[
	[
		#id:#T1,
		#comment:"Level Fail",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			#PlayerDead:[#all]
		],
		#Commands:[
			#LevelFail:[#time:2000,#reason:#F01]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(118,80)
	],
	[
		#id:#T10,
		#comment:"INIT",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"amb_underwater",#type:#BG],
			#FGAnimate:[#id:#F74,#memberRange:[425],#loop:0,#speed:0],
			#FGAnimate:[#id:#F80,#memberRange:[425],#loop:0,#speed:0],
			#FGAnimate:[#id:#F81,#memberRange:[425],#loop:0,#speed:0],
			#FGAnimate:[#id:#F84,#memberRange:[448],#loop:0,#speed:0],
			#FGAnimate:[#id:#F88,#memberRange:[510],#loop:0,#speed:0],
			#FGAnimate:[#id:#F89,#memberRange:[515],#loop:0,#speed:0],
			#FGAnimate:[#id:#F90,#memberRange:[515],#loop:0,#speed:0],
			#setFriction:[#member:526,#offset:point(170,101),#mode:#Black],
			#setFriction:[#member:527,#offset:point(211,89),#mode:#Black],
			#setFriction:[#member:528,#offset:point(279,88),#mode:#Black],
			#FGAnimate:[#id:#F77,#memberRange:[434],#loop:0,#speed:0],
			#PlaySound:[#soundname:"bg_computer",#type:#BGFX,#loop:0,#rad:800,#Pos:point(285,63),#looptime:0]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(2,0)
	],
	[
		#id:#T11,
		#comment:"GPS Done",
		#type:#object,
		#ObjectiveReqs:[
			#T6,
			#T7,
			#T8,
			#T9
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#Activate:[#id:#T2,#time:0],
			#SetObjectiveState:[#ObjectiveNum:1,#state:1]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	],
	[
		#id:#T12,
		#comment:"Medical 1",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGAnimate:[#id:#F82,#memberRange:[437,439,441,443],#loop:0,#speed:80],
			#PlaySound:[#soundname:"env_smalldoor_open",#type:#PRIO,#loop:1,#rad:800,#Pos:point(221,78),#id:15,#pan:0,#PRIO:3],
			#INCREASEHEALTH:[#Amount:#FULL]
		],
		#time:0,
		#color:7,
		#Pos:point(221,76),
		#PlayerPos:point(221,78),
		#SkillType:#Tech,
		#infoID:#AT14
	],
	[
		#id:#T13,
		#comment:"Medical 2",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"env_smalldoor_open",#type:#PRIO,#loop:1,#rad:800,#Pos:point(221,78),#id:15,#pan:0,#PRIO:3],
			#INCREASEHEALTH:[#Amount:#FULL],
			#FGAnimate:[#id:#F83,#memberRange:[437,439,441,443],#loop:0,#speed:80]
		],
		#time:0,
		#color:53,
		#Pos:point(224,75),
		#PlayerPos:point(224,77),
		#SkillType:#Tech,
		#infoID:#AT14
	],
	[
		#id:#T14,
		#comment:"Open Grind F85",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGAnimate:[#id:#F77,#memberRange:[434,428,430,432],#loop:0,#speed:80],
			#FGAnimate:[#id:#F85,#memberRange:[451,453,455,457,459,461,463,465,467],#loop:0,#speed:100],
			#PlaySound:[#soundname:"env_door2_open",#type:#PRIO,#loop:1,#rad:800,#Pos:point(153,100),#id:15,#pan:0,#PRIO:3],
			#setFriction:[#member:526,#offset:point(170,101),#mode:#White],
			#GuardDoMission:[#id:#G7,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(171,107)]],
			#GuardDoMission:[#id:#G7,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]]
		],
		#time:0,
		#color:2,
		#Pos:point(153,98),
		#PlayerPos:point(153,100),
		#SkillType:#Tech,
		#infoID:#AT12
	],
	[
		#id:#T15,
		#comment:"Open Door 1 F87",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGAnimate:[#id:#F87,#memberRange:[489,491,493,495,497,499,501,503,505],#loop:0,#speed:80],
			#PlaySound:[#soundname:"env_slidedoor_open",#type:#PRIO,#loop:1,#rad:800,#Pos:point(215,94),#id:15,#pan:0,#PRIO:3],
