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Commandos HQ    Commandos Series    Modding & Mods  ›  Creating a new Y64 files

Creating a new Y64 files Print
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Incor
February 14, 2009, 1:02pm Report to Moderator
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Hi to all!!! Let's create new locations for Commandos 2 or 3!!!
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Incor
February 19, 2009, 11:54am Report to Moderator
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Its was too easy, but without ma2 editor we can block sectors in sec file(
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Incor
February 19, 2009, 3:15pm Report to Moderator
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Next one...
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Incor
February 19, 2009, 3:19pm Report to Moderator
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Once I created complite y64 (all 4 sides) file, but my HDD was broke..((
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wyel2000
February 20, 2009, 9:41am Report to Moderator
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god...... good job!
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Rayz
February 20, 2009, 2:47pm Report to Moderator
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support
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Incor
February 21, 2009, 11:06pm Report to Moderator
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If we create Mascaras zones (ma2) then, in the future, I will create all new level that would be playable...
... And then a new story line)
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AndrewT
March 8, 2009, 10:55pm Report to Moderator
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hm, the board seems to be a bit of... empty :( is there maybe anything new about modified y64 files, cbel and cbtcod missions ported into c2 engine of which screenshots have been released a while ago, or basically anything to share with the community?
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Incor
March 9, 2009, 8:57pm Report to Moderator
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AndrewT: What do you mean?
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AndrewT
March 10, 2009, 8:29am Report to Moderator
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Quoted from Incor
AndrewT: What do you mean?


hi there :)

sorry if i was a bit too questioning, and of course not all of those were asked from you. i just wanted to write into the most recent topic, because 3-4 weeks passed since the last entry of the forum, so noone wrote anything :(

so basically i just would have liked to know the progress of the current projects, as you are dealing with y64 files, and others dealing with porting the old missions under c2, etc.

regards
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Incor
March 26, 2009, 12:53pm Report to Moderator
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New game of Commandos series in project...
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AndrewT
March 28, 2009, 5:10pm Report to Moderator
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nice to see a new comment, at last :) what will be this exactly?
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Sooslik
March 29, 2009, 3:56pm Report to Moderator
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good news, sounds like something worth waiting for
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Incor
March 30, 2009, 9:56am Report to Moderator
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The project will be fully new and will not depend on previous creations. On this stage the rendering-engine of game, which will include for itself front-rank technologies, is created. Sounds as a dream, but it is reality which we are approached to - therefore will accept dear wishes in relation to a project!
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AndrewT
April 2, 2009, 8:06pm Report to Moderator
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eagerly wainting for details, news :O
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wyel2000
April 3, 2009, 1:16am Report to Moderator
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New series? to expect
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neonfish
May 2, 2009, 12:09pm Report to Moderator
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any progres any news?
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neonfish
May 3, 2009, 9:29pm Report to Moderator
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Incor
May 5, 2009, 4:16pm Report to Moderator
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Be quiet, a project is not closed, simply presently much the personal work and for to the evenings we with friends create this not easy project. On this stage new filters are added in the image of general picture, bag correcting and we think in playing subject... Farther work after a design and creation of location - can say, that a game will be fully in 3d ( except for general effects, basic effects are presently created with application of Shader is a novelty in games, although probably it was yet done by nobody ). Hope in quick time to show you the First pictures...
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neonfish
May 5, 2009, 8:25pm Report to Moderator
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cant wait man
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two
June 10, 2009, 11:35am Report to Moderator
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good commandos 5 When ends ?
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wyel2000
June 11, 2009, 6:39am Report to Moderator
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Quoted from Incor
Be quiet, a project is not closed, simply presently much the personal work and for to the evenings we with friends create this not easy project. On this stage new filters are added in the image of general picture, bag correcting and we think in playing subject... Farther work after a design and creation of location - can say, that a game will be fully in 3d ( except for general effects, basic effects are presently created with application of Shader is a novelty in games, although probably it was yet done by nobody ). Hope in quick time to show you the First pictures...


waiting the update.
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two
June 11, 2009, 8:13am Report to Moderator
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Do you going to do this mod if you do oloarak name 5 of Commandos misunderstanding rather put something else I think that my opinion GOOD MOD!
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Incor
September 28, 2009, 12:50pm Report to Moderator
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it only part of work, which needs to be done (having on that much time)...




