[
	[
		#id:#T1,
		#comment:"Camera Alarm 1",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#GuardDoMission:[#id:#G1,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(95,155)]],
			#GuardDoMission:[#id:#G2,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(95,155)]],
			#GuardDoMission:[#id:#G3,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(95,155)]],
			#GuardDoMission:[#id:#G1,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G2,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G3,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#PlaySound:[#soundname:"guard_MainAlarm",#type:#PRIO,#loop:30,#rad:800,#Pos:point(154,119),#id:1,#pan:0,#PRIO:5],
			#UndoTrigger:[#id:#T1]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(95,155),
		#SkillType:#Tech
	],
	[
		#id:#T10,
		#comment:"Objective 1 - Passport",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#SetObjectiveState:[#ObjectiveNum:1,#state:1],
			#SetObjectiveMinimapState:[#num:1,#state:1],
			#PlaySound:[#soundname:"env_switch_button",#type:#PRIO,#loop:1,#rad:800,#Pos:point(154,119),#id:1,#pan:0,#PRIO:5],
			#FGSETVISIBILITY:[#id:#F175,#visibility:0]
		],
		#time:0,
		#color:53,
		#Pos:point(133,31),
		#PlayerPos:point(132,32),
		#SkillType:#Comm,
		#infoID:#AT72
	],
	[
		#id:#T11,
		#comment:"Objective 2 - Address book",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#SetObjectiveState:[#ObjectiveNum:2,#state:1],
			#SetObjectiveMinimapState:[#num:2,#state:1],
			#PlaySound:[#soundname:"env_switch_button",#type:#PRIO,#loop:1,#rad:800,#Pos:point(154,119),#id:1,#pan:0,#PRIO:5],
			#FGSETVISIBILITY:[#id:#F174,#visibility:0]
		],
		#time:0,
		#color:48,
		#Pos:point(70,95),
		#PlayerPos:point(69,96),
		#SkillType:#Comm,
		#infoID:#AT71
	],
	[
		#id:#T12,
		#comment:"INIT",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGAnimate:[#id:#F160,#memberRange:[554],#loop:0,#speed:0],
			#FGAnimate:[#id:#F161,#memberRange:[554],#loop:0,#speed:0],
			#FGAnimate:[#id:#F162,#memberRange:[565],#loop:0,#speed:0],
			#FGAnimate:[#id:#F163,#memberRange:[565],#loop:0,#speed:0],
			#FGAnimate:[#id:#F164,#memberRange:[565],#loop:0,#speed:0],
			#FGAnimate:[#id:#F165,#memberRange:[565],#loop:0,#speed:0],
			#FGAnimate:[#id:#F171,#memberRange:[571,573,575,577,579,583,581,579],#loop:1,#speed:125],
			#FGAnimate:[#id:#F173,#memberRange:[599,601,603,605],#loop:1,#speed:125],
			#FGAnimate:[#id:#F172,#memberRange:[586,588,590,592,594,596],#loop:1,#speed:75],
			#FGAnimate:[#id:#F174,#memberRange:[608,610,612,614,612,610],#loop:1,#speed:120],
			#FGAnimate:[#id:#F175,#memberRange:[617,619,621,623,621,619],#loop:1,#speed:120],
			#PlaySound:[#soundname:"amb_haag_3",#type:#BG],
			#FGAnimate:[#id:#F176,#memberRange:[634],#loop:0,#speed:0]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(68,96)
	],
	[
		#id:#T13,
		#comment:"Level Done",
		#type:#level,
		#ObjectiveReqs:[
			#T10,
			#T11
		],
		#SpecialReqs:[
			#PlayerInArea:[#all,rect(146,52,158,66)]
		],
		#Commands:[
			#SetObjectiveState:[#ObjectiveNum:3,#state:1],
			#SetObjectiveMinimapState:[#num:3,#state:1],
			#LevelDone:[]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(68,96)
	],
	[
		#id:#T14,
		#comment:"Level Fail",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			#PlayerDead:[#all]
		],
		#Commands:[
			#LevelFail:[#time:2000,#reason:#F01]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(68,96)
	],
	[
		#id:#T15,
		#comment:"SFX - games",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"env_arcade",#type:#BGFX,#loop:1,#rad:650,#Pos:point(210,88),#looptime:20000]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(116,49)
	],
	[
		#id:#T16,
		#comment:"SFX - theatre",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"env_projector",#type:#BGFX,#loop:0,#rad:500,#Pos:point(120,95),#looptime:0]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(116,49)
	],
	[
		#id:#T17,
		#comment:"Camera Switch 5",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#setGuardCamState:[#id:#F168,#status:#off],
			#FGAnimate:[#id:#F176,#memberRange:[634,632,630,628,626],#loop:0,#speed:150],
			#PlaySound:[#soundname:"env_switch_lever",#type:#PRIO,#loop:1,#rad:800,#Pos:point(115,117),#id:2,#pan:0,#PRIO:3]
		],
		#time:0,
		#color:3,
		#Pos:point(169,95),
		#PlayerPos:point(170,96),
		#SkillType:#Tech,
		#infoID:#AT10
	],
	[
		#id:#T18,
		#comment:"Medical 1",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGAnimate:[#id:#F178,#memberRange:[637,639,641,643],#loop:0,#speed:120],
			#INCREASEHEALTH:[#Amount:#FULL],
			#PlaySound:[#soundname:"env_smalldoor_open",#type:#PRIO,#loop:1,#rad:800,#Pos:point(115,117),#id:3,#pan:0,#PRIO:3]
		],
		#time:0,
		#color:59,
		#Pos:point(177,122),
		#PlayerPos:point(176,123),