			#setFriction:[#member:527,#offset:point(211,89),#mode:#White]
		],
		#time:0,
		#color:5,
		#Pos:point(215,92),
		#PlayerPos:point(215,94),
		#SkillType:#Tech,
		#infoID:#AT20
	],
	[
		#id:#T16,
		#comment:"Open Door 2 F86",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"env_slidedoor_open",#type:#PRIO,#loop:1,#rad:800,#Pos:point(215,94),#id:15,#pan:0,#PRIO:3],
			#FGAnimate:[#id:#F86,#memberRange:[470,472,474,476,478,480,482,484,486],#loop:0,#speed:80],
			#setFriction:[#member:528,#offset:point(279,88),#mode:#White]
		],
		#time:0,
		#color:48,
		#Pos:point(281,91),
		#PlayerPos:point(281,93),
		#SkillType:#Tech,
		#infoID:#AT20
	],
	[
		#id:#T17,
		#comment:"Camera Alarm 1 - F73",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"guard_MainAlarm",#type:#PRIO,#loop:30,#rad:800,#Pos:point(215,94),#id:20,#pan:0,#PRIO:3],
			#UndoTrigger:[#id:#T17],
			#GuardDoMission:[#id:#G1,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G2,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G3,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G1,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(97,128)]],
			#GuardDoMission:[#id:#G2,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(97,128)]],
			#GuardDoMission:[#id:#G3,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(97,128)]]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	],
	[
		#id:#T18,
		#comment:"Camera Alarm 2 - F75, F76",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"guard_MainAlarm",#type:#PRIO,#loop:30,#rad:800,#Pos:point(215,94),#id:20,#pan:0,#PRIO:3],
			#UndoTrigger:[#id:#T18],
			#GuardDoMission:[#id:#G4,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G5,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G6,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G4,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(150,109)]],
			#GuardDoMission:[#id:#G5,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(150,109)]],
			#GuardDoMission:[#id:#G6,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(150,109)]]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	],
	[
		#id:#T19,
		#comment:"Camera Alarm 3 - F78",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"guard_MainAlarm",#type:#PRIO,#loop:30,#rad:800,#Pos:point(215,94),#id:20,#pan:0,#PRIO:3],
			#UndoTrigger:[#id:#T19],
			#GuardDoMission:[#id:#G8,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G8,#Blinded:0,#action:#walkto,#Data:[#Pos:point(225,80)]]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	],
	[
		#id:#T2,
		#comment:"Level Done",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			#PlayerInArea:[#all,rect(33,135,67,154)]
		],
		#Commands:[
			#SetObjectiveState:[#ObjectiveNum:2,#state:1],
			#SetObjectiveMinimapState:[#num:5,#state:1],
			#LevelDone:[#time:500],
			#PlaySound:[#soundname:"env_explosion_01",#type:#PRIO,#loop:1,#rad:800,#Pos:point(115,117),#id:0,#pan:0,#PRIO:3]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	],
	[
		#id:#T20,
		#comment:"Camera Alarm 4 - F79",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"guard_MainAlarm",#type:#PRIO,#loop:30,#rad:800,#Pos:point(215,94),#id:20,#pan:0,#PRIO:3],
			#UndoTrigger:[#id:#T20],
			#GuardDoMission:[#id:#G9,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G10,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G9,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(257,103)]],
