[
	[
		#id:#T0,
		#type:#level,
		#time:0,
		#Commands:[
			#PlaySound:[#soundname:"amb_riga_outside",#type:#BG]
		],
		#startTime:0,
		#comment:"SFX - Bg",
		#PlayerPos:point(70,48)
	],
	[
		#id:#T10,
		#comment:"SFX - crickets",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"env_cricket2",#type:#BGFX,#loop:0,#rad:800,#Pos:point(195,70),#looptime:0]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(70,48)
	],
	[
		#id:#T11,
		#comment:"SFX - crickets 2",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"env_cricket",#type:#BGFX,#loop:0,#rad:800,#Pos:point(35,110),#looptime:0]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(70,48)
	],
	[
		#id:#T12,
		#comment:"SFX - hounds",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"env_hounds",#type:#BGFX,#loop:0,#rad:800,#Pos:point(125,150),#looptime:25000]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(70,48)
	],
	[
		#id:#T13,
		#comment:"Level Done",
		#type:#level,
		#ObjectiveReqs:[
			#T2
		],
		#SpecialReqs:[
			#PlayerInArea:[#all,rect(24,140,54,163)]
		],
		#Commands:[
			#SetObjectiveState:[#ObjectiveNum:2,#state:1],
			#SetObjectiveState:[#ObjectiveNum:3,#state:1],
			#SetObjectiveMinimapState:[#num:1,#state:1],
			#LevelDone:[#time:500]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(70,48)
	],
	[
		#id:#T14,
		#comment:"INIT",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#LevelTimer:[#action:#start,#time:600,#TriggerID:#T15],
			#FGAnimate:[#id:#F50,#memberRange:[275],#loop:0,#speed:0]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(88,76)
	],
	[
		#id:#T15,
		#comment:"Level Fail - TimeOut",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#LevelFail:[#time:2000,#reason:#F02]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	],
	[
		#id:#T2,
		#type:#level,
		#SpecialReqs:[
			#GuardDead:[#all]
		],
		#Commands:[
			#SetObjectiveState:[#ObjectiveNum:1,#state:1]
		],
		#startTime:0,
		#comment:"Objective 1",
		#time:0,
		#PlayerPos:point(70,48)
	],
	[
		#id:#T3,
		#type:#level,
		#SpecialReqs:[
			#PlayerDead:[#all]
		],
		#Commands:[
			#LevelFail:[#time:2000,#reason:#F01]
		],
		#startTime:0,
		#comment:"Level Fail",
		#time:0,
		#PlayerPos:point(70,48)
	],
	[
		#id:#T4,
		#type:#level,
		#SpecialReqs:[
			#PlayerDead:[#H1]
		],
		#Commands:[
			#LevelFail:[#time:2000,#reason:#F01]
		],
		#startTime:0,
		#comment:"Level Fail, hostage dead",
		#time:0,
		#PlayerPos:point(70,48)
	],
	[
		#id:#T9,
		#type:#object,
		#color:11,
		#Pos:point(134,54),
		#PlayerPos:point(133,55),
		#ObjectiveReqs:[
			
		],
		#Commands:[
			#PlaySound:[#soundname:"guard_MainAlarm",#type:#PRIO,#loop:0,#id:1,#pan:0,#PRIO:5],
			#PlaySound:[#soundname:"env_switch_button",#type:#PRIO,#loop:1,#rad:800,#Pos:point(125,150),#id:0,#pan:0,#PRIO:3],
			#FGAnimate:[#id:#F50,#memberRange:[271],#loop:0,#speed:0],
			#LevelFail:[#time:2000,#reason:#F03]
		],
		#comment:"Main Alarm",
		#time:0,
		#infoID:#AT13,
		#SkillType:#Code
	]
]