[
	[
		#id:#T1,
		#comment:"Attack G5 + UnLock Friction 1",
		#type:#target,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#GuardDoMission:[#id:#G5,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(158,23)]],
			#GuardDoMission:[#id:#G5,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#setFriction:[#member:288,#offset:point(143,32),#mode:#White],
			#SetTargetTriggerState:[#id:#T1,#status:0]
		],
		#time:0,
		#color:128,
		#PlayerPos:point(189,35),
		#chartypes:[
			#Player
		]
	],
	[
		#id:#T10,
		#comment:"SFX - hounds",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#PlaySound:[#soundname:"env_hounds",#type:#BGFX,#loop:1,#rad:800,#Pos:point(10,175),#looptime:25000]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(189,35)
	],
	[
		#id:#T11,
		#comment:"Attack G6, G7, G8",
		#type:#target,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#GuardDoMission:[#id:#G6,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(130,43)]],
			#GuardDoMission:[#id:#G7,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(130,43)]],
			#GuardDoMission:[#id:#G8,#Blinded:0,#action:#RUNTO,#Data:[#Pos:point(130,43)]],
			#GuardDoMission:[#id:#G6,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G7,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G8,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#SetTargetTriggerState:[#id:#T11,#status:0],
			#FGAnimate:[#id:#F42,#memberRange:[314,316,318,320,322,324,326,328,330],#loop:1,#speed:75],
			#PlaySound:[#soundname:"env_panicbirds",#type:#PRIO,#loop:1,#rad:800,#Pos:point(115,117),#id:2,#pan:0,#PRIO:5],
			#Activate:[#id:#T12,#time:1500]
		],
		#time:0,
		#color:252,
		#PlayerPos:point(189,35),
		#chartypes:[
			#Player
		]
	],
	[
		#id:#T12,
		#comment:"Animate Birds",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGAnimate:[#id:#F42,#memberRange:[290,292,294,296,298,300],#loop:1,#speed:150]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	],
	[
		#id:#T13,
		#comment:"Open Door",
		#type:#object,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#FGAnimate:[#id:#F43,#memberRange:[303,305,307,309,311],#loop:0,#speed:120],
			#PlaySound:[#soundname:"env_door1_open",#type:#PRIO,#loop:1,#rad:800,#Pos:point(57,15),#id:2,#pan:0,#PRIO:3],
			#SetObjectiveState:[#ObjectiveNum:2,#state:1]
		],
		#time:0,
		#color:11,
		#Pos:point(58,14),
		#PlayerPos:point(58,16),
		#SkillType:#Tech,
		#infoID:#AT20
	],
	[
		#id:#T2,
		#comment:"Attack G-9,14,15,16,17 + Friction 2",
		#type:#target,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#setFriction:[#member:332,#offset:point(64,135),#mode:#White],
			#SetTargetTriggerState:[#id:#T2,#status:0],
			#GuardDoMission:[#id:#G9,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G14,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G16,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G17,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G15,#Blinded:0,#action:#SETREACTIONSTATE,#Data:[#reactionstate:3]],
			#GuardDoMission:[#id:#G9,#Blinded:1,#action:#RUNTO,#Data:[#Pos:point(54,127)]],
			#GuardDoMission:[#id:#G14,#Blinded:1,#action:#RUNTO,#Data:[#Pos:point(34,115)]],
			#GuardDoMission:[#id:#G15,#Blinded:1,#action:#RUNTO,#Data:[#Pos:point(47,88)]],
			#GuardDoMission:[#id:#G16,#Blinded:1,#action:#RUNTO,#Data:[#Pos:point(37,98)]]
		],
		#time:0,
		#color:243,
		#PlayerPos:point(189,35),
		#chartypes:[
			#Player
		]
	],
	[
		#id:#T3,
		#comment:"INIT",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#setFriction:[#member:288,#offset:point(143,32),#mode:#Black],
			#setFriction:[#member:332,#offset:point(64,135),#mode:#Black],
			#setFriction:[#member:333,#offset:point(29,126),#mode:#Black],
			#FGSETVISIBILITY:[#id:#F44,#visibility:0],
			#FGAnimate:[#id:#F42,#memberRange:[290,292,294,296,298,300],#loop:1,#speed:150],
			#PlaySound:[#soundname:"amb_haag_level2_2",#type:#BG]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(189,35)
	],
	[
		#id:#T4,
		#comment:"UnLock Friction 3",
		#type:#target,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			:
		],
		#Commands:[
			#Activate:[#id:#T6,#time:0],
			#SetTargetTriggerState:[#id:#T4,#status:0],
			#setFriction:[#member:333,#offset:point(29,126),#mode:#White]
		],
		#time:0,
		#color:240,
		#PlayerPos:point(189,35),
		#chartypes:[
			#Player
		]
	],
	[
		#id:#T5,
		#comment:"Level Fail",
		#type:#level,
		#ObjectiveReqs:[
			
		],
		#SpecialReqs:[
			#PlayerDead:[#all]
		],
		#Commands:[
			#LevelFail:[#time:2000,#reason:#F01]
		],
		#startTime:0,
		#time:0,
		#PlayerPos:point(189,35)
	],
	[
		#id:#T6,
		#comment:"Level Done",
		#type:#object,
		#ObjectiveReqs:[
			#T13
		],
		#SpecialReqs:[
			#PlayerInArea:[#all,rect(54,11,62,20)]
		],
		#Commands:[
			#LevelDone:[],
			#SetObjectiveState:[#ObjectiveNum:1,#state:1],
			#SetObjectiveMinimapState:[#num:1,#state:1]
		],
		#time:0,
		#color:0,
		#Pos:point(0,0),
		#PlayerPos:point(2,0),
		#SkillType:#Tech
	]
]