		#SkillType:#Tech,
		#infoID:#AT14
	],
	[
		#id:#T19,
		#comment:"Medical 2",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#INCREASEHEALTH:[#Amount:#FULL],
			#PlaySound:[#soundname:"env_smalldoor_open",#type:#PRIO,#loop:1,#rad:800,#Pos:point(115,117),#id:3,#pan:0,#PRIO:3],
			#FGAnimate:[#id:#F177,#memberRange:[637,639,641,643],#loop:0,#speed:120]
		],
		#time:0,
		#color:33,
		#Pos:point(179,124),
		#PlayerPos:point(178,125),
		#SkillType:#Tech,
		#infoID:#AT14
	],
	[
		#id:#T2,
		#comment:"Camera Alarm 2",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#GuardDoMission:[#id:#G4,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(96,93)]],
			#GuardDoMission:[#id:#G3,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(98,105)]],
			#GuardDoMission:[#id:#G1,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(93,100)]],
			#GuardDoMission:[#id:#G2,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(93,100)]],
			#GuardDoMission:[#id:#G1,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G2,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G3,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G4,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#PlaySound:[#soundname:"guard_MainAlarm",#type:#PRIO,#loop:30,#rad:800,#Pos:point(154,119),#id:1,#pan:0,#PRIO:5],
			#UndoTrigger:[#id:#T2]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	],
	[
		#id:#T3,
		#comment:"Level Fail - Main Alarm Switch 1",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGAnimate:[#id:#F160,#memberRange:[554,552,550],#loop:0,#speed:100],
			#PlaySound:[#soundname:"guard_MainAlarm",#type:#PRIO,#loop:30,#rad:800,#Pos:point(154,119),#id:1,#pan:0,#PRIO:5],
			#LevelFail:[#time:2000,#reason:#F03]
		],
		#time:0,
		#color:2,
		#Pos:point(155,118),
		#PlayerPos:point(154,119),
		#SkillType:#Comm,
		#infoID:#AT13
	],
	[
		#id:#T4,
		#comment:"Level Fail - Main Alarm Switch 2",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGAnimate:[#id:#F161,#memberRange:[554,552,550],#loop:0,#speed:100],
			#PlaySound:[#soundname:"guard_MainAlarm",#type:#PRIO,#loop:30,#rad:800,#Pos:point(201,86),#id:1,#pan:0,#PRIO:5],
			#LevelFail:[#time:2000,#reason:#F03]
		],
		#time:0,
		#color:1,
		#Pos:point(202,85),
		#PlayerPos:point(201,86),
		#SkillType:#Comm,
		#infoID:#AT13
	],
	[
		#id:#T5,
		#comment:"Camera Switch 1",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGAnimate:[#id:#F162,#memberRange:[565,563,561,559,557],#loop:0,#speed:150],
			#setGuardCamState:[#id:#F166,#status:#off],
			#PlaySound:[#soundname:"env_switch_lever",#type:#PRIO,#loop:1,#rad:800,#Pos:point(115,117),#id:2,#pan:0,#PRIO:3]
		],
		#time:0,
		#color:11,
		#Pos:point(116,116),
		#PlayerPos:point(115,117),
		#SkillType:#Code,
		#infoID:#AT10
	],
	[
		#id:#T6,
		#comment:"Camera Switch 2",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGAnimate:[#id:#F165,#memberRange:[565,563,561,559,557],#loop:0,#speed:150],
			#setGuardCamState:[#id:#F169,#status:#off],
			#PlaySound:[#soundname:"env_switch_lever",#type:#PRIO,#loop:1,#rad:800,#Pos:point(117,75),#id:2,#pan:0,#PRIO:3]
		],
		#time:0,
		#color:4,
		#Pos:point(118,74),
		#PlayerPos:point(117,75),
		#SkillType:#Code,
		#infoID:#AT10
	],
	[
		#id:#T7,
		#comment:"Camera Switch 3",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#setGuardCamState:[#id:#F170,#status:#off],
			#FGAnimate:[#id:#F164,#memberRange:[565,563,561,559,557],#loop:0,#speed:150],
			#PlaySound:[#soundname:"env_switch_lever",#type:#PRIO,#loop:1,#rad:800,#Pos:point(114,47),#id:2,#pan:0,#PRIO:3]
		],
		#time:0,
		#color:5,
		#Pos:point(115,46),
		#PlayerPos:point(114,47),
		#SkillType:#Code,
		#infoID:#AT10
	],
	[
		#id:#T8,
		#comment:"Camera Switch 4",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#setGuardCamState:[#id:#F167,#status:#off],
			#FGAnimate:[#id:#F163,#memberRange:[565,563,561,559,557],#loop:0,#speed:150],
			#PlaySound:[#soundname:"env_switch_lever",#type:#PRIO,#loop:1,#rad:800,#Pos:point(116,49),#id:2,#pan:0,#PRIO:3]
		],
		#time:0,
		#color:6,
		#Pos:point(117,48),
		#PlayerPos:point(116,49),
		#SkillType:#Code,
		#infoID:#AT10
	],
	[
		#id:#T9,
		#comment:"Vakt Aktiverar Main Alarm",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#GuardDoMission:[#id:#G12,#Blinded:0,#action:#Activate,#Data:[#TriggerID:#T4,#MoveAction:#Run]],
			#GuardDoMission:[#id:#G13,#Blinded:0,#action:#Activate,#Data:[#TriggerID:#T4,#MoveAction:#Run]],
			#GuardDoMission:[#id:#G14,#Blinded:0,#action:#Activate,#Data:[#TriggerID:#T4,#MoveAction:#Run]],
			#PlaySound:[#soundname:"guard_MainAlarm",#type:#PRIO,#loop:30,#rad:800,#Pos:point(115,117),#id:2,#pan:0,#PRIO:3],
			#UndoTrigger:[#id:#T9]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	]
]