continue working...
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r0ex
September 29, 2009, 3:59pm Report to Moderator
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great
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wyel2000
September 29, 2009, 4:28pm Report to Moderator
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my god! good work........
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AndrewT
September 30, 2009, 11:13am Report to Moderator
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that's the stuff, mate! show us more, if you can :)
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Pvt.Thomas
October 1, 2009, 6:32am Report to Moderator
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:D that program how did you find ? (3D ABI EDITOR ?)
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Incor
October 1, 2009, 3:23pm Report to Moderator
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Glad to see so much captures on such little addition, in particular re0x
presently I conduct the detailed work in 3dmax, therefore on a weekend possible update of page! Thank you for support!!!...
"My dream will not die, will not perish..." Taras Grigorovich Shevchenko
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Pvt.Thomas
October 1, 2009, 3:54pm Report to Moderator
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3D Max ? hmmm Program Download Possible ?.
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wyel2000
October 1, 2009, 4:20pm Report to Moderator
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Quoted from Incor
Glad to see so much captures on such little addition, in particular re0x
presently I conduct the detailed work in 3dmax, therefore on a weekend possible update of page! Thank you for support!!!...
"My dream will not die, will not perish..." Taras Grigorovich Shevchenko

up.

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Incor
October 2, 2009, 2:05pm Report to Moderator
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to wyel2000:
It is collection of fragments united in one file - that every location will be created in a 3d editor and then improved in a graphics editor...
And "tower" in the middle fragment from location - an aquatic sluice (his part) will pass the way of treatment also...
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wyel2000
October 2, 2009, 4:09pm Report to Moderator
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Quoted from Incor
to wyel2000:
It is collection of fragments united in one file - that every location will be created in a 3d editor and then improved in a graphics editor...
And "tower" in the middle fragment from location - an aquatic sluice (his part) will pass the way of treatment also...
your job is not complete.i know.
the work is good. and the new map is a headway.
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Polonsky
October 2, 2009, 4:42pm Report to Moderator
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Hey Wyel2000, This Work How be done ? - I'm trying to understand
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wyel2000
October 2, 2009, 5:01pm Report to Moderator
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Creating a new Y64 files is easy.
but Creating a new sec files is veryhard. waiting "Incor" to update
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Polonsky
October 2, 2009, 5:07pm Report to Moderator
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Hmm ok I Understand. :D
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Incor
October 2, 2009, 7:02pm Report to Moderator
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To wyel2000: September 1 you wrote about how to export obj to sec, did you?
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wyel2000
October 3, 2009, 4:20am Report to Moderator
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Quoted from Incor
To wyel2000: September 1 you wrote about how to export obj to sec, did you?
please check your mail. (incor@meta.ua)

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Incor
October 3, 2009, 7:34am Report to Moderator
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All work on forming of map I will do in 3dmax, therefore and a sec file will be created directly in this program... in relation to an answer
wyel2000:"Creating a new Y64 files is easy. but Creating a new sec files is veryhard". - A process of creation of y64 is trouble and not always fasts, if to take into account that at first it is needed to sketch the idea, then to pick up the prepared pictures and edit them to the ideal kind - as a result not always will nurse what expected... Therefore I am oriented on 3d creation of location(very hard  work on creation of model and texture - believe) - and an answer swims out from here - creating y64 is hard job (all four sides) -  to do for him a sec file it will not be so difficultly... though, also, not so simply  ;-)
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Incor
October 3, 2009, 7:40am Report to Moderator
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I can to imitate a ma2 format , therefore with it problems will not be (a main problem it correct co-ordination of masks - problem in the shortage of time)...
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wyel2000
October 3, 2009, 8:58am Report to Moderator
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my envisage the new map step is :
1.draw temporary picture
2.complete image conversion to Y64 (image to y64 is easy)
3.according to the Y64 edit sec (3dmax to edit)
4.make ma2 to mask
5.edit script to moding game.

me not know use 3dmax. so this my means.
if me is wrong. i'm sorry.


the attach is my friend moding content.
image1 is a idea
image2 Y64 and SEC is completed