			#GuardDoMission:[#id:#G10,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(257,103)]]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	],
	[
		#id:#T3,
		#comment:"Camera Switch F73",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGAnimate:[#id:#F74,#memberRange:[425,423,421,419,417],#loop:0,#speed:120],
			#setGuardCamState:[#id:#F73,#status:#off],
			#PlaySound:[#soundname:"env_switch_lever",#type:#PRIO,#loop:1,#rad:800,#Pos:point(93,122),#id:10,#pan:0,#PRIO:3]
		],
		#time:0,
		#color:11,
		#Pos:point(93,120),
		#PlayerPos:point(93,122),
		#SkillType:#Tech,
		#infoID:#AT10
	],
	[
		#id:#T4,
		#comment:"Camera Switch F81",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"env_switch_lever",#type:#PRIO,#loop:1,#rad:800,#Pos:point(93,122),#id:10,#pan:0,#PRIO:3],
			#FGAnimate:[#id:#F81,#memberRange:[425,423,421,419,417],#loop:0,#speed:120],
			#setGuardCamState:[#id:#F78,#status:#off]
		],
		#time:0,
		#color:6,
		#Pos:point(224,89),
		#PlayerPos:point(224,91),
		#SkillType:#Tech,
		#infoID:#AT10
	],
	[
		#id:#T5,
		#comment:"Camera Switch F80",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"env_switch_lever",#type:#PRIO,#loop:1,#rad:800,#Pos:point(93,122),#id:10,#pan:0,#PRIO:3],
			#setGuardCamState:[#id:#F79,#status:#off],
			#FGAnimate:[#id:#F80,#memberRange:[425,423,421,419,417],#loop:0,#speed:120]
		],
		#time:0,
		#color:3,
		#Pos:point(277,60),
		#PlayerPos:point(277,62),
		#SkillType:#Tech,
		#infoID:#AT10
	],
	[
		#id:#T6,
		#comment:"GPS 1",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGAnimate:[#id:#F84,#memberRange:[448,448,448,448,448,446],#loop:1,#speed:150],
			#SetObjectiveMinimapState:[#num:1,#state:1],
			#PlaySound:[#soundname:"env_bomb_disarmed",#type:#PRIO,#loop:1,#rad:800,#Pos:point(182,122),#id:5,#pan:0,#PRIO:3],
			#Activate:[#id:#T11,#time:0]
		],
		#time:10000,
		#color:1,
		#Pos:point(183,123),
		#PlayerPos:point(182,122),
		#SkillType:#Code,
		#infoID:#AT54,
		#sitting:1
	],
	[
		#id:#T7,
		#comment:"GPS 2",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"env_bomb_disarmed",#type:#PRIO,#loop:1,#rad:800,#Pos:point(182,122),#id:5,#pan:0,#PRIO:3],
			#SetObjectiveMinimapState:[#num:2,#state:1],
			#FGAnimate:[#id:#F88,#memberRange:[510,510,510,510,510,508],#loop:1,#speed:150],
			#Activate:[#id:#T11,#time:0]
		],
		#time:10000,
		#color:4,
		#Pos:point(200,95),
		#PlayerPos:point(200,97),
		#SkillType:#Code,
		#infoID:#AT54,
		#sitting:1
	],
	[
		#id:#T8,
		#comment:"GPS 3",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"env_bomb_disarmed",#type:#PRIO,#loop:1,#rad:800,#Pos:point(182,122),#id:5,#pan:0,#PRIO:3],
			#SetObjectiveMinimapState:[#num:3,#state:1],
			#FGAnimate:[#id:#F89,#memberRange:[515,515,515,515,515,513],#loop:1,#speed:150],
			#Activate:[#id:#T11,#time:0]
		],
		#time:10000,
		#color:38,
		#Pos:point(278,69),
		#PlayerPos:point(278,71),
		#SkillType:#Code,
		#infoID:#AT54,
		#sitting:1
	],
	[
		#id:#T9,
		#comment:"GPS 4",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"env_bomb_disarmed",#type:#PRIO,#loop:1,#rad:800,#Pos:point(182,122),#id:5,#pan:0,#PRIO:3],
			#SetObjectiveMinimapState:[#num:4,#state:1],
			#FGAnimate:[#id:#F90,#memberRange:[515,515,515,515,515,513],#loop:1,#speed:150],
			#Activate:[#id:#T11,#time:0]
		],
		#time:10000,
		#color:12,
		#Pos:point(275,70),
		#PlayerPos:point(276,71),
		#SkillType:#Code,
		#infoID:#AT54,
		#sitting:1
	]
]