[
	[
		#id:#T1,
		#comment:"switch till kamera F156",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#setGuardCamState:[#id:#F162,#status:#off],
			#FGAnimate:[#id:#F161,#memberRange:[479,477,475,473,471],#loop:0,#speed:150],
			#PlaySound:[#soundname:"env_switch_lever",#type:#PRIO,#loop:1,#rad:800,#Pos:point(200,100),#id:2,#pan:0,#PRIO:5]
		],
		#time:0,
		#color:3,
		#Pos:point(80,78),
		#PlayerPos:point(80,80),
		#SkillType:#Code,
		#infoID:#AT10
	],
	[
		#id:#T10,
		#comment:"Open Door 2",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#setFriction:[#member:574,#offset:point(140,81),#mode:#White],
			#PlaySound:[#soundname:"env_door1_open",#type:#PRIO,#loop:1,#rad:800,#Pos:point(200,100),#id:2,#pan:0,#PRIO:1],
			#FGAnimate:[#id:#F165,#memberRange:[538,540,542,544,546],#loop:0,#speed:80]
		],
		#time:0,
		#color:7,
		#Pos:point(141,84),
		#PlayerPos:point(140,85),
		#SkillType:#Tech,
		#infoID:#AT20
	],
	[
		#id:#T11,
		#comment:"Level Done",
		#type:#level,
		#ObjectiveReqs:[
			#T4,
			#T5
		],
		#SpecialReqs:[
			#PlayerInArea:[#all,rect(155,88,169,100)]
		],
		#Commands:[
			#SetObjectiveState:[#ObjectiveNum:3,#state:1],
			#SetObjectiveMinimapState:[#num:3,#state:1],
			#LevelDone:[#time:500]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(24,25)
	],
	[
		#id:#T12,
		#comment:"Medical Health",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#INCREASEHEALTH:[#Amount:#FULL],
			#PlaySound:[#soundname:"env_smalldoor_open",#type:#PRIO,#loop:1,#rad:800,#Pos:point(115,117),#id:3,#pan:0,#PRIO:3],
			#FGAnimate:[#id:#F168,#memberRange:[564,566,568,570],#loop:0,#speed:125]
		],
		#time:0,
		#color:5,
		#Pos:point(56,16),
		#PlayerPos:point(57,17),
		#SkillType:#Tech,
		#infoID:#AT14
	],
	[
		#id:#T2,
		#comment:"Camera Alarm 1 - F157",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#GuardDoMission:[#id:#G2,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G2,#action:#RUNTO,#Blinded:0,#Data:[#Pos:point(88,75)]],
			#GuardDoMission:[#id:#G3,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G3,#action:#RUNTO,#Blinded:0,#Data:[#Pos:point(88,75)]],
			#GuardDoMission:[#id:#G9,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G9,#action:#RUNTO,#Blinded:0,#Data:[#Pos:point(88,75)]],
			#PlaySound:[#soundname:"guard_MainAlarm",#type:#PRIO,#loop:30,#rad:800,#Pos:point(115,117),#id:2,#pan:0,#PRIO:3],
			#UndoTrigger:[#id:#T2]
		],
		#time:0,
		#color:0,
		#Pos:point(-1,-1),
		#PlayerPos:point(82,76),
		#SkillType:#Code
	],
	[
		#id:#T4,
		#comment:"Objective 2 - Open Hatch",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#SetObjectiveState:[#ObjectiveNum:2,#state:1],
			#SetObjectiveMinimapState:[#num:2,#state:1],
			#FGAnimate:[#id:#F163,#memberRange:[484,486,488,490,492,494,496],#loop:1,#speed:100],
			#PlaySound:[#soundname:"env_move_crate",#type:#PRIO,#loop:1,#rad:500,#Pos:point(30,30),#id:2,#pan:0,#PRIO:5]
		],
		#time:10000,
		#color:2,
		#Pos:point(24,25),
		#PlayerPos:point(25,26),
		#SkillType:#Tech,
		#infoID:#AT61
	],
	[
		#id:#T5,
		#comment:"Objective 1 - Dynamit vid hylla",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#SetObjectiveState:[#ObjectiveNum:1,#state:1],
			#SetObjectiveMinimapState:[#num:1,#state:1],
			#PlaySound:[#soundname:"env_hidebody",#type:#PRIO,#loop:1,#rad:150,#Pos:point(54,57),#id:2,#pan:0,#PRIO:3],
			#FGSETVISIBILITY:[#id:#F167,#visibility:1]
		],
		#time:10000,
		#color:1,
		#Pos:point(82,39),
		#PlayerPos:point(81,40),
		#SkillType:#Expl,
		#infoID:#AT62
	],
	[
		#id:#T6,
		#comment:"Level Fail",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			#PlayerDead:[#all]
		],
		#Commands:[
			#LevelFail:[#time:2000,#reason:#F01]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(0,0)
	],
	[
		#id:#T7,
		#comment:"INIT",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGAnimate:[#id:#F161,#memberRange:[479],#loop:0,#speed:0],
			#PlaySound:[#soundname:"bg_computer",#type:#BGFX,#loop:0,#rad:500,#Pos:point(30,30),#looptime:0],
			#FGAnimate:[#id:#F165,#memberRange:[538],#loop:0,#speed:0],
			#FGAnimate:[#id:#F166,#memberRange:[538],#loop:0,#speed:0],
			#FGSETVISIBILITY:[#id:#F167,#visibility:0],
			#setFriction:[#member:572,#offset:point(80,69),#mode:#Black],
			#setFriction:[#member:573,#offset:point(117,133),#mode:#Black],
			#setFriction:[#member:574,#offset:point(140,81),#mode:#Black],
			#PlaySound:[#soundname:"amb_gtb_2",#type:#BG]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(189,35)
	],
	[
		#id:#T8,
		#comment:"Open Vault Door",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGAnimate:[#id:#F164,#memberRange:[499,501,503,505,507,509,511,513,515,517,519,521,523],#loop:0,#speed:100],
			#setFriction:[#member:572,#offset:point(80,69),#mode:#White],
			#PlaySound:[#soundname:"env_vault_open",#type:#PRIO,#loop:1,#rad:500,#Pos:point(30,30),#id:2,#pan:0,#PRIO:3]
		],
		#time:0,
		#color:11,
		#Pos:point(87,75),
		#PlayerPos:point(88,76),
		#SkillType:#Tech,
		#infoID:#AT20
	],
	[
		#id:#T9,
		#comment:"Open Door 1",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#setFriction:[#member:573,#offset:point(117,133),#mode:#White],
			#FGAnimate:[#id:#F166,#memberRange:[538,540,542,544,546,548,550],#loop:0,#speed:80],
			#PlaySound:[#soundname:"env_door1_open",#type:#PRIO,#loop:1,#rad:500,#Pos:point(30,30),#id:2,#pan:0,#PRIO:3]
		],
		#time:0,
		#color:6,
		#Pos:point(118,136),
		#PlayerPos:point(117,137),
		#SkillType:#Tech,
		#infoID:#AT20
	]
]