[
	[
		#id:#T1,
		#comment:"INIT",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGAnimate:[#id:#F75,#memberRange:[380,382],#loop:1,#speed:500],
			#FGAnimate:[#id:#F76,#memberRange:[393],#loop:0,#speed:0],
			#FGAnimate:[#id:#F77,#memberRange:[404],#loop:0,#speed:0],
			#FGAnimate:[#id:#F80,#memberRange:[411,409,407,409],#loop:1,#speed:120],
			#PlaySound:[#soundname:"amb_germany_outside",#type:#BG]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(189,35)
	],
	[
		#id:#T10,
		#comment:"Activate Siren",
		#type:#object,
		#ObjectiveReqs:[
			#T4
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#SetObjectiveState:[#ObjectiveNum:2,#state:1],
			#SetObjectiveMinimapState:[#num:2,#state:1],
			#Execute:[#id:#T12],
			#PlaySound:[#soundname:"env_siren_short_fade",#type:#PRIO,#loop:1,#rad:800,#Pos:point(184,119),#id:10,#pan:1,#PRIO:3],
			#GuardDoMission:[#id:#G18,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(178,109)]],
			#GuardDoMission:[#id:#G19,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(178,109)]],
			#GuardDoMission:[#id:#G18,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G19,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]]
		],
		#time:10000,
		#color:4,
		#Pos:point(184,117),
		#PlayerPos:point(184,119),
		#SkillType:#Comm,
		#infoID:#AT76
	],
	[
		#id:#T11,
		#comment:"Level Fail - Hostage cant die",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			#PlayerDead:[#H1]
		],
		#Commands:[
			#LevelFail:[#time:2000,#reason:#F07]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	],
	[
		#id:#T12,
		#comment:"Start checking exit rect",
		#type:#object,
		#ObjectiveReqs:[
			#T4,
			#T10
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#Activate:[#id:#T9]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	],
	[
		#id:#T3,
		#comment:"Disable Camera F78 + F82",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#setGuardCamState:[#id:#F78,#status:#off],
			#FGAnimate:[#id:#F77,#memberRange:[404,402,400,398,396],#loop:0,#speed:120],
			#setGuardCamState:[#id:#F82,#status:#off],
			#PlaySound:[#soundname:"env_switch_lever",#type:#PRIO,#loop:1,#rad:800,#Pos:point(48,87),#id:3,#pan:0,#PRIO:3]
		],
		#time:0,
		#color:11,
		#Pos:point(48,85),
		#PlayerPos:point(48,87),
		#SkillType:#Tech,
		#infoID:#AT10
	],
	[
		#id:#T4,
		#comment:"Open Back Door",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGAnimate:[#id:#F80,#memberRange:[413],#loop:0,#speed:0],
			#FGAnimate:[#id:#F81,#memberRange:[416,418,420,422,424,426],#loop:0,#speed:100],
			#setFriction:[#member:435,#offset:point(32,57),#mode:#White],
			#SetObjectiveState:[#ObjectiveNum:1,#state:1],
			#SetObjectiveMinimapState:[#num:1,#state:1],
			#ActivateHostage:[#id:#H1],
			#Activate:[#id:#T11],
			#Execute:[#id:#T12],
			#setFriction:[#member:436,#offset:point(24,55),#mode:#Black],
			#PlaySound:[#soundname:"env_open_truck_door",#type:#PRIO,#loop:1,#rad:800,#Pos:point(45,61),#id:2,#pan:0,#PRIO:3]
		],
		#time:0,
		#color:2,
		#Pos:point(1,-1),
		#PlayerPos:point(45,61),
		#SkillType:#Tech,
		#infoID:#AT11
	],
	[
		#id:#T5,
		#comment:"Disable Camera F79",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#setGuardCamState:[#id:#F79,#status:#off],
			#FGAnimate:[#id:#F76,#memberRange:[393,391,389,387,385],#loop:0,#speed:120],
			#PlaySound:[#soundname:"env_switch_lever",#type:#PRIO,#loop:1,#rad:800,#Pos:point(193,121),#id:3,#pan:0,#PRIO:3]
		],
		#time:0,
		#color:1,
		#Pos:point(194,120),
		#PlayerPos:point(193,121),
		#SkillType:#Tech,
		#infoID:#AT10
	],
	[
		#id:#T6,
		#comment:"Camera Alarm F79",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#GuardDoMission:[#id:#G13,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(134,69)]],
			#GuardDoMission:[#id:#G14,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(140,77)]],
			#GuardDoMission:[#id:#G15,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(149,81)]],
			#GuardDoMission:[#id:#G16,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(159,85)]],
			#GuardDoMission:[#id:#G13,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G14,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G15,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G16,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#UndoTrigger:[#id:#T6],
			#PlaySound:[#soundname:"guard_MainAlarm",#type:#PRIO,#loop:30,#rad:800,#Pos:point(164,56),#id:11,#pan:1,#PRIO:3]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	],
	[
		#id:#T7,
		#comment:"Camera Alarm F78 + F82",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#GuardDoMission:[#id:#G2,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(43,98)]],
			#GuardDoMission:[#id:#G6,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(49,107)]],
			#GuardDoMission:[#id:#G7,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(68,106)]],
			#GuardDoMission:[#id:#G8,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(53,116)]],
			#GuardDoMission:[#id:#G17,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(73,112)]],
			#GuardDoMission:[#id:#G2,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G6,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G7,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G8,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G17,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#UndoTrigger:[#id:#T7],
			#PlaySound:[#soundname:"guard_MainAlarm",#type:#PRIO,#loop:30,#rad:800,#Pos:point(35,117),#id:11,#pan:1,#PRIO:3]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	],
	[
		#id:#T8,
		#comment:"Level Fail",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			#PlayerDead:[#all]
		],
		#Commands:[
			#LevelFail:[#time:2000,#reason:#F01]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(2,0)
	],
	[
		#id:#T9,
		#comment:"Level Complete",
		#type:#object,
		#ObjectiveReqs:[
			#T12
		],
		#SpecialReqs:[
			#PlayerInArea:[#all,rect(0,155,50,192)]
		],
		#Commands:[
			#LevelDone:[],
			#SetObjectiveState:[#ObjectiveNum:3,#state:1],
			#SetObjectiveMinimapState:[#num:3,#state:1]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(45,61)
	]
]