2.0
                            .LAMBDA_INICIAL  0.4
                            .SENTIDO_INICIAL_DEFECTO 0
                        ]
                        .PINGPONG  1.0
                    ]
                )
                .ANIMADOR
                (
                    AnimadorSimple
                    [
                        .VOL
                        (
                            Cilindro
                            [
                                .RADIO 20.0
                                .ALTURA 77.0
                            ]
                        )
                        .ANIM
                        [
                            .NOMBRE_ANI FOCO.ANI
                            .ASPECTO BASE
                        ]
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 20.0
                        .ALTURA 77.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 20.0
                        .ALTURA 77.0
                    ]
                )
                .LISTAS
                (
                    VISI SELE EJEC
                )
            ]


enemy
            [
                .POS
                [
                    .XYZ
                    (
                        -129.0 750.0 0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 200.0
                .TOKEN FOQUISTA_01
                .VIDA 90.0
                .BANDO ALEMAN
                .HTIP SOLD
                .PINTABILIDADPORENEMIGOS  1.0
                .PUNTOS_QUE_DOY_EN_MULTIPLAYER_CUANDO_ME_MATAN  1.0
                .GESTOR_IMPACTOS
                [
                    .BLINDAJE 0
                ]
                .COMPORTAMIENTO
                (
                    ComporAlemanScript
                    [
                        .EVENTOS_RUTA
                        (
                            
                        )
                        .DISPARADOR
                        [
                            .ARMA FUSIL
                        ]
                        .QUEDARSE_EN_EL_SITIO  1.0
                        .TOKEN_FOCO_ASOCIADO FOCO_1
                        .ANIMACION
                        [
                            .NOMBRE_ANI XF.ANI
                            .ASPECTO Fusilero
                        ]
                        .GESTOR_MOVIMIENTO
                        [
                        ]
                    ]
                )
                .VISTA
                (
                    VistaTriangular
                    [
                    ]
                )
                .OIDO
                (
                    Oido
                    [
                    ]
                )
                .MOTOR
                (
                    MotorPeaton
                    [
                    ]
                )
                .ANIMADOR
                (
                    AnimadorHumano
                    [
                        .VOL
                        (
                            Cilindro
                            [
                                .RADIO 20.0
                                .ALTURA 50.0
                            ]
                        )
                        .ANIM
                        [
                            .NOMBRE_ANI XF.ANI
                            .ASPECTO Fusilero
                        ]
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 12.0
                        .ALTURA 50.0
                    ]
                )
                .TIPOCOLISION PEATON
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    CHOC SELE VISI EJEC FLAE
                )
                .COLORPUNTOLIBRETA ALEMAN
                .USAHAB
                [
                ]
                .PUEDE_CONDUCIR
                (
                    WILLIS ZODIAK CAMION CANON LANCHA_MOTORA NIDO_AMETRALLADORAS ASCENSOR MONTA_ALEMAN SILLA CAMA
                )
                .MICUADRICULA
                [
                    .DIMCUADX  4.0
                    .DIMCUADY  6.0
                    .GFXCUAD CUADRIC
                ]
                .GEL
                [
                ]
                .DUMMY
                [
                    .ANIMADOR
                    (
                        AnimadorHumano
                        [
                            .VOL
                            (
                                Cilindro
                                [
                                    .RADIO 10.0
                                    .ALTURA 23.0
                                ]
                            )
                            .ANIM
                            [
                                .NOMBRE_ANI XF.ANI
                                .ASPECTO Fusilero
                            ]
                        ]
                    )
                ]
            ]
            [
                .POS
                [
                    .XYZ
                    (
                        399.0 254.0 0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 345.0
                .TOKEN FOQUISTA_02
                .VIDA 90.0
                .BANDO ALEMAN
                .HTIP SOLD
                .PINTABILIDADPORENEMIGOS  1.0
                .PUNTOS_QUE_DOY_EN_MULTIPLAYER_CUANDO_ME_MATAN  1.0
                .GESTOR_IMPACTOS
                [
                    .BLINDAJE 0
                ]
                .COMPORTAMIENTO
                (
                    ComporAlemanScript
                    [
                        .EVENTOS_RUTA
                        (
                            
                        )
                        .DISPARADOR
                        [
                            .ARMA FUSIL
                        ]
                        .QUEDARSE_EN_EL_SITIO  1.0
                        .TOKEN_FOCO_ASOCIADO FOCO_2
                        .ANIMACION
                        [
                            .NOMBRE_ANI XF.ANI
                            .ASPECTO Fusilero
                        ]
                        .GESTOR_MOVIMIENTO
                        [
                        ]
                    ]
                )
                .VISTA
                (
                    VistaTriangular
                    [
                    ]
                )
                .OIDO
                (
                    Oido
                    [
                    ]
                )
                .MOTOR
                (
                    MotorPeaton
                    [
                    ]
                )
                .ANIMADOR
                (
                    AnimadorHumano
                    [
                        .VOL
                        (
                            Cilindro
                            [
                                .RADIO 20.0
                                .ALTURA 50.0
                            ]
                        )
                        .ANIM
                        [
                            .NOMBRE_ANI XF.ANI
                            .ASPECTO Fusilero
                        ]
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 12.0
                        .ALTURA 50.0
                    ]
                )
                .TIPOCOLISION PEATON
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    CHOC SELE VISI EJEC FLAE
                )
                .COLORPUNTOLIBRETA ALEMAN
                .USAHAB
                [
                ]
                .PUEDE_CONDUCIR
                (
                    WILLIS ZODIAK CAMION CANON LANCHA_MOTORA NIDO_AMETRALLADORAS ASCENSOR MONTA_ALEMAN SILLA CAMA
                )
                .MICUADRICULA
                [
                    .DIMCUADX  4.0
                    .DIMCUADY  6.0
                    .GFXCUAD CUADRIC
                ]
                .GEL
                [
                ]
                .DUMMY
                [
                    .ANIMADOR
                    (
                        AnimadorHumano
                        [
                            .VOL
                            (
                                Cilindro
                                [
                                    .RADIO 10.0
                                    .ALTURA 23.0
                                ]
                            )
                            .ANIM
                            [
                                .NOMBRE_ANI XF.ANI
                                .ASPECTO Fusilero
                            ]
                        ]
                    )
                ]
            ]