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Incor
October 3, 2009, 1:21pm Report to Moderator
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good work!!!...
Notedly, that you don't know how to create a sec format you changed an eventual variant to the flat level (idea was good but the result is different, mismach)... On the second picture noticeable drawings of layes - trying to do good location, but planned not this, doesn't it?  More exact details are needed and not to decide on attained, if you need help - will help! (can do ma2   - send on my e-mail a working variant in an original size)... Very good for Commandos 1, but not for second...
Did you have all 4 sides of 2 picture?
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Incor
October 3, 2009, 1:22pm Report to Moderator
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When work is started, you feel that nowhere can cut out little pictures a detail, objects, buildings, and you must to do some picture by a brush or stamp, that is why it is better to teach up 3d editor, that able to create models and only then paste them on a map, agree?
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Incor
October 3, 2009, 1:27pm Report to Moderator
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not always object which want to cut out from all sides clean (upper can be some trees,or it is not visible through, for example, building or tree...)
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Incor
October 3, 2009, 1:33pm Report to Moderator
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working with an object in detail, a kind is very realistic in the distance



then it is  possible to add grass, bushes, tree and the result will be good
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wyel2000
October 3, 2009, 3:30pm Report to Moderator
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the test map is one side and one picture. (ma2 set to one side)
please look the attach.

http://commandoshq.net/cgi-bin/forum/Blah.pl?v-download/f-tu01_7008.rar




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Polonsky
October 3, 2009, 8:06pm Report to Moderator
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GOOD ! :O Good Editing You Professional Wyel2000,Incor :D
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AndrewT
October 3, 2009, 8:29pm Report to Moderator
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fantastic to see the awesome result of your hard work, guys! respect!
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wyel2000
October 4, 2009, 1:22am Report to Moderator
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me only can edit the all script. 3dmax and other me is unable.
above of image and sec by wlbiohazard
ma2 by imp5099

Polonsky: if you wish to moding. about design and 3dmax please contact Incor. you together to research.
thanks!


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wyel2000
October 4, 2009, 2:11am Report to Moderator
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the 3d interior   by rex wlbiohazard
http://commandoshq.net/cgi-bin/forum/Blah.pl?v-download/f-tu02_8344.rar







or press home or end key after input password
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Polonsky
October 4, 2009, 4:55pm Report to Moderator
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Good Work !
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Polonsky
October 4, 2009, 5:41pm Report to Moderator
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Quoted from wyel2000

Polonsky: if you wish to moding. about design and 3dmax please contact Incor. you together to research.
thanks!




Yes Thanks. But Incor and 3dmax Where can I find ?
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Polonsky
October 4, 2009, 7:38pm Report to Moderator
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and

3dmax program you to upload ?
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wyel2000
October 5, 2009, 2:33am Report to Moderator
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3ds Max is a comprehensive 3D modeling, rendering, and 3D animation software used by leaders in game development, television, film, and web marketing communications.

about 3dmax
http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13567410
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Polonsky
October 5, 2009, 5:16am Report to Moderator
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Yes Thanks. This Program Good. This Program Edited file How to convert .Abi ?
I Downloaded.
:) Thanks all.
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Incor
October 5, 2009, 7:44am Report to Moderator
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what these  numbers is meant and how to use them?
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Polonsky
October 5, 2009, 7:48am Report to Moderator
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Succes. Program Cracked. (3DSMAX)
and
Program Not Edited .Abi and .Mbi files...

Upload Program ?
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Polonsky
October 5, 2009, 8:16am Report to Moderator
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uploading Program (Autodesk 3ds Maxc)...
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wyel2000
October 5, 2009, 8:45am Report to Moderator
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@Incor
about ma2 please contact imp5099 <35493752@qq.com>
or rex http://www.cnblogs.com/Rex/
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wyel2000
October 5, 2009, 8:59am Report to Moderator
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Quoted from Polonsky
Succes. Program Cracked. (3DSMAX)
and
Program Not Edited .Abi and .Mbi files...

Upload Program ?
i'm sorry. i do not help you.
What is your job?
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Polonsky
October 5, 2009, 2:52pm Report to Moderator
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Quoted from wyel2000
i'm sorry. i do not help you.
What is your job?

Yes Thanks....
I Job Computer and Computer The Computer By Computer (Computer Engineer) United Kingdom. Special Services...
Thanks
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Polonsky
October 5, 2009, 3:00pm Report to Moderator
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AND Program CRACKED SUCCES..  3DSMAX
http://rapidshare.com/files/289000561/CRACK.rar.html
Good Luck :D

I do not know Program Not Save .Abi Files
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wyel2000
October 5, 2009, 4:32pm Report to Moderator
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the abi file not can moding. waiting the tool update.
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wyel2000
October 5, 2009, 4:55pm Report to Moderator
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Quoted from Polonsky

Yes Thanks....
I Job Computer and Computer The Computer By Computer (Computer Engineer) United Kingdom. Special Services...
Thanks
ok. me too. thanks.

