[
	[
		#id:#T1,
		#comment:"INIT",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGSETVISIBILITY:[#id:#F60,#visibility:0],
			#PlaySound:[#soundname:"amb_germany_outside",#type:#BG]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(115,117)
	],
	[
		#id:#T10,
		#comment:"SFX - Generator",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"env_genratorhum",#type:#PRIO,#loop:0,#rad:600,#Pos:point(88,97),#id:10,#pan:1,#PRIO:2]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(88,101)
	],
	[
		#id:#T2,
		#comment:"Objective 1 - Steal Explosives",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#SetObjectiveState:[#ObjectiveNum:1,#state:1],
			#SetObjectiveMinimapState:[#num:1,#state:1],
			#PlaySound:[#soundname:"env_hidebody",#type:#PRIO,#loop:1,#rad:800,#Pos:point(73,29),#id:2,#pan:0,#PRIO:3]
		],
		#time:10000,
		#color:11,
		#Pos:point(72,30),
		#PlayerPos:point(73,29),
		#SkillType:#Expl,
		#infoID:#AT62,
		#sitting:1
	],
	[
		#id:#T3,
		#comment:"Objective 2 - Shutdown Generator",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#SetObjectiveState:[#ObjectiveNum:2,#state:1],
			#SetObjectiveMinimapState:[#num:2,#state:1],
			#PlaySound:[#soundname:"env_engine_stop",#type:#PRIO,#loop:1,#rad:600,#Pos:point(88,97),#id:10,#pan:1,#PRIO:2]
		],
		#time:10000,
		#color:2,
		#Pos:point(88,99),
		#PlayerPos:point(88,101),
		#SkillType:#Tech,
		#infoID:#AT65
	],
	[
		#id:#T4,
		#comment:"Place Explosives",
		#type:#object,
		#ObjectiveReqs:[
			#T2
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#LevelTimer:[#action:#start,#time:10,#TriggerID:#T5],
			#PlaySound:[#soundname:"env_bomb_disarmed",#type:#PRIO,#loop:1,#rad:800,#Pos:point(208,155),#id:2,#pan:0,#PRIO:3]
		],
		#time:10000,
		#color:1,
		#Pos:point(206,155),
		#PlayerPos:point(208,155),
		#SkillType:#Expl,
		#infoID:#AT56,
		#sitting:1
	],
	[
		#id:#T5,
		#comment:"Explode!",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#GuardDoMission:[#id:#G8,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(175,150)]],
			#GuardDoMission:[#id:#G9,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(175,150)]],
			#GuardDoMission:[#id:#G8,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G9,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#FGSETVISIBILITY:[#id:#F60,#visibility:1],
			#setFriction:[#member:390,#offset:point(178,146),#mode:#Black],
			#PlaySound:[#soundname:"env_explosion_01",#type:#PRIO,#loop:1,#rad:800,#Pos:point(178,146),#id:49,#pan:0,#PRIO:5],
			#Activate:[#id:#T9,#time:500],
			#SetObjectiveState:[#ObjectiveNum:3,#state:1],
			#SetObjectiveMinimapState:[#num:3,#state:1],
			#FGAnimate:[#id:#F60,#memberRange:[350,352,354,356,358,360,362,364,366,368,370,372,374,376,378,380,382,384,386,388],#loop:0,#speed:150]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	],
	[
		#id:#T6,
		#comment:"Level Fail - Hostage cant die",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			#PlayerDead:[#H1]
		],
		#Commands:[
			#LevelFail:[#time:2000,#reason:#F07]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(2,0)
	],
	[
		#id:#T7,
		#comment:"Level Fail",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			#PlayerDead:[#all]
		],
		#Commands:[
			#LevelFail:[#time:2000,#reason:#F01]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(2,0)
	],
	[
		#id:#T8,
		#comment:"Level Done",
		#type:#level,
		#ObjectiveReqs:[
			#T5,
			#T3
		],
		#SpecialReqs:[
			#PlayerInArea:[#all,rect(4,133,22,146)]
		],
		#Commands:[
			#LevelDone:[],
			#SetObjectiveState:[#ObjectiveNum:4,#state:1],
			#SetObjectiveMinimapState:[#num:4,#state:1]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(2,0)
	],
	[
		#id:#T9,
		#comment:"Explode! - Kill Guards",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#KILL:[#procedure:#rect,#Data:rect(170,135,223,166)]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	]
]