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Commandos HQ    Commandos Series    Modding & Mods  ›  Creating a new Y64 files

Creating a new Y64 files Print
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Polonsky
October 6, 2009, 4:14pm Report to Moderator
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Computer Engineer Special Services.
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Polonsky
October 7, 2009, 4:56pm Report to Moderator
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Quoted from Incor
Boys, let us engage in concrete work!!! Will start the joint working and will divide it...
Beginning from concluding a sketch eventual musical accompaniment...
It will perfect our abilities and will show, whether we will be able to work in a command!!!

Good :))
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Incor
October 12, 2009, 2:05pm Report to Moderator
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A road is created in 3dmax, having more textures it is possible to create a complete landscape (exterior)
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Incor
October 12, 2009, 2:09pm Report to Moderator
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to Wyel2000: Is it a style of Commandos? Or needs more adjusting of picture (brightnes, contrast)...
Guys, need support in 3d modeling!
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Incor
October 12, 2009, 2:15pm Report to Moderator
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tomorrow 13.10.2009 I will have 3d models of trees ( in high quality) it will enable to create Y64 more realistic...

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wyel2000
October 12, 2009, 3:34pm Report to Moderator
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Quoted from Incor
to Wyel2000: Is it a style of Commandos? Or needs more adjusting of picture (brightnes, contrast)...
Guys, need support in 3d modeling!
The style is no problem。
good!
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sniper frank
October 13, 2009, 9:10pm Report to Moderator
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how you can do that????
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Incor
October 14, 2009, 6:48am Report to Moderator
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Work is not yet complete (it just beginning of hard work, and more precisely speaking - I only study and possibly all of it will not be used in an eventual variant, but studying is needed)...
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MoiChain
November 20, 2009, 12:38pm Report to Moderator
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Blocking sectors is easy in .MIS files by creating a TOKEN that has the right .POS, VOLCOLISION, no ANIMADOR, and that are ".LISTAS (OCLU, ESQU)"

it's not as clean as modifying the .SEC or .MA2 files but it works !

Maybe the mask remains a problem to solve ...
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Incor
November 20, 2009, 4:41pm Report to Moderator
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Blocking sectors was needed in order that it is not possible it would be to become on a picture, so as an2 files yet were transparent and ma2 impossible for editing.
Therefore now that there is possibility to edit ma2, it is far more simple process.
And for creation of barrier (that not to edit .sec) it is possible to set other



Create simple .TOKEN name   without any animador or animador2d

                .ZONASELECCION
                (
                    Poly3d
                    [
                        .VERTICES
                        (
                            
                           (
                                -10.5 20.2 #1 vertex possition
                            )
                            (
                                -11.2 -6.3 #2 vertex possition
                            )
                            (
                                 4.8 -6.6 #3 vertex possition
                            )
                            (
                                15.0 22.4 #4 vertex possition what is snapped to with the first vertex
                            )
                            
                        )
                        .ALTURA 149.0 #height of barrier
                    ]
                )
XY Coordinate

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wyel2000
November 22, 2009, 4:58am Report to Moderator
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up
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Incor
November 22, 2009, 3:52pm Report to Moderator
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Quoted from wyel2000
up

what does it mean?
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r0ex
November 22, 2009, 5:00pm Report to Moderator
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It means "make it top" or 顶, I think.
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Incor
December 16, 2009, 11:26am Report to Moderator
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I can't convert .sec <-> .obj and instruction doesn't work (ERROR)
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r0ex
December 16, 2009, 4:41pm Report to Moderator
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.sec->.obj is currently not implemented.
You may refer to Examples\EX01.SEC.files as a example of converting .obj -> .sec. It works.
There are many limits regarding creating a SEC file, and any of them may cause the trouble.
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