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Polonsky
October 5, 2009, 5:13pm Report to Moderator
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Quoted from wyel2000
the abi file not can moding. waiting the tool update.

Ok I Wait....
and
Wyel You Found .ma2 Program Me really Need.  or else No Problem :)
You Know.
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wyel2000
October 5, 2009, 6:25pm Report to Moderator
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Quoted from Polonsky

Ok I Wait....
and
Wyel You Found .ma2 Program Me really Need.  or else No Problem :)
You Know.
about ma2 please contact rex or imp5099
imp5099: 35493752@qq.com
rex: http://www.cnblogs.com/Rex/

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Polonsky
October 5, 2009, 8:11pm Report to Moderator
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Again Thanks Wyel,
:)))
Incor Your Study Done ?
:D
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Incor
October 6, 2009, 11:01am Report to Moderator
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How many live, so many study...

In relation to 3dmax, studies are gradual (can say - difficultly)

@Polonsky: What your calling (programming, 3d graphic arts, 2d graphic arts...)?
I need support in creation of 3d models, therefore you must download tutorials and start study...
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Polonsky
October 6, 2009, 11:48am Report to Moderator
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Hmmm Yes Incor Thanks  :)
but .Abi and .Mbi File Editor Many Little If I Succes Find. I You Say..
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wyel2000
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Polonsky
October 6, 2009, 2:58pm Report to Moderator
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Thanks Wyel. But Where Are Download Link ?
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wyel2000
October 6, 2009, 3:37pm Report to Moderator
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æºæ–‡ä»¶ http://files.cnblogs.com/Rex/CommDevToolkitSrc.rar
å¯æ‰§è¡Œæ–‡ä»¶ http://files.cnblogs.com/Rex/CommDevToolkit.rar

\CommDevToolkit\SRC\Doc\OBJ_ConvertProcedure.en.htm


the simple examples:
*\Bin\Examples\EX01.MBI.files\*.*
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Polonsky
October 6, 2009, 3:43pm Report to Moderator
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Ok Thanks .... :)))
Downloaded
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Incor
October 6, 2009, 3:44pm Report to Moderator
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Quoted from Polonsky

Yes Thanks....
I Job Computer and Computer The Computer By Computer (Computer Engineer) United Kingdom. Special Services...
Thanks


What does it mean?

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Incor
October 6, 2009, 3:51pm Report to Moderator
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Boys, let us engage in concrete work!!! Will start the joint working and will divide it...
Beginning from concluding a sketch eventual musical accompaniment...
It will perfect our abilities and will show, whether we will be able to work in a command!!!
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Polonsky
October 6, 2009, 4:14pm Report to Moderator
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Computer Engineer Special Services.
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Polonsky
October 7, 2009, 4:56pm Report to Moderator
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Quoted from Incor
Boys, let us engage in concrete work!!! Will start the joint working and will divide it...
Beginning from concluding a sketch eventual musical accompaniment...
It will perfect our abilities and will show, whether we will be able to work in a command!!!

Good :))
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Incor
October 12, 2009, 2:05pm Report to Moderator
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A road is created in 3dmax, having more textures it is possible to create a complete landscape (exterior)
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Incor
October 12, 2009, 2:09pm Report to Moderator
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to Wyel2000: Is it a style of Commandos? Or needs more adjusting of picture (brightnes, contrast)...
Guys, need support in 3d modeling!
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Incor
October 12, 2009, 2:15pm Report to Moderator
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tomorrow 13.10.2009 I will have 3d models of trees ( in high quality) it will enable to create Y64 more realistic...

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wyel2000
October 12, 2009, 3:34pm Report to Moderator
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Quoted from Incor
to Wyel2000: Is it a style of Commandos? Or needs more adjusting of picture (brightnes, contrast)...
Guys, need support in 3d modeling!
The style is no problem。
good!
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sniper frank
October 13, 2009, 9:10pm Report to Moderator
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how you can do that????
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Incor
October 14, 2009, 6:48am Report to Moderator
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Work is not yet complete (it just beginning of hard work, and more precisely speaking - I only study and possibly all of it will not be used in an eventual variant, but studying is needed)...
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MoiChain
November 20, 2009, 12:38pm Report to Moderator
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Blocking sectors is easy in .MIS files by creating a TOKEN that has the right .POS, VOLCOLISION, no ANIMADOR, and that are ".LISTAS (OCLU, ESQU)"

it's not as clean as modifying the .SEC or .MA2 files but it works !