immobility of the light
            [
                .TOKEN BOMBILLA_01
                .POS
                [
                    .XYZ
                    (
                        -201.0 -778.0 145.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            -201.0 -778.0 0
                        )
                        .RADIO_LUZ 70.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
            [
                .TOKEN BOMBILLA_03
                .POS
                [
                    .XYZ
                    (
                        -664.0 -569.0 145.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            -664.0 -569.0 0
                        )
                        .RADIO_LUZ 70.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
            [
                .TOKEN BOMBILLA_04
                .POS
                [
                    .XYZ
                    (
                        243.0 -681.0 145.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            243.0 -681.0 0
                        )
                        .RADIO_LUZ 70.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
            [
                .TOKEN BOMBILLA_08
                .POS
                [
                    .XYZ
                    (
                        -8.0 -360.0 145.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            -8.0 -360.0 0
                        )
                        .RADIO_LUZ 70.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
            [
                .TOKEN BOMBILLA_09
                .POS
                [
                    .XYZ
                    (
                        267.0 -23.0 145.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            267.0 -23.0 0
                        )
                        .RADIO_LUZ 70.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
            [
                .TOKEN BOMBILLA_12
                .POS
                [
                    .XYZ
                    (
                        526.0 575.0 145.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            526.0 575.0 0
                        )
                        .RADIO_LUZ 70.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
            [
                .TOKEN BOMBILLA_14
                .POS
                [
                    .XYZ
                    (
                        873.0 475.0 145.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            873.0 475.0 0
                        )
                        .RADIO_LUZ 70.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
            [
                .TOKEN BOMBILLA_16
                .POS
                [
                    .XYZ
                    (
                        -444.0 212.0 145.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            -444.0 212.0 0
                        )
                        .RADIO_LUZ 70.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
            [
                .TOKEN BOMBILLA_18
                .POS
                [
                    .XYZ
                    (
                        -831.0 312.0 145.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            -831.0 312.0 0
                        )
                        .RADIO_LUZ 70.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
            [
                .TOKEN BOMBILLA_19
                .POS
                [
                    .XYZ
                    (
                        -193.0 476.0 145.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            -193.0 476.0 0
                        )
                        .RADIO_LUZ 70.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
            [
                .TOKEN BOMBILLA_21
                .POS
                [
                    .XYZ
                    (
                        126.0 982.0 145.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            126.0 982.0 0
                        )
                        .RADIO_LUZ 70.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
            [
                .TOKEN BOMBILLA_23
                .POS
                [
                    .XYZ
                    (
                        -832.0 -6.0 145.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            -832.0 -6.0 0
                        )
                        .RADIO_LUZ 70.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
            [
                .TOKEN BOMBILLA_24
                .POS
                [
                    .XYZ
                    (
                        792.0 -883.0 135.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            787.0 -929.0 0
                        )
                        .RADIO_LUZ 60.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                        .ROMPIBLE  1.0
                        .DESTROZO_ASOCIADO EX01
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
            [
                .TOKEN BOMBILLA_25
                .POS
                [
                    .XYZ
                    (
                        931.0 -908.0 135.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            919.0 -950.0 0
                        )
                        .RADIO_LUZ 60.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                        .ROMPIBLE  1.0
                        .DESTROZO_ASOCIADO EX01
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
            [
                .TOKEN BOMBILLA_26_PUERTA
                .POS
                [
                    .XYZ
                    (
                        483.0 -791.0 140.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            480.0 -793.0 58.0
                        )
                        .RADIO_LUZ 25.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
            [
                .TOKEN BOMBILLA_27_PUERTA
                .POS
                [
                    .XYZ
                    (
                        -261.0 -493.0 120.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            -243.0 -463.0 20.0
                        )
                        .RADIO_LUZ 25.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
            [
                .TOKEN BOMBILLA_28_PUERTA
                .POS
                [
                    .XYZ
                    (
                        -288.0 -135.0 120.0
                    )
                    .ESC EXTERIOR
                ]
                .ANGULO 0
                .BANDO NEUTRAL
                .FLOTANDO  1.0
                .COMPORTAMIENTO
                (
                    ComporBombilla
                    [
                        .POS_TARGET_LUZ
                        (
                            -272.0 -107.0 20.0
                        )
                        .RADIO_LUZ 25.0
                        .VEL_GIRO 0
                        .CON_FOCOGRAFICO  1.0
                    ]
                )
                .ZONASELECCION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .VOLCOLISION
                (
                    Cilindro
                    [
                        .RADIO 10.0
                        .ALTURA 50.0
                    ]
                )
                .LISTAS
                (
                    SELE EJEC
                )
            ]
Posted by: sniper frank, December 10, 2009, 6:47am; Reply: 5
THANKS!!!!!!!!!!!!!!!!!!!!!!!!!!! NOW I UNDERSTAND THANKS A LOT!!
Print page generated: February 28, 2010, 12:13am