[
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		#comment:"Camera Alarm 1 - F55",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
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			#GuardDoMission:[#id:#G1,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G9,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
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			#GuardDoMission:[#id:#G9,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(200,50)]],
			#GuardDoMission:[#id:#G7,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(200,25)]],
			#PlaySound:[#soundname:"guard_MainAlarm",#type:#BGFX,#loop:30,#rad:1200,#Pos:point(210,40),#looptime:0],
			#UndoTrigger:[#id:#T1],
			#GuardShelter:[#id:#G8]
		],
		#time:0,
		#PlayerPos:point(189,35)
	],
	[
		#id:#T10,
		#comment:"ppna Grind 2",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
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			#PlaySound:[#soundname:"env_door2_open",#type:#PRIO,#loop:1,#rad:800,#Pos:point(34,73),#id:2,#pan:0,#PRIO:3],
			#Activate:[#id:#T4,#time:0],
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			#setFriction:[#member:355,#offset:point(30,71),#mode:#Black]
		],
		#time:10000,
		#color:2,
		#Pos:point(33,74),
		#PlayerPos:point(34,73),
		#SkillType:#Code,
		#infoID:#AT22
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		#comment:"SFX - Seagull",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
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		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(115,117)
	],
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		#comment:"SFX - Seagull",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
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		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(115,117)
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		#comment:"Objective 2",
		#type:#object,
		#ObjectiveReqs:[
			#T5,
			#T6
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
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		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	],
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		#comment:"Objective 1 - Sl av strm",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
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			#SetObjectiveMinimapState:[#num:1,#state:1],
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		#time:10000,
		#color:5,
		#Pos:point(170,25),
		#PlayerPos:point(170,27),
		#SkillType:#Expl,
		#infoID:#AT56
	],
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		#id:#T3,
		#comment:"Level Fail",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			#PlayerDead:[#all]
		],
		#Commands:[
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		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(170,27)
	],
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		#comment:"Level Done",
		#type:#object,
		#ObjectiveReqs:[
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			#T14
		],
		#SpecialReqs:[
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		],
		#Commands:[
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			#SetObjectiveMinimapState:[#num:4,#state:1],
			#LevelDone:[]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(0,0),
		#SkillType:#Tech
	],
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		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
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			#SetObjectiveMinimapState:[#num:2,#state:1],
			#FGSETVISIBILITY:[#id:#F58,#visibility:1],
			#PlaySound:[#soundname:"env_bomb_disarmed",#type:#PRIO,#loop:1,#rad:800,#Pos:point(58,65),#id:2,#pan:0,#PRIO:5]
		],
		#time:10000,
		#color:1,
		#Pos:point(57,64),
		#PlayerPos:point(58,65),
		#SkillType:#Expl,
		#infoID:#AT56,
		#sitting:1
	],
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		#comment:"Dynamit 2",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
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			#SetObjectiveMinimapState:[#num:3,#state:1],
			#PlaySound:[#soundname:"env_bomb_disarmed",#type:#PRIO,#loop:1,#rad:800,#Pos:point(67,108),#id:2,#pan:0,#PRIO:3],
			#FGSETVISIBILITY:[#id:#F59,#visibility:1]
		],
		#time:10000,
		#color:4,
		#Pos:point(68,109),
		#PlayerPos:point(67,108),
		#SkillType:#Expl,
		#infoID:#AT56,
		#sitting:1
	],
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		#comment:"INIT",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
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			#FGSETVISIBILITY:[#id:#F57,#visibility:0],
			#FGSETVISIBILITY:[#id:#F58,#visibility:0],
			#FGSETVISIBILITY:[#id:#F59,#visibility:0],
			#PlaySound:[#soundname:"amb_harbour",#type:#BG]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(189,35)
	],
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		#id:#T9,
		#comment:"ppna Grind 1",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
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			#PlaySound:[#soundname:"env_door2_open",#type:#PRIO,#loop:1,#rad:800,#Pos:point(178,73),#id:2,#pan:0,#PRIO:3]
		],
		#time:10000,
		#color:11,
		#Pos:point(176,73),
		#PlayerPos:point(178,73),
		#SkillType:#Code,
		#infoID:#AT22,
		#sitting:0
	]
]