Maybe the mask remains a problem to solve ...
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Incor
November 20, 2009, 4:41pm Report to Moderator
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Blocking sectors was needed in order that it is not possible it would be to become on a picture, so as an2 files yet were transparent and ma2 impossible for editing.
Therefore now that there is possibility to edit ma2, it is far more simple process.
And for creation of barrier (that not to edit .sec) it is possible to set other



Create simple .TOKEN name   without any animador or animador2d

                .ZONASELECCION
                (
                    Poly3d
                    [
                        .VERTICES
                        (
                            
                           (
                                -10.5 20.2 #1 vertex possition
                            )
                            (
                                -11.2 -6.3 #2 vertex possition
                            )
                            (
                                 4.8 -6.6 #3 vertex possition
                            )
                            (
                                15.0 22.4 #4 vertex possition what is snapped to with the first vertex
                            )
                            
                        )
                        .ALTURA 149.0 #height of barrier
                    ]
                )
XY Coordinate

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wyel2000
November 22, 2009, 4:58am Report to Moderator
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up
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Incor
November 22, 2009, 3:52pm Report to Moderator
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Quoted from wyel2000
up

what does it mean?
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r0ex
November 22, 2009, 5:00pm Report to Moderator
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It means "make it top" or 顶, I think.
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Incor
December 16, 2009, 11:26am Report to Moderator
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I can't convert .sec <-> .obj and instruction doesn't work (ERROR)
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r0ex
December 16, 2009, 4:41pm Report to Moderator
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.sec->.obj is currently not implemented.
You may refer to Examples\EX01.SEC.files as a example of converting .obj -> .sec. It works.
There are many limits regarding creating a SEC file, and any of them may cause the trouble.
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Incor
December 16, 2009, 7:06pm Report to Moderator
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Simply grab \EX01.SEC.files to ImageConverter.exe? Result on my PC - negative. (.NET FRAMEWORK 2.0, Win xp sp 3) Another functiones of ImageConverter working.  
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r0ex
December 18, 2009, 1:35pm Report to Moderator
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It should create a EX01.SEC.
Any popups?
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Incor
December 19, 2009, 6:57am Report to Moderator
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Maybe I missed something?
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r0ex
December 22, 2009, 12:02pm Report to Moderator
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Very strange.
It says it cannot parse string "-966.731445" as a float point.
Maybe this involves your locale.
The decimal point, is written as "," in your coutry, I think. The parse function I use is related to your locale and refused to parse the dot as decimal point.
I'll fix it soon.
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Incor
December 22, 2009, 4:02pm Report to Moderator
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If I send to you(r0ex) ready .obj file, can you convert it and resend ready .sec?
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r0ex
December 22, 2009, 4:58pm Report to Moderator
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I have just made a new release.
You can get it from:
http://files.cnblogs.com/Rex/CommDevToolkit.rar
http://files.cnblogs.com/Rex/CommDevToolkitSrc.rar

If you still have this problem, you can contact me via my email address that I'll send to you with private message.
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MoiChain
December 23, 2009, 1:56pm Report to Moderator
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Many Thanks for the ToolKit !
I hope we'll soon be able to convert MA2 files ...
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Incor
December 23, 2009, 2:03pm Report to Moderator
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Quoted from MoiChain
Many Thanks for the ToolKit !
I hope we'll soon be able to convert MA2 files ...


Allready able converting of .ma2
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Incor
December 23, 2009, 2:06pm Report to Moderator
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Very thank you - r0ex!!!
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MoiChain
December 23, 2009, 4:04pm Report to Moderator
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Sure ? Even from comm3 to comm2 ma2 files ?
I thought the mask process in C3 had not been decoded yet ...
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r0ex
December 24, 2009, 5:11am Report to Moderator
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There is no way to automatically build MA2 for C3 in C2, because their models are completely different.
Even if we decoded the C3 Y64 extra data (which replaces MA2), we need to do much handwork to make a MA